sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
Remember that I looked at Asia after the german move (and before the russian) and thought that I wanted to move into Szechwan, but forgot that I had landed the sb in Yunnan and didn’t see it among all the units.
This is however a sensitive phase of the game, so no hard feelings if you don’t allow it.
J15 L22 #1 trulpen vs myygames (+45) OOB LL.tsvg
Game History
Round: 15
Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Chahar to Kansu 1 bomber moved from Chahar to Kansu 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Japan to 17 Sea Zone 2 fighters moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/1 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 fighters Americans defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters in Malaya, round 2 : 1/0 hits, 1,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Malaya Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Malaya to 36 Sea Zone 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 6 infantry moved from Shantung to Anhwe 1 fighter moved from Japan to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from 17 Sea Zone to Japan 1 tactical_bomber moved from Japan to French Indo China 2 bombers moved from Kansu to French Indo China 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Yunnan to Szechwan 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 3 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 harbour placed in French Indo China 2 fighters and 1 tactical_bomber placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,1,3,4,3,4,3,1,6,1,5,6,2,5,1,3,3,6,5,2,5,1,5,4,3,5,6,3,6,1,1,1,1,3,1,3,4,2,5,3,4,3,6,4,6,3,2,6,3,2,2,4,6,3,6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,1 Japanese collect 46 PUs (11 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 1,00
UK_Pacific regular : 1,33
I’ll change NCM a little.
I’ll wait with an NCM-edit, but want to keep it in the pipeline.
@trulpen I am inclined to say that I have no room for generosity out of my board position. You press me really hard :-).
Would appreciate if you continued with the situation after R14.
Yes, I’m trying to put pressure where it counts, but I can say I too have a difficult situation here being turn 15 and not having crushed Moscow yet.
I’ll look at Yunnan and make some changes accordingly.
Will go with this then.
@trulpen said in L22 #1 trulpen (X) vs Myygames (A+45) OOB LL:
Yes, I’m trying to put pressure where it counts, but I can say I too have a difficult situation here being turn 15 and not having crushed Moscow yet.
I’ll look at Yunnan and make some changes accordingly.
I appreciate you also feel some pressure ;-)
Actually I think that I have done pretty well so far, having moscow and india safe turn 10+ is an achievement as such. But I fear the tide is slowly turning in the past turns, and I am not sure I took the right decisions in te past 4 turns.
Nevertheless I will give my best and see if I can give you some more headaches the next turns. Just wanted to say that I enjoy the game a lot, and I feel I again learn a lot from batteling you… so thanks.
I agree, it’s an exciting game.
@trulpen l22-1-trulpen-vs-myygames-45-oob-ll (1)_US15CM.tsvg
I am assuming no scramble in 112 but would like to doublecheck with you.
No scramble.
@trulpen l22-1-trulpen-vs-myygames-45-oob-ll (1)_UK15CM.tsvg
The most interesting fight of the turn: SZ113. It is a chance I have to take, we will see if this turns the tides. Need your casualties.
Soak 2, sink 2 subs.
Fucked up dice.
@trulpen said in L22 #1 trulpen (X) vs Myygames (A+45) OOB LL:
Fucked up dice.
its redicilus, you are right
1 sub and 2 des.
keep the AC?
No, keep sub.
@trulpen This was extremely unlucky for you. Sorry for your bad dice.
I needed to take this possibility. I was actually calculating with germany keeping all subs alive and sinking surface ships first. My calculation was that I had around 50% with that. Nevertheless I might have been wrong. It is extremely hard to calculate. After round 2 there are 64 possible outcomes for it and I was not able to calculate exact odds. Nevertheless, I think with 50/50 I was quite a good assumption. And I needed to take this opportunity. Another possible outcome would have been to sink your surface ships and loose mine. Which ends up as a negative ICP but also not so hard that I could not take the risk.
Again: Sorry for your dice.