Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Its not on the map you had to use
I’m sorry there was an overlook, but in the concept of skipping a nation is the opportunity to look at that nation during a following nation’s turn.
ANZAC had not moved anything in several turns. Perhaps a fig to the US navy once.
If I’d skipped over Russia as well, which I was almost about to do (didn’t look at Queensland either, but Sibiria), then you’d not had a chance to look at Queensland.
Not seeing a threat is a mistake that happens all the time. I do it plenty myself.
What do you mean it was a map I didn’t use? I used the one after your russian turn.
Ah, now I understand. You had moved 2 aussie figs to Java. Sorry, didn’t read that.
It can be handled.
Of course, I might have considered to attack the unsupported des then, but it’s complicated.
Would probably have gone in max in Queensland anyway, since it was essential to win that one.
There were a bit of troubles when posting Russia, so perhaps that’s why?
In the first battle round the 4 figs hit 2/4. I can roll for those and see if the 2 figs left hit or missed. Any miss would leave another inf for the next battle round, so would roll that @1.
In battle round 2 there were 3/4 hits and the method would be the same.
Only 2 fig left in battle round 3 and that would mean there actually were none, although they anyway hit 0/2. That one is perhaps a bit unfair. ;)
Maybe those two misses can count for one miss earlier sor something?
@trulpen sounds fair. You can add back any units that would have survived given 2 less ftrs.
Ok, I’ll do that. Think it’s fair that 2 figs less will count as one less hit (probability) on actual hits in round 1 and 2, still rolling for changed dice. Object if you oppose it. The changed dice would then be two rolls at 1/4 for round 1 and 2/4 for round 2.
Not sure about the fig adjustment, but I’ll go with it for now. This way things will be easily adjustable. I will base these rolled dice on the position of actual dice, so for the first roll there will be a hit on 4 (and if you oppose that fig adjustment, it would also be a hit on 3).
[dice 2d4]
2d4: 2, 1
Ok, in any case 2 misses.
I’ll roll 2d6@1 for round 2 because of 2 survived inf.
[dice 2d6<=1]
2d6<=1: 1, 2; Hits: 1
One hit. Then I have to check for 1d6@2 as well on the defense.
Beginning with the air. Checking first which dice will be annulled.
[dice 1d3]
1d3: 3
The last one. So hits on 2 and 3 then.
[dice 2d4]
2d4: 2, 1
1 hit.
Checking the inf/art.
There you hit 2/5, so 1d5 where if the result is 1 or 4 it will mean a hit changes to a miss.
[dice 1d5]