this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
ABH and Crockett36, (A+100) tutor game
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Wow. Quite the globe trotter! Very cool. I look forward to seeing Alaska in this world or the next.
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These are my first ideas. Let’s give 24 hours for comment.
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@crockett36 you need an infantry in Queensland to pick up with your transport. You don’t need the blocker in SZ55.
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5.11.22FR.tsvg
GERMANY is up. -
for those watching at home, abh is vacationing for the rest of the month. surfer, you still there?
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@crockett36 Yeah, work has been hard recently. Can’t get to the game like I was. Glad you have taken care of things. The break will give me a chance to get ahead of tasks.
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@surfer understand. right there with you.
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Back from Mt Fairweather that is on the border of Alaska and British Columbia. I lucked out with the weather and summited on a beautiful day without high winds or snow.
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Russia is up.
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amazing!
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Proposed r4. open for public comment.
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Use less valuable units in those battles that will be subjected to counterattacks such as Rostov and W Ukraine. Infantry are cheaper than arts and mechs. You will need to save those precious stuff for later in this game, and they likely won’t be difference-makers in those battles. I haven’t run the numbers yet, but try to be as thrifty as possible in these skirmishes as you are trying to win the battle of attrition.
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The problem is that some of the more valuable units can’t make it to Bryansk and I am considering standing my ground. Therefore my throwing a mech at rostov, etc
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This a forward turtle. Lots to like. Lots to dislike. German and Italian income will spike. And I’m not taking the shot at the Italian tank. nor the valuable Rostov and w ukraine.
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@crockett36 5.23.22r4 mod.tsvg
The counterattacks are generally good, but can be made a bit more economical. See attached version where I swapped a mech and an art for cheaper infantry. In general, I look at the total unit value swing with the following calculations:
- TUV swing from battle
- additional income from winning the territory
- additional damage I do from the required Axis counterattack
- benefit from requiring Axis to use air power to support counterattack
- chance of defensive miracle during counterattack that a lone Russian soldier obliterates a big Axis offensive.
5a) Surfer stalled the entire Axis force for a turn by destroying all of my Italian can openers in Rostov on critical Turn 4.
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Surfer might not be able to provide advice for a while. Any other strategy questions that I can help with?
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final. japan’s turn.
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5.30.22 J.tsvg some successful attacks. some unsuccessful…






