Actually, if it isn’t too late I want to reverse that decision.
No scramble.
It did, but perhaps was made in local mode. Didn’t have any information, but I hope it just works for me to write it in.
@trulpen said in L22 #1 trulpen (X+6) vs max334 (A) P2V:
It did, but perhaps was made in local mode. Didn’t have any information, but I hope it just works for me to write it in.
I’m sure I continued the file in dice server mode. It took a bit for me to get the right WIFI password. Also, my attack on Southern Caucasus went pretty well too, but I’m guessing you want the dice?
No need, although I didn’t get any. I trust it was honestly made.
Scramble to z55?
@trulpen no scramble
Was lucky I didn’t lose any air there. Kept an extra fig (purchase) in reserve if need be.
J13 L22 #1 trulpen vs max334 P2V.tsvg
Game History
Round: 13
Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Korea to Southern Manchuria 1 artillery moved from Amur to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from Japan to Southern Manchuria 1 fighter moved from 6 Sea Zone to Southern Manchuria 1 fighter moved from 6 Sea Zone to Southern Manchuria 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 submarine moved from 21 Sea Zone to 6 Sea Zone 6 artilleries and 15 infantry moved from New South Wales to Queensland 1 marine moved from New South Wales to 64 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery moved from Solomon Islands to 55 Sea Zone 1 tactical_bomber moved from Japan to Southern Manchuria 1 tactical_bomber moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 2 marines moved from New South Wales to 64 Sea Zone 1 battleship, 1 destroyer, 3 marines and 1 transport moved from 64 Sea Zone to 55 Sea Zone 3 marines moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from Japan to Fukien 2 infantry moved from Kiangsu to Fukien Combat - Japanese Battle in Soviet Far East Battle in Fukien Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Fukien, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Soviet Far East from Russians, taking Fukien from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Southern Manchuria Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern Manchuria, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Queensland Japanese attack with 7 artilleries, 3 fighters, 16 infantry, 3 marines and 1 tactical_bomber Americans defend with 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 fighters Americans roll AA dice in Queensland : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 7 artilleries, 3 fighters, 16 infantry, 3 marines and 1 tactical_bomber in Queensland, round 2 : 12/30 hits, 9,33 expected hits Americans roll dice for 1 aaGun, 4 artilleries, 1 bomber, 4 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Queensland, round 2 : 8/22 hits, 8,67 expected hits 8 infantry owned by the Japanese, 1 aaGun owned by the Americans, 11 infantry owned by the Americans and 1 bomber owned by the Americans lost in Queensland Japanese roll dice for 7 artilleries, 3 fighters, 8 infantry, 3 marines and 1 tactical_bomber in Queensland, round 3 : 8/22 hits, 8,00 expected hits Americans roll dice for 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Queensland, round 3 : 6/10 hits, 4,83 expected hits 6 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Queensland Japanese roll dice for 7 artilleries, 3 fighters, 2 infantry, 3 marines and 1 tactical_bomber in Queensland, round 4 : 7/16 hits, 6,17 expected hits Americans roll dice for 2 fighters in Queensland, round 4 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Americans lost in Queensland Japanese win, taking Queensland from Americans with 7 artilleries, 3 fighters, 2 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 79 Casualties for Japanese: 14 infantry Casualties for Americans: 1 aaGun, 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Southern Manchuria to 6 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Amur to Northern Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to Kyushu 1 bomber moved from Fukien to Kyushu 1 aaGun moved from Japan to Kyushu 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to Kyushu 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 64 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 64 Sea Zone 1 fighter and 1 infantry placed in Japan 1 infantry placed in New South Wales Japanese undo move 1. Japanese undo move 2. Japanese undo move 1. 2 infantry placed in New South Wales 1 carrier placed in 64 Sea Zone 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2,2 Japanese collect 32 PUs (2 lost to blockades); end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,83
Japanese regular : 3,50
Americans AA : -0,50
Queensland was a heavy thorn in my side. Had to get rid of it, now or never.
Japan is struggling a lot, but it’s still an interesting game. Germany have become a monster now after the glorious fall of Moscow.
I had moved 2 ANZAC ftrs to Java. Not sure how we should handle that. And I’m not sure why, but I was totally oblivious to the threat you posed to Queensland.
There were 2 aussie figs there.
@trulpen Yes, like I said, I didnt see the threat. I had moved a US bomber to Queensland. I had moved 2 ANZAC ftrs to Java to defend against threat from battleship. We were skipping countries and it was missed
Its not on the map you had to use
I’m sorry there was an overlook, but in the concept of skipping a nation is the opportunity to look at that nation during a following nation’s turn.
ANZAC had not moved anything in several turns. Perhaps a fig to the US navy once.
If I’d skipped over Russia as well, which I was almost about to do (didn’t look at Queensland either, but Sibiria), then you’d not had a chance to look at Queensland.
Not seeing a threat is a mistake that happens all the time. I do it plenty myself.
What do you mean it was a map I didn’t use? I used the one after your russian turn.
Ah, now I understand. You had moved 2 aussie figs to Java. Sorry, didn’t read that.
It can be handled.
Of course, I might have considered to attack the unsupported des then, but it’s complicated.
Would probably have gone in max in Queensland anyway, since it was essential to win that one.
There were a bit of troubles when posting Russia, so perhaps that’s why?
In the first battle round the 4 figs hit 2/4. I can roll for those and see if the 2 figs left hit or missed. Any miss would leave another inf for the next battle round, so would roll that @1.
In battle round 2 there were 3/4 hits and the method would be the same.
Only 2 fig left in battle round 3 and that would mean there actually were none, although they anyway hit 0/2. That one is perhaps a bit unfair. ;)
Maybe those two misses can count for one miss earlier sor something?
@trulpen sounds fair. You can add back any units that would have survived given 2 less ftrs.
Ok, I’ll do that. Think it’s fair that 2 figs less will count as one less hit (probability) on actual hits in round 1 and 2, still rolling for changed dice. Object if you oppose it. The changed dice would then be two rolls at 1/4 for round 1 and 2/4 for round 2.
Not sure about the fig adjustment, but I’ll go with it for now. This way things will be easily adjustable. I will base these rolled dice on the position of actual dice, so for the first roll there will be a hit on 4 (and if you oppose that fig adjustment, it would also be a hit on 3).