Classic RISK Kind of Sucks. It can deadlock. The newer versions with secret missions are okay.
@Jermofoot:
Risk is like a gateway drug: it introduces you to bigger and better games. :-D
Yeah. Growing up on RISK is apt to make one interested in Axis & Allies, Supremacy, Diplomacy, any area map war game.
@Battlingmaxo:
Castle risk is definitely broken.
Yup.
@cyan:
regular risk is ok, but i think risk 2210AD is much better. it gives you allot more options and connects Australia and South America to the rest of the world. if you ever have bad luck during placement you can always shoot for the moon.
Now there’s a game! It’s no A&A (what is, really) but still very strategic and fun. I have all the Front Line expansions and the five promo “Major” cards.
@frimmel:
I think that Risk:Godstorm is a blast. Summon Gods to aid you in battle, wage war in the underworld, sink entire continents. Lots of fun.
I only played this once. At the time I didn’t like it as much as 2210, but I’d like to try it again.
@Imperious:
Whatever you do buy Titlist Napoleon edition Risk… thats the bomb!!! its like axis and allies risk. it will cost you 50$ on ebay but its worth the price. They have generals and navys and its totally historical based. Not to mention you can allways sell your copy for more than you paid. Make sure you buy the ottoman expansion as well.
I’ve always wanted this, but lately decided it was probably too costly to justify for a RISK variant. How much strategy is involved? Please sell me on this!