@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
@generaldisarray Yep, just fine.
@lennardf Everything OK over there?
@generaldisarray Small problem… I forgot to unload my UK troops into Jordan and now the game isn’t letting me unload them (a TripleA bug) - if you are going to attack those boats and you happen to sink them then I’d like to agree to add those 7 infantry and 1 artillery into Jordan on a subsequent turn when the engine is being more agreeable… If that’s OK by you then we can just proceed otherwise I’d like to wait for a bug resolution.
@lennardf You are free to edit those guys to trans Jordan on Anzacs turn no worries.
@generaldisarray Thanks, I was able to add them to Jordan but not remove them from the boats. I’ve posted a note to the forums and can continue this way if you want - assuming the Germans aren’t going to sink that fleet then I can wait for a bug fix or possibly remove from land depending upon what Germany does.
@lennardf Hey, ignore the MARTI roll that just showed up in your email - I was doing an experiment and didn’t realize where that old file was in the Anzac turn.
Anyhow, it looks like either one of us can use the move facility in the editor during a CM or NCM to get rid of those pesky additional British in SZ 98. Once moved to land I expect those 7 troops and 1 artillery can just be edited out.
@generaldisarray Hey, I was able to use a suggestion from the forum to get rid of those 7 infantry and the artillery in SZ98.