Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsAndrewAAGamer (L+6) vs Hansworst Ann'41
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@AndrewAAGamer
Which Scenario are we playing?
a) 1941
b) 1942How many victory cities will we play to?
a) 13 cities
b) 15 cities (default)
c) 18 citiesResearch and Development allowed?
a) Yes
b) NoNational Objectives allowed?
a) Yes
b) NoDardanelles closed to sea movement?*
a) Yes
b) NoFighter Escorts and Interceptors allowed?*
a) Yes
b) No*Found in the official corrections/FAQ located here: https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf
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@AndrewAAGamer You can edit the casualty in sz 12 if you want.
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AndrewAAGamer (L+6) vs Hansworst Ann’41 R1.tsvg
German sub fights or submerges? -
Hold please. Rethinking Turn.
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Okay - no changes. Good to go.
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@andrewaagamer Sub fights
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AndrewAAGamer (L+6) vs Hansworst Ann’41 I1.tsvg
Too quick on the “Done” button. Had to edit to include the attack on the German transport.
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@andrewaagamer All okay, seems right.
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andrewaagamer-l-6-vs-hansworst-ann-x27-41 SBR.tsvg
Intercept German FIghter?
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@andrewaagamer No thanks, not this time. Hoping the AA works its magic haha
I assume you are aware that if an air battle takes place, Triple A applies wrong intercepter rules?
Usually I fix it by assigning the last dice(s) for the bomber(s) and edit if defender rolls a 2. You agree to that?
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