@cdassak:
I dislike Germany, too. For me it’s always hard to make Ger effetive offensively (against an Allied triple team) and even though playing (Turtle) defense with them is fairly standard I always get the feeling that I should have done more to help Japan.
The trick with Germany in a KGF is to always, no matter what, buy at least 1 offensive unit each turn. ART if cash is tight, or an ARM since it also boosts defense.
That, with your remaining AF, will allow you to continue to annoy and harass Russia’s advances and harry Allied landings.
A single ART adds only 1 IPC to your build cost to get teh same number of units, but you get two 2’s for attack. 1 ARM gets you enough range that any remaining INF on the front lines can be boosted teh next round with an ARM to add punch to contiuing to trade with Russia. And relying purely on AF is risky, especially if the Allies are playing well and shifting AA’s to their LZ’s…
Once you lose all of your offensive punch and you are down to 1’s for attack, you are toast.