Will have to come to this later.
Martin (X) vs. Sovietishcat (L+24) BM4
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@Martin Please take 2 AAs, please let me know how many hits you get 1st round!
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I really need you to roll many 3’s, now!
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@Martin Best OOL, please take UK troops last.
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This was Japan’s Kamikaze turn…
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 1 marine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shantung to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Japanese take 20 Sea Zone from Americans Combat - Japanese Japanese creates battle in territory 6 Sea Zone ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Kiangsu Japanese attack with 5 artilleries, 13 fighters, 7 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers British defend with 3 aaGuns, 1 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber; Chinese defend with 6 artilleries and 14 infantry British roll AA dice in Kiangsu : 4/9 hits, 1,50 expected hits 4 fighters owned by the Japanese lost in Kiangsu Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 5 artilleries, 9 fighters, 7 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Kiangsu, round 2 : 17/29 hits, 12,67 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 6 artilleries, 3 fighters, 15 infantry, 8 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 12/34 hits, 12,67 expected hits 7 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British, 14 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu Japanese roll dice for 2 artilleries, 9 fighters and 6 tactical_bombers in Kiangsu, round 3 : 9/17 hits, 9,17 expected hits Chinese roll dice for 1 armour, 4 artilleries, 3 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 7/18 hits, 7,33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 5 mech_infantrys owned by the British and 4 artilleries owned by the Chinese lost in Kiangsu Japanese roll dice for 6 fighters and 4 tactical_bombers in Kiangsu, round 4 : 5/10 hits, 5,67 expected hits Chinese roll dice for 1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsu, round 4 : 2/9 hits, 4,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Kiangsu Japanese roll dice for 5 fighters and 3 tactical_bombers in Kiangsu, round 5 : 4/8 hits, 4,50 expected hits Chinese roll dice for 3 fighters and 1 tactical_bomber in Kiangsu, round 5 : 2/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in Kiangsu Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -21 Casualties for Japanese: 5 artilleries, 9 fighters, 7 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers Casualties for British: 3 aaGuns, 1 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 6 artilleries and 14 infantry Battle in 6 Sea Zone Japanese attack with 4 carriers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 4 carriers and 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 4 carriers and 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 4 carriers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 fighter and 3 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC lost in 35 Sea Zone ANZAC and Japanese reach a stalemate . Battle score for attacker is 28 Casualties for ANZAC: 3 transports Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 2 submarines Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 armour moved from Chahar to Shantung 1 tactical_bomber moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 3 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 aaGun moved from Jehol to Shantung 1 fighter moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery, 3 infantry and 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1,2,4 Japanese collect 26 PUs (3 lost to blockades); end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : -3,83 Americans regular : 1,33 Japanese regular : 4,67 British AA : 2,50
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@Martin Well I must concede… In Kiangsu, after you took the 2 AAs with bombard, I had 86% of winning the battle with 9,95 units left and I only have the Kiangsu left with no units + the dicing and chopping in Normandy did not really help, well played I should not have gone to Norway and Finland with Russia… Despite success in Pacific, Germany with 95-100 pus and only one Vcs to take, just a matter of time with no pressure in Europe… I would like a rematch with the same bid and locations, let me know!
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S Sovietishcat referenced this topic on
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Thank you for the game! I fully share your view. I can’t complain about the dice in the two major battles.
I was just surprised to see that at the end of round 5, there were 30+ Russian units far away from Moscow. I have started to play around with the G1 attack, and this time I succeeded.
With pleasure I would have a rematch with switched sides and same conditions. Please note my bid spending:
Will you set-up the game, or do you want me to do so?
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@Martin I would like to avenge my allies and play them again if you do not mind :grin:
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Ah, sure. Let me know your bid spending, and I can launch the game, tomorrow.
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@Martin Same as this game please!