TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - BritishCombat Hit Differential Summary :
@witt yes you can! Choo choo
Game History
Round: 17
    Combat Move - Italians
        2 Carriers moved from 31 Sea Zone to 17 Sea Zone
        2 Fighters moved from 31 Sea Zone to 17 Sea Zone
        1 Infantry moved from Andalusia to 31 Sea Zone
        2 Infantrys moved from Portugal to 31 Sea Zone
        6 Infantrys moved from Andalusia to 31 Sea Zone
        1 Transport moved from 47 Sea Zone to 46 Sea Zone
        2 Infantrys moved from Rome to 46 Sea Zone
        11 Artillerys and 31 Infantrys moved from W.Morocco to Mauritania
              Italians take Mauritania from French
        1 Infantry moved from Tangier to W.Morocco
        2 Infantrys moved from E.Morocco to W.Morocco
        1 Artillery moved from Gibraltar to 31 Sea Zone
        1 Artillery moved from Gibraltar to 31 Sea Zone
        1 Artillery moved from Portugal to 31 Sea Zone
        1 Artillery, 1 Infantry and 1 Transport moved from 31 Sea Zone to 17 Sea Zone
        1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
        1 Adv.Fighter, 2 Artillerys, 1 Battleship, 2 Carriers, 3 Cruisers, 2 Destroyers, 1 Fighter, 8 Infantrys, 6 S.Submarines and 2 Transports moved from 31 Sea Zone to 42 Sea Zone
        2 Artillerys and 8 Infantrys moved from 42 Sea Zone to N.Tunisia
        2 Artillerys moved from Andalusia to Valencia
        2 Elites and 9 Infantrys moved from S.Tunisia to Tripoli
        7 ArmoredCars, 1 Artillery, 1 Mech.Inf and 6 Tanks moved from Ghadames to Tripoli
        1 ArmoredCar moved from Tunis to Tripoli
        1 Tank moved from Tunis to Tripoli
        2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
        2 Infantrys moved from 47 Sea Zone to Sicily
        1 Transport moved from 47 Sea Zone to 46 Sea Zone
        2 Infantrys moved from Rome to 46 Sea Zone
        2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
        2 Infantrys moved from 47 Sea Zone to Malta
        1 Carrier, 1 Cruiser, 1 S.Submarine and 4 Submarines moved from 47 Sea Zone to 44 Sea Zone
        1 Adv.Fighter moved from 47 Sea Zone to Malta
        1 Fighter moved from 47 Sea Zone to Sicily
        1 Adv.Fighter moved from Rome to Sicily
    Purchase Units - Italians
        Italians repair damage of 2x Factory; Remaining resources: 70 PUs; 
        Italians buy 3 Adv.Fighters, 4 ArmoredCars and 13 Infantrys; Remaining resources: 0 PUs; 
    Combat - Italians
        Battle in Sicily
            Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
            British defend with 1 Infantry
                Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Sicily, round 2 : 1/4 hits, 1.17 expected hits
                British roll dice for 1 Infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the British lost in Sicily
            Italians win, taking Sicily from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
            Casualties for British: 1 Infantry
        Battle in Tripoli
            Italians attack with 8 ArmoredCars, 1 Artillery, 2 Elites, 9 Infantrys, 1 Mech.Inf and 7 Tanks
            British defend with 2 Infantrys
                Italians roll dice for 8 ArmoredCars, 1 Artillery, 2 Elites, 9 Infantrys, 1 Mech.Inf and 7 Tanks in Tripoli, round 2 : 7/28 hits, 9.33 expected hits
                British roll dice for 2 Infantrys in Tripoli, round 2 : 0/2 hits, 0.67 expected hits
                2 Infantrys owned by the British lost in Tripoli
            Italians win, taking Tripoli from British with 8 ArmoredCars, 1 Artillery, 2 Elites, 9 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 4
            Casualties for British: 2 Infantrys
        Battle in Malta
            Italians attack with 1 Adv.Fighter and 2 Infantrys
            British defend with 1 Infantry
                Italians roll dice for 1 Adv.Fighter and 2 Infantrys in Malta, round 2 : 1/3 hits, 0.83 expected hits
                British roll dice for 1 Infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the British lost in Malta
            Italians win, taking Malta from British with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
            Casualties for British: 1 Infantry
    Non Combat Move - Italians
        1 Fighter moved from Sicily to 44 Sea Zone
        1 Infantry moved from Ghadames to S.Tunisia
        1 AAGun moved from Ghadames to Tripoli
        1 Adv.Fighter moved from Malta to 42 Sea Zone
        1 Adv.Fighter moved from Sicily to 44 Sea Zone
    Place Units - Italians
        4 Infantrys placed in Greece
        5 Infantrys placed in Rome
        4 Infantrys placed in E.Morocco
        4 ArmoredCars placed in Tunis
        3 Adv.Fighters placed in Rome
    Turn Complete - Italians
        Italians collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
British regular : -1.33
@captainwalker Can you please wait to do your go until I hear back on my placements? There might be some edits there.
@entek ok…take your time. Let me know when it’s ready!
@captainwalker ita-17-edit.tsvg
Small NC edit… a DD in Med and a CV in Atlantic switched places.
you may proceed
@captainwalker @Karl7 @dawgoneit @Colt45554 I thought Tokyo was damaged 1 , so didn’t repair it. Apparently, it was 8. I have bought units I wanted to place there. Can I remove 3 Inf from my Purchases, so I can do that, please? I really did not see that I was fully damaged.
If the IC repair of 4 is allowed, then the 2 INf are swapped for the 4 and the other 4 units placed in SZ85. Otherwise, I will rejig the placements.
Wayne could do China, while you decide. I can place all but 2 units, I think.
@witt I’m good with what ever you have to do.
@witt ok… figure out how you want to correct it and let Wayne know when you’re done
thanks both . Will try and do before work, but General Raffy is fighting (and winning) 1914 at the moment .
@dawgoneit Sort of sorted!.tsvg I removed 4 income to compensate for the 2 INf units i had to keep over for last time.
7c087c64-6f57-42f4-b127-1c14d4a60bba-China 17.tsvg
Game History
Round: 17
    Combat Move - Chinese
        1 Infantry moved from E.Sinkiang to Khobdo
        2 Infantrys moved from E.Sinkiang to W.Qinghai
        2 Infantrys moved from Urumqi to C.Sinkiang
        2 Infantrys moved from Urumqi to E.Sinkiang
        1 Elite and 1 Infantry moved from Hunan to Shanghai
        2 Infantrys moved from Szechwan to Yunnan
        1 ArmoredCar moved from Szechwan to Yunnan
        1 ArmoredCar and 1 Infantry moved from Hupeh to Anhwei
        2 Infantrys moved from Shensi to Shansi
        1 ArmoredCar moved from Hupeh to Shansi
        2 Infantrys moved from Suiyuan to Chahar
        1 Adv.Fighter moved from Suiyuan to Chahar
        1 Infantry moved from Hupeh to Hunan
        1 Infantry moved from Kweichow to Szechwan
        1 ArmoredCar moved from Kweichow to Hupeh
    Purchase Units - Chinese
        Chinese buy 2 Artillerys and 13 Infantrys; Remaining resources: 0 PUs; 
    Combat - Chinese
        Battle in Anhwei
            Chinese attack with 1 ArmoredCar and 1 Infantry
            Hisaichi defend with 1 Infantry
                Chinese roll dice for 1 ArmoredCar and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.50 expected hits
                Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
            Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 Infantry
            Casualties for Hisaichi: 1 Infantry
        Battle in Yunnan
            Chinese attack with 1 ArmoredCar and 2 Infantrys
            Thai defend with 1 Infantry
                Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Yunnan, round 2 : 3/3 hits, 0.67 expected hits
                Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Thai lost in Yunnan
            Chinese win, taking Yunnan from Thai with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
            Casualties for Thai: 1 Infantry
        Battle in Chahar
            Chinese attack with 1 Adv.Fighter and 2 Infantrys
            Hisaichi defend with 1 Infantry
                Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Chinese lost in Chahar
                Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Hisaichi lost in Chahar
            Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 Infantry
            Casualties for Hisaichi: 1 Infantry
        Battle in Shanghai
            Chinese attack with 1 Elite and 1 Infantry
            Yamamoto defend with 1 Infantry
                Chinese roll dice for 1 Elite and 1 Infantry in Shanghai, round 2 : 1/2 hits, 0.50 expected hits
                Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shanghai
            Chinese win, taking Shanghai from Hisaichi with 1 Elite remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 Infantry
            Casualties for Yamamoto: 1 Infantry
        Battle in Shansi
            Chinese attack with 1 ArmoredCar and 2 Infantrys
            Hisaichi defend with 2 Infantrys
                Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits
                Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                1 Infantry owned by the Hisaichi lost in Shansi
                Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 3 : 0/3 hits, 0.67 expected hits
                Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                1 Infantry owned by the Chinese lost in Shansi
                Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 4 : 1/2 hits, 0.50 expected hits
                Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Hisaichi lost in Shansi
            Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
            Casualties for Hisaichi: 2 Infantrys
            Casualties for Chinese: 1 Infantry
    Non Combat Move - Chinese
        1 Adv.Fighter moved from Chahar to Ningsia
        1 ArmoredCar and 1 Tank moved from Ningsia to W.Qinghai
        1 Infantry moved from E.Qinghai to Gobi Altai
        4 Infantrys moved from Hsining to E.Qinghai
        2 Infantrys moved from Hsining to W.Qinghai
        3 Infantrys moved from E.Qinghai to Gobi Altai
        1 Infantry moved from Ningsia to Gobi Altai
        1 AAGun moved from Ningsia to Shensi
        1 AAGun moved from Shensi to Hupeh
    Place Units - Chinese
        2 Artillerys and 2 Infantrys placed in Urumqi
        3 Infantrys placed in Hupeh
        2 Infantrys placed in Shensi
        6 Infantrys placed in Hsining
    Turn Complete - Chinese
        Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Thai regular : -0.33
Hisaichi regular : 1.33
LOL, fine but be sure to account for the 1 IPC somewhere
@karl7
I mean 8 IPC
@karl7 not sure what you mean. Perhaps I did it wrong.
I removed just  4 damage , so I could build  4 units .
Then I took 4 income from my end total of 71, I think it was . Next turn I will be placing 2 Inf that the AI saved for me , but I will be down 4 income (which I removed ).
Isn’t that right ? Please say, if not .
@captainwalker your go :-)
@elrood I know… we’re deciding what our best approach at winning would be at this point of the game. I’ll have something posted saturday am.