Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL22 #1 trulpen (X+6) vs max334 (A) P2V
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@trulpen sounds good
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not sure if you’re not quite finished or you just forgot to send the file/game
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Got a bit late.
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J14 L22 #1 trulpen vs max334 P2V.tsvg
Game History
Round: 14
Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 2 destroyers and 4 submarines moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from Japan to 7 Sea Zone 1 bomber moved from Kyushu to 7 Sea Zone 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea 1 fighter moved from 64 Sea Zone to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 50 Sea Zone 1 infantry moved from Queensland to Northern Australia Japanese take Northern Australia from Americans 1 infantry moved from Queensland to South Australia Japanese take South Australia from Americans 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone 3 carriers moved from 55 Sea Zone to 56 Sea Zone 1 carrier moved from 64 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 50 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 4 carriers and 1 fighter Americans defend with 1 destroyer Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 4 carriers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 50 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 destroyers and 1 submarine Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers and 1 submarine Battle in Dutch New Guinea Battle in 7 Sea Zone Japanese attack with 1 bomber, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; ANZAC defend with 1 fighter Units damaged: 1 battleship owned by the Americans Units damaged: 3 carriers owned by the Americans Units damaged: 2 carriers owned by the Japanese 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 2 carriers owned by the Japanese and 3 destroyers owned by the Japanese retreated to 6 Sea Zone Americans win, taking Dutch New Guinea from ANZAC with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -18 Casualties for Japanese: 4 submarines Casualties for British: 1 submarine 1 fighter owned by the ANZAC, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans forced to land in Hokkaido Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 2 aaGuns and 1 infantry moved from Kyushu to Japan 1 bomber, 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 artillery moved from Queensland to New South Wales 2 artilleries and 2 infantry moved from Queensland to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from 56 Sea Zone to Dutch New Guinea 4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 56 Sea Zone 1 infantry moved from Queensland to Northern Australia 1 infantry moved from Queensland to South Australia 2 artilleries moved from Queensland to Northern Australia 2 artilleries moved from Queensland to South Australia 1 marine moved from Queensland to Northern Australia 1 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry moved from Amur to 5 Sea Zone 3 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Northern Manchuria to Korea 1 infantry moved from Sakha to Siberia 3 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 destroyer and 1 transport placed in 64 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,4,1,2,2,1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Japanese collect 22 PUs (4 lost to blockades); end with 22 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from South Australia: 1 artillery EDIT: Adding units owned by Japanese to Queensland: 1 artillery EDIT: Removing units owned by Japanese from Northern Australia: 1 artillery and 1 marine EDIT: Adding units owned by Japanese to Queensland: 1 artillery and 1 marine EDIT: Removing units owned by Japanese from New South Wales: 1 infantry EDIT: Adding units owned by Japanese to Queensland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
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I will position and place a little differently. Redo NCM and adjust income to 27 if need be.
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Will do like this instead.
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you have scramble options from Japan and/or to Morocco
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Scramble 3 fig to z6 and also go in with 6 kami there, 2 on each des.
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Change the kamis. Only use 3, 1 on each des.
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No scramble to Morocco.
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sending you 2 maps. One for each of the battles you need to allocate hits for (sz6 and sz93)
l22-1-trulpen-vs-max334-p2v R14 J battle 1.tsvg
l22-1-trulpen-vs-max334-p2v-r14.1 G battle 1.tsvg -
z6 (3 hits)
- 1 ac (already dmg) (1)
- 2 des (2)
z93 (5 hits, 1 sub-hit already allocated)
- dmg bs (1)
- 2 sub (2)
- 1 ac (2)
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Will change in z93.
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Maybe z6 also. Complicated with follow-ups.
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Keeping z6 as was, but just dmg 1 ac in z93 and sink 1 des instead.
z6 (3 hits)
- 1 ac (already dmg) (1)
- 2 des (2)
z93 (5 hits, 1 sub-hit already allocated)
- dmg bs (1)
- dmg 1 ac (1)
- 2 sub (2)
- 1 des (1)
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I continued with the Japanese battle map and edited the sz93 battle. Pls look over it to see if it was done right.
l22-1-trulpen-vs-max334-p2v US R14 1.2.tsvg -
Can you post the file with the result from the german battle?
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Did choose to only damage one carrier in z93 and not sink it, sinking 1 destroyer instead (should’ve chosen a tac).