@HHFrenchRepublic12
The conceit in “East & West” is that minor powers just bond to a major power, once they become active in the war. So, what I had suggested was that France would become part of Western Europe, and the Arab League would become part of the UK, if/when they’re at war with the USSR.
It just keeps things a lot cleaner, in terms of not having to reinvent the turn order, and other stuff which might add overhead.
Total Civil War Game
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Gonna be playing this game Saturday. Hopefully live stream.

You can play it on Steam also.
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@general-6-stars Wow where this come from ? Looks pretty cool
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Barnee ! May Abraham pardon you some day !
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@general-6-stars yes, where did you get this ?
Enjoy your game . -
@general-6-stars said in Total Civil War Game:
Barnee ! May Abraham pardon you some day !
I’m Free :)
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A guy on face book has been posting game. In order to get it u have to join the lottery. Makes 5 games a month.
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@general-6-stars I saw. Nice idea.
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Here is are latest game.
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What is the role of Mexico in this game?
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@the-janus said in Total Civil War Game:
What is the role of Mexico in this game?
Nothing unless either side attacks them.
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If either side attacks Mexico then they are in game play with some other units on map plus collect money and can build.
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Mexico was not independent during the civil war. It was under French control.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












