• Hi, I was reading here a week or so ago a discussion on limits to infantry. Someone had asked thinking similar to what I do that some sort of limits might speed up the game. I can’t seem to find the topic to see where the discussion ended up going.

    Now I’m not really concerend so much from a real world  or historical aspect- just from a keep things moving aspect.

    1. Does anyone have experience with limits (simple and the same for everyone) on the numbers of INF a nation can build (other than its number of IPCs for you smarty pants out there?)

    2. Has anyone given any research to the idea of requiring a variety of units be built dependent on a nations income? If you have 40 IPCs you are required say 3 different types of units. Less IPCs less required variety, so a poor nation or a nation on the ropes can go for numbers if it has to.

    Just looking for an easy and fair way to avoid 20 high stacks of INF.


  • Look under phase one. That has been playtested and it works. It does cover such things.


  • Yes. The main problem is that in reality infantry is raising from population (territories). Not manufactured at factories (IC).

    Phase 2 can be downloaded here:
    http://www.axisandallies.org/forums/index.php?topic=7188.0

    Phase 1 can be read here:
    http://www.axisandallies.org/forums/index.php?topic=6743.0

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