TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Americans
2 Transports moved from 100 Sea Zone to 99 Sea Zone
2 Artillerys and 2 Infantrys moved from W.Mexico to 99 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 99 Sea Zone to 100 Sea Zone
1 Tank moved from Central America to Peru
1 Fighter and 3 Infantrys moved from Colombia to Peru
2 Artillerys and 2 Infantrys moved from 100 Sea Zone to Peru
2 Bombers moved from South Atlantic USA to 27 Sea Zone
1 Artillery moved from Oahu to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
3 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Adv.Fighter, 1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 4 Infantrys moved from 88 Sea Zone to Wake
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 27 Sea Zone
Americans attack with 2 Bombers
Germans defend with 1 Submarine
Americans roll dice for 2 Bombers in 27 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
1 Submarine owned by the Germans lost in 27 Sea Zone
Americans win with 2 Bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in Peru
Americans attack with 2 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 2 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Peru, round 2 : 2/9 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 2 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Wake
Americans attack with 1 Artillery and 4 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 Artillery and 4 Infantrys in Wake, round 2 : 1/5 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Wake
1 Infantry owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
1 Carrier and 1 Fighter moved from 97 Sea Zone to 88 Sea Zone
1 Fighter moved from Midway to 88 Sea Zone
1 Destroyer moved from 83 Sea Zone to 91 Sea Zone
1 Infantry moved from South Central USA to South Atlantic USA
1 Infantry moved from Northeast USA to South Atlantic USA
1 Fighter moved from Peru to Colombia
1 Artillery and 1 Infantry moved from Central America to Colombia
2 Tanks moved from E.Mexico to Colombia
1 Infantry moved from E.Mexico to Central America
3 Tanks moved from W.Mexico to Central America
2 Bombers moved from 27 Sea Zone to Greenland
1 Fighter moved from Manila to Banjarmasin
Place Units - Americans
2 Submarines and 1 Transport placed in 91 Sea Zone
1 Cruiser and 1 Destroyer placed in 26 Sea Zone
1 Carrier, 1 Destroyer and 1 Submarine placed in 83 Sea Zone
2 Adv.Fighters placed in 83 Sea Zone
1 Adv.Fighter placed in San Francisco
Turn Complete - Americans
Americans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : -1.33
Neutral regular : -0.67
Savegame