@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didnāt see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
The French fighter, please
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans loiter and taunt; Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Italians: 1 bomber and 1 submarine
Casualties for French: 1 fighter
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
1 armour moved from Yugoslavia to Poland
1 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 9 PUs (3 lost to blockades); end with 12 PUs
Not 100% certain of the rules, I landed one ANZAC fighter in Dutch New Guinea, which has just become ANZAC-friendly. TripleA would even let me land there, when it was still Dutch. If that move is against the rules, please feel free to move the fighter to New Guinea. I do not want to repeat the now famous Feltmarskal-mistakeā¦
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
But it looks like a legit move to me:
Scramble?
Order of loses?..
triplea_38562_3ger-combat.tsvg
No scramble. Max defense. And we will never surrender!
You are part of Europe now! :flag-eu: Pehaps you would a referendum on whether to leave?.. :rolling_on_the_floor_laughing:
We know are Russian friends will honour our deal and there will only be peace on the Eastern front.
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 105 Sea Zone
2 marines moved from Normandy Bordeaux to 105 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 105 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 3 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 5 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 25PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Germany to Poland
4 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
5 armour moved from Germany to Poland
2 armour moved from Romania to Poland
1 aaGun and 2 artilleries moved from Slovakia Hungary to Romania
1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
EDIT: 1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Southern France to Yugoslavia
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
3 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
Germans collect 45 PUs (3 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Stalin: āAre you talking to me?!ā
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
3 infantry moved from Bessarabia to Romania
1 artillery and 7 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Baltic States to Romania
1 tactical_bomber moved from Novgorod to Romania
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 armour, 2 artilleries and 6 infantry; Italians defend
Germans roll AA dice in Romania : 2/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Romania
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/16 hits, 4,17 expected hits
Germans roll dice for 3 aaGuns, 1 armour, 2 artilleries and 6 infantry in Romania, round 2 : 3/9 hits, 3,17 expected hits
3 infantry owned by the Russians, 3 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Romania
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 5/13 hits, 3,67 expected hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Romania, round 3 : 2/5 hits, 1,83 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 1 armour, 2 artilleries and 6 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Novgorod
6 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
2 armour moved from Novgorod to Belarus
6 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 1 artillery and 12 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans AA : 1,33
Germans regular : 0,00
Russians regular : 4,17
The Italians forgot to join in the war :face_with_rolling_eyes:
I think you have gained an excellent understanding of the political situation and who the combatents are from previous gamesā¦
You have stabbed both Germany and Japan in the back⦠and walked past the Italians as they waved at youā¦
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 2 battleships, 3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
2 carriers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
3 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Kwangtung, round 2 : 3/9 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/10 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 aaGun, 2 fighters and 2 infantry
ANZAC roll AA dice in Java : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/8 hits, 3.00 expected hits
ANZAC roll dice for 1 aaGun, 2 fighters and 2 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber in Java, round 3 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 2 fighters in Java, round 3 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Java, round 4 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 fighter in Java, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 2 fighters and 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Caroline Islands to Kwangsi
1 bomber moved from 41 Sea Zone to Yunnan
1 bomber moved from 45 Sea Zone to Kiangsi
3 tactical_bombers moved from Kwangtung to Yunnan
3 fighters moved from Kwangtung to Yunnan
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
2 artilleries, 3 infantry and 1 mech_infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -8.00
ANZAC AA : 0.50
ANZAC regular : 0.17
UK_Pacific regular : 0.00
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Queensland
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Japanese regular : -1,17
Japanese AA : -0,33
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Libya to Tunisia
British take Tunisia from Neutral_Axis
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Gibraltar to Iraq
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
1 fighter moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 : 2/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 3 : 2/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in British Somaliland
British roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 fighter moved from 37 Sea Zone to Malaya
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to Trans-Jordan
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,67
Italians regular : 0,33
Japanese regular : -0,17
Japanese AA : -0,33
Neutral_Axis regular : -1,33
British regular : 1,00
It appears I brought an involuntary souvenir back from Andorra. At home, we are all Covid positive⦠At least it seems to be quite mild.
@martin said in L22 FlyingBadger (X) - Martin (L+22) BM re-match:
It appears I brought an involuntary souvenir back from Andorra. At home, we are all Covid positive⦠At least it seems to be quite mild.
Oh dear, sorry to hear that it got you eventually but hopefully youāll all be okay and have stronger immune systems as a result :mask:.
- Offical Commuication from the League of Nations -
Dear Joseph Stalin,
It has come to our attention that your recent actions in Romania have contravened the most fundamental code of law, the bible of all interaction, we speak - of course - of the Axis & Allies Rulebook 1940 Europe Second Edition.
We refer you to Page 12 (Phase 2: Combat Move (Powers at War Only) - Sub Section Powers Not at War with One Another).
Combat: A power canāt attack a territory controlled by or containing units belonging to a power with which it is not at war.
We also refer you to the notes of G40 Balanced Mod 4.1. In subsection Rules specific to 1940 the engine does not do, but you must follow.
(PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
(PE) You may not attack a territory containing units owned by a nation that you are not at war with (even if the territory is owned by someone you are at war with).
Whilst you should be punished, we wish to be kind due to our forgiving nature (and because you keep your moustache looking so lovely and those NKVD can be a little scary). We therefore propose that those poor Italians be allowed safe passage out of the Russian-held territory into Italian-held Yugoslavia.
Yours faithfully,
Secretariat for the League of Nations.
My goodness! I think I didnāt even notice that there are Italians in Romania, lol. At least I did not notice the friendly gathering in Romania after the battle.
I also did not understand your comment that you forgot to declare war with Italy. What would you have done if you had declared war with Italy? Is that something we could implement in the current game?
We could also interpret the situation in a way that I forgot to declare war to Italy and redo the battle for Romania - with a declaration of war against Italy beforehand.
Or we move the Italian forces to Yugoslavia. I am not sure it is in your favor. Apparently Russia unrightfully conquered Romania and received 6 IPCs including the 3 bonus IPCs.
I can also thin over what the Russian troops would have done instead of illegally conquering Romania.
I have no preference whatsoever - please take a decision which I am sure will be fair:
a) declare war with Italy in round 2 and the relevant follow-up, Germany not being impacted
b) I do something else with the troops which invaded Romania
c) the concerned Italian troops are teleported to Yugoslavia before the Italian turn
d) Russia goes back in time, declares war not only to Germany but also to Italy, and the battle for Romania is re-done.
No matter what you chose will be fine with me. In any case I would be glad if you could explain to me how to roll custom battles with Marti.
Thank you for your forgiving nature!
For dice rolls you can use dicebot :robot_face:. Format is number of dice | sides of dice | to hit value. For example to roll 3 dice at 2 would be.
[dice 1d6<1]
1d6<1: 2; Hits: 0
Thatās wrong, maybe thisā¦
[dice 3d6>1]
3d6>1: 6, 4, 4; Hits: 3