Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Didn’t get any dicemails, but seems to be an issue with TripleA/Marti. Shouldn’t matter though since we’re honest. :)
Game History
Round: 1
Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Northern Italy to 93 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser and 1 transport Italians win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 1 transport Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport French defend with 1 cruiser and 1 destroyer Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 12 Casualties for Italians: 1 destroyer Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 4 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania 1 armour moved from Northern Italy to Slovakia Hungary 4 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,1,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 5 PUs (8 lost to blockades); end with 7 PUs
@trulpen of course we are honest. Otherwise it would be no fun. But anyway - here are the emails I received - I forwarded them to you.
@trulpen I have also received the dice email from your Italy turn.
I will play ANZAC and France, in the afternoon.
@trulpen triplea_38002_1ANZAC.tsvg
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
@trulpen triplea_38002_1France.tsvg
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Iceland
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Attacking the bs with 1 sub and 2 sb. Scramble the french fig from Iceland?
Missed to allocate some air to z97. Will correct, but no impact on the scramble decision.
4 fig, 4 tac attack z97. Also added a mech to Holland.
@trulpen yes, the proud French Airforce will do a full scramble
Lost an sb by Iceland.
4 hits in z97. Casualties?
@trulpen destroyer and cruiser please
@martin said in Trulpen (X) - Martin (L+40) L21 OOB Playoffs Round 1:
@trulpen destroyer and cruiser please
2 more hits. The air?
Remember that the air can’t land if the ac is dmg or sunk.
But perhaps you forgot to mention “keep”?
@trulpen one hit to the carrier and one fighter.
I now see what you meant - I also only get half of the dice emails. E.g. I see your strategic bombers rolling but no email for the French fighter. Latest dice email received 20 minutes ago, before your attack on SZ97
@trulpen I am now a bit confused with regards to the order of this battle chat. In case you make another wave of attack in SZ97, you should see yourself confronted with a damaged carrier and one fighter.
@martin said in Trulpen (X) - Martin (L+40) L21 OOB Playoffs Round 1:
@trulpen I am now a bit confused with regards to the order of this battle chat. In case you make another wave of attack in SZ97, you should see yourself confronted with a damaged carrier and one fighter.
Yes, but there’s the choice of aborting, when the fig will die automatically. It’s a way of saving the ac though.
@trulpen excactly :-)
@trulpen but thank you very much for double checking with me!