L21 playoff OOB jkeller(X) vs trulpen (L+43)


  • UCU6 L21 SF jkeller vs trulpen (+43) OOB.tsvg

    Game History

    Round: 6

       Purchase Units - Americans
    
           Americans buy 1 carrier, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
    
    
       Combat Move - Americans
    
           1 submarine moved from 91 Sea Zone to 88 Sea Zone
    
           1 submarine moved from 25 Sea Zone to 16 Sea Zone
    
           1 fighter moved from Midway to 16 Sea Zone
    
           1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone
    
           8 fighters moved from Korea to Manchuria
    
           2 infantry moved from Korea to Manchuria
    
    
    
       Combat - Americans
    
           Battle in Manchuria
    
               Americans attack with 8 fighters and 2 infantry
    
               Japanese defend with 1 infantry
    
                   Americans roll dice for 8 fighters and 2 infantry in Manchuria, round 2 : 2/10 hits, 4,33 expected hits
    
                   Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
    
                   1 infantry owned by the Japanese lost in Manchuria
    
               Americans win, taking Manchuria from Japanese with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
    
               Casualties for Japanese: 1 infantry
    
           Battle in 16 Sea Zone
    
               Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
    
               Japanese defend with 1 destroyer
    
                   Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
    
                   Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
    
                   Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
    
                   1 destroyer owned by the Japanese lost in 16 Sea Zone
    
               Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
    
               Casualties for Japanese: 1 destroyer
    
    
    
       Non Combat Move - Americans
    
           2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
           1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
    
           1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
           1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
    
           3 submarines moved from 54 Sea Zone to 26 Sea Zone
    
           1 bomber moved from Queensland to India
    
           8 fighters moved from Manchuria to Korea
    
    
    
       Place Units - Americans
    
           2 infantry placed in Korea
    
           1 destroyer placed in 6 Sea Zone
    
           1 infantry placed in Central United States
    
           1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 101 Sea Zone
    
    
    
       Turn Complete - Americans
    
           Total Cost from Convoy Blockades: 3
    
               Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,6,5,3,6,5,3,2,6,2,1,3,1,3,4,3,2,2,5
    
           Americans collect 56 PUs (3 lost to blockades); end with 57 PUs
    
           Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
    
           Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
           Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
    
    
       Purchase Units - Chinese
    
           Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
           Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
    
    
       Combat Move - Chinese
    
    
    
       Place Units - Chinese
    
           1 infantry placed in Manchuria
    
    
    
       Turn Complete - Chinese
    
           Chinese collect 3 PUs; end with 5 PUs
    
    
    
       Purchase Units - British
    
           British buy 1 artillery, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
    
    
       Purchase Units - UK_Pacific
    
           UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
    
    
       Combat Move - British
    
           1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
           1 infantry moved from India to Burma
    
                 UK_Pacific take Burma from Japanese
    
           1 bomber moved from India to French Indo China
    
    
    
       Combat - British
    
           Strategic bombing raid in French Indo China
    
                   Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
    
               Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
    
               Bombing raid in French Indo China causes 6 damage total. 
    
    
    
       Non Combat Move - British
    
           1 bomber moved from French Indo China to India
    
           3 aaGuns, 1 artillery and 17 infantry moved from India to Burma
    
           1 battleship, 1 destroyer and 3 transports moved from 81 Sea Zone to 98 Sea Zone
    
           1 artillery and 3 infantry moved from Trans-Jordan to Iraq
    
           1 infantry moved from Eastern Persia to Persia
    
           1 aaGun, 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Tobruk to Libya
    
           1 tactical_bomber moved from Gibraltar to Trans-Jordan
    
           2 infantry moved from Egypt to Trans-Jordan
    
           2 fighters moved from Persia to 98 Sea Zone
    
           1 fighter and 1 tactical_bomber moved from Eastern Persia to India
    
           1 fighter moved from Eastern Persia to Trans-Jordan
    
           1 fighter moved from Persia to Trans-Jordan
    
           1 fighter moved from Eastern Persia to Persia
    
           1 fighter moved from Eastern Persia to Persia
    
    
    
       Place Units - British
    
           1 carrier and 1 submarine placed in 98 Sea Zone
    
           1 artillery and 2 infantry placed in Persia
    
    
    
       Turn Complete - British
    
           British collect 32 PUs; end with 32 PUs
    
    
    
       Place Units - UK_Pacific
    
           1 artillery placed in India
    
    
    
       Turn Complete - UK_Pacific
    
           UK_Pacific collect 6 PUs; end with 7 PUs
    
           Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Americans regular : -1,33

    Japanese regular : -0,67

    Japanese AA : -0,17

  • 2024 '22

    @jkeller oh jesus…still getting used to these rules i played revised for so long. forgot you could do this little trick to prevent transports for picking up guys in combat


  • Sorry, it’s evil.


  • And they also have to move in CM or stay put. Perhaps you prefer the latter anyway.


  • Not sure if they are considered to have moved during CM though if there’s a battle in z6 and they stay there, thus maybe even preventing loading during NCM. We have to mull this over.


  • From the G40-EU rules, p 22 (NCM):

    Transports can move to friendly coastal territories and load or offload cargo, unless they loaded, moved, offloaded, or were involved in combat during the Combat Move or Conduct Combat phase.

  • 2024 '22

    Seems kind of silly that a single 8ipc dd can prevent a huge 251 ipc fleet with supporting air from loading and unloading. I get it those are the rules of this game but doesn’t seem logical in any way


  • I agree, it’s rather silly.

  • 2024 '22

    From my reading of the rules I can leave transports in the sz and they cannot move in noncombat but land units can board them in noncombat do you agree?

  • 2024 '22

    "If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat.

    A transport can load units while in any friendly sea zone along its route, including the sea zone it started in."

    From my reading after the battle is concluded (assuming side with transport wins sea battle) the sea zone is no longer hostile and it can load units

  • 2024 '22

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Italians take Northwest Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Italians to 93 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            1 infantry placed in Southern Italy
            1 submarine placed in 95 Sea Zone
            1 submarine placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Changing ownership of Algeria from French to Italians
            EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

  • 2024 '22


  • @jkeller said in L21 playoff OOB jkeller(X) vs trulpen (L+43):

    From my reading of the rules I can leave transports in the sz and they cannot move in noncombat but land units can board them in noncombat do you agree?

    Unfortunately not, since they would have been part of the combat. Same thing if they leave during CM and load units, those units have to be part of an amphi during the combat phase.


  • @trulpen said in L21 playoff OOB jkeller(X) vs trulpen (L+43):

    From the G40-EU rules, p 22 (NCM):

    Transports can move to friendly coastal territories and load or offload cargo, unless they loaded, moved, offloaded, or were involved in combat during the Combat Move or Conduct Combat phase.


  • I know, this kind of screws over Japan pretty hard. All for just a small boat.


  • 2024 '22

    @trulpen I read through the rules a few times and don’t see that anywhere

  • 2024 '22

    It only says they cannot move afterwards to load units. Presumably to avoid ridiculous situations like you propose where Japan cannot use her own home sea zone even though she in complete control of it


  • @jkeller said in L21 playoff OOB jkeller(X) vs trulpen (L+43):

    @trulpen I read through the rules a few times and don’t see that anywhere

    It’s on page 22, in the Non-Combat Moves segment.

  • 2024 '22

    It’s already kind of silly I can’t load in combat phase to not be able to load from home island in any phase even while in possession of the sea zone and enemy boats are clear would be really ridiculous and pretty much make the map unplayable

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