TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Novgorod to Baltic States
3 mech_infantrys moved from Karelia to Baltic States
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central America to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Central America to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 31 Sea Zone
3 fighters moved from 26 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
5 submarines moved from 64 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 5 artilleries, 2 fighters and 11 infantry
Germans defend with 1 infantry; Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Italians roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 5 artilleries, 2 fighters and 11 infantry in Gibraltar, round 2 : 5/18 hits, 5.33 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 aaGuns owned by the Italians, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 5 artilleries, 2 fighters and 10 infantry in Gibraltar, round 3 : 1/17 hits, 5.17 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 5 artilleries, 2 fighters and 8 infantry in Gibraltar, round 4 : 4/15 hits, 4.83 expected hits
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 5 artilleries, 2 fighters and 8 infantry in Gibraltar, round 5 : 5/15 hits, 4.83 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 5 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 30
Casualties for Americans: 3 infantry
Casualties for Italians: 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Morocco
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 marine in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Baltic States
Americans attack with 1 artillery and 3 mech_infantrys
Germans defend with 3 infantry
Americans roll dice for 1 artillery and 3 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Baltic States
Americans roll dice for 1 artillery and 3 mech_infantrys in Baltic States, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Baltic States
Americans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Baltic States
1 artillery owned by the Americans retreated to Novgorod
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 3 mech_infantrys
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Central America to 64 Sea Zone
1 artillery moved from Central America to 64 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central America to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Holland Belgium to Finland
2 mech_infantrys moved from Norway to Karelia
1 infantry moved from Norway to Finland
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Central America to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Finland
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Norway
2 fighters and 2 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -7.33
Japanese regular : -0.50
Italians regular : -4.67
Germans regular : 1.00
Italians AA : -0.33
Savegame