@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
J21 L21 F trulpen vs Ghost P2V.tsvg
Game History
Round: 21
Purchase Units - Japanese Japanese buy nothing; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from Iraq to Baluchistan Combat - Japanese Battle in Baluchistan Japanese attack with 6 fighters and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 6 fighters and 3 tactical_bombers in Baluchistan, round 2 : 5/9 hits, 5,00 expected hits UK_Pacific roll dice for 2 infantry in Baluchistan, round 2 : 1/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Baluchistan Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 tactical_bomber Casualties for British: 2 infantry Non Combat Move - Japanese 2 aaGuns and 8 infantry moved from Hokkaido to Japan 2 aaGuns and 8 infantry moved from Kyushu to Japan 6 fighters and 2 tactical_bombers moved from Baluchistan to Iraq Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,5,1,1,3,3,5,6,6,3,5,3,1,5,3,1,2,6,4,1,5,3,4,6,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,2 Japanese collect 0 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
UK_Pacific regular : 0,33
Didn’t expect you wanted to scramble to prevent shore bombardment, but if you want to do in the future, just let me know in advance.
Yes, would’ve liked to scramble the tac.
Taking aa as casualty as well.
Atleast the aa this turn.
Missed to move the tank from S Caucasus to Iraq. Will do it on G.
No moves needed.
Doesn’t matter much, bjt I’ll roll for the tac in z6.
[dice 1d6<=3]
1d6<=3: 5; Hits: 0
Support shots during US attack cancelled due to scramble. I got 4 hits, so you get 4 INF back in Japan.
Your turn with Germany…
I’ll try and get to it.
Hope you are OK - Bump #1
Trying to move now.
Damn, I didn’t see the air in Leningrad. I thought I looked for all available air.
I’ll roll for it here and adjust the result. Should be possible.
3 fig, 1 tac battle round 1
[dice 3d6<=3]
[dice 1d6<=4]
3d6<=3: 6, 5, 3; Hits: 1
1d6<=4: 4; Hits: 1
2 art went down there as well. Now I’ll look at the defending dice for battle round 2 and see if it changes anything.