PtV AEV v 666 (axis +7)

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    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Northern Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery and 1 infantry moved from Southern Belarus to Eastern Poland
            10 artilleries and 11 infantry moved from Bessarabia to Romania
            1 armour moved from Bessarabia to Romania
            1 fighter moved from Southern Belarus to Eastern Poland
            1 fighter moved from Southern Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Northern Manchuria to Amur
            1 armour and 1 mech_infantry moved from Southern Caucasus to Southern Persia
                  Russians take Northwest Persia from Italians
            2 infantry moved from Southern Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour, 10 artilleries and 11 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 10 artilleries and 11 infantry in Romania, round 2 : 8/22 hits, 7,33 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Amur
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                1 artillery owned by the Russians retreated to Northern Manchuria
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Eastern Poland to Northern Belarus
            10 artilleries moved from Southern Belarus to Northern Belarus
            4 artilleries moved from Southern Belarus to Eastern Poland
            1 aaGun moved from Southern Belarus to Northern Belarus
            20 infantry moved from Southern Belarus to Northern Belarus
            1 artillery moved from Smolensk to Northern Belarus
            6 infantry moved from Smolensk to Northern Belarus
            9 infantry moved from Russia to Yaroslavl
            13 infantry moved from Southern Belarus to Eastern Poland
            1 armour moved from Southern Belarus to Eastern Poland
            1 infantry moved from Yaroslavl to Vologda
            1 aaGun moved from Bessarabia to Eastern Poland
            1 fighter moved from Northern Caucasus to Greece
            1 infantry moved from Kansu to Inner Mongolia
            1 infantry moved from Northern Sinkiang to Kansu
            1 infantry moved from Urals to Northern Sinkiang
            1 armour moved from Sakha to Northern Manchuria
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 fighter moved from Russia to Inner Mongolia
            3 fighters moved from Russia to Northern Belarus
    
        Place Units - Russians
            1 artillery, 2 fighters and 4 infantry placed in Russia
            1 artillery and 1 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2
            Russians collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : 0,33
    Russians regular : -0,67
    

    Savegame-38138 (1).tsvg

    This game looks very interesting. I just can’t tell if I am here on a winning or loosing street right now. I def. erased a lot of error s I did in my previous games of PtV and one was to rush my turns.
    You took two Capitols right now, but it looks like that you don’t have the real advantage of this right now.
    I am excited to see what comes next.


  • @aequitas-et-veritas this is the best game you have played against me, if my memory is correct. And I think, right now, you still have an advantage.

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    @aequitas-et-veritas

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
            8 tactical_bombers moved from 35 Sea Zone to Solomon Islands
            12 fighters moved from 35 Sea Zone to Solomon Islands
            1 carrier moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Jehol
            2 fighters moved from 6 Sea Zone to Jehol
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 fighter moved from Japan to Guam
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Kiangsu to Fukien
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters moved from Kiangsu to Fukien
            2 fighters moved from Kiangsu to Jehol
            2 armour and 3 mech_infantrys moved from Szechwan to Tsinghai
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 fighter moved from French Indo China to Yunnan
            2 battleships, 3 cruisers and 4 marines moved from 35 Sea Zone to 55 Sea Zone
            7 artilleries and 11 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 fighter moved from Japan to Jehol
            1 bomber moved from Kiangsu to Yunnan
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Solomon Islands
                Japanese attack with 1 artillery, 12 fighters, 3 infantry and 8 tactical_bombers
                Americans defend with 2 marines and 1 mech_infantry; ANZAC defend with 1 marine
                    Japanese roll dice for 2 battleships and 2 cruisers in Solomon Islands, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery, 12 fighters, 3 infantry and 8 tactical_bombers in Solomon Islands, round 2 : 15/24 hits, 12.33 expected hits
                    Americans roll dice for 3 marines and 1 mech_infantry in Solomon Islands, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 marine owned by the ANZAC, 2 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Solomon Islands
                Japanese win, taking Solomon Islands from Americans with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 marine
                Casualties for Americans: 2 marines and 1 mech_infantry
            Battle in Guam
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield and 1 artillery
                    Japanese roll dice for 2 fighters and 2 infantry in Guam, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Jehol
                Japanese attack with 5 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 4/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Fukien
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Fukien, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 8 artilleries and 11 infantry
                Chinese defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 8 artilleries and 11 infantry in Kwangtung, round 2 : 3/19 hits, 5.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 8 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 3 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 4 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 0/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Jehol to 20 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            2 fighters moved from Jehol to Kiangsu
            2 fighters moved from Fukien to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            2 aaGuns moved from Kwangsi to Kwangtung
            2 fighters moved from Guam to 22 Sea Zone
            1 artillery, 10 carriers, 5 destroyers, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
            4 marines moved from 55 Sea Zone to Queensland
            12 fighters and 8 tactical_bombers moved from Solomon Islands to 55 Sea Zone
            1 artillery moved from Kwangsi to Kwangtung
            1 aaGun and 10 infantry moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 transport placed in 55 Sea Zone
            2 fighters placed in Queensland
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.33
    Japanese regular : -2.83
    UK_Pacific regular : 1.33
    

    savegame-38138-1.tsvg

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    Sea Battle sz 113.
    Ool needed 1st Round.

    Savegame-38138.tsvg

    10 Hits


  • @aequitas-et-veritas jeesh, I made another mistake. Didn’t consider Ireland as a landing zone…too many mistakes. Take a hit to BB & 3 cv’s, then sink 3 CV’s & lose subs.

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    @aequitas-et-veritas I took scotland so you couldn’t land there but didn’t consider IRE?!?!?!??!?!??!

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    Sea Battle sz 113-
    2nd Round, six (6) hits.
    Ool

    Savegame-38138.tsvg


  • @aequitas-et-veritas 3 dd & 3 fgts

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    Sea Battle sz 113.
    3rd Round, three (3) hits.
    Ool

    Savegame-38138.tsvg


  • @aequitas-et-veritas lose three fighters

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    @aequitas-et-veritas all I had to do was drop a Marine in IRE…smh

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    Sea Battle sz 113.
    4th Round, one (1) hit.
    Ool

    Savegame-38138.tsvg

    @666 said in PtV AEV v 666 (axis +7):

    @aequitas-et-veritas all I had to do was drop a Marine in IRE…smh

    I agree, but I also have to tell you that i thought about this a very long time.
    It is less favourable for the Allies to loose their fleet and Air.
    But your ships and trannys need to go.


  • @aequitas-et-veritas tip the CV please, land the remaining fighters in England

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    Scramble to sz 113?

    Savegame-38138.tsvg

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    Note:
    I forgot to move one TT from Havaii to the West Coast.
    So I edit the TT in, just can’t take the other on off since the panel to select became so big that i can’t hit the done button.
    So either you and/or I have to remind me on US next turn to take one TT on Havaii off.

    Also need to edit back the US Sub to sz 99.


  • @aequitas-et-veritas cant you do all of this at the end of the allied turn?


  • @aequitas-et-veritas full scramble max D


  • @666 said in PtV AEV v 666 (axis +7):

    @aequitas-et-veritas cant you do all of this at the end of the allied turn?

    What do you mean by that?


  • @aequitas-et-veritas just make these edits after the UK turn, before you save and post the file.


  • Ahh ok, good will try.

    Three Hits. I know you said max Def. so will take out CV, DD, 1x Ftr?
    Savegame-38138.tsvg

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