@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
PTV L21 Playoff - Ghostglider (axis+6) vs FlyingBadger
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OOL in z114?
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@ghostglider said in PTV L21 Playoff - Ghostglider (axis+6) vs FlyingBadger:
OOL in z114?
Damage BB, remove DD and CA.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Turning off Edit Mode Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 121 Sea Zone to 109 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour moved from Austria to France 2 armour moved from Holland Belgium to France 3 mech_infantrys moved from Austria to France 1 mech_infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 artillery moved from Holland Belgium to France 4 infantry moved from Holland Belgium to France 3 infantry moved from Western Germany to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone French scrambles 1 units out of France to defend against the attack in Normandy Bordeaux Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 2/15 hits, 4.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 8/12 hits, 4.00 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 6 infantry Germans roll dice for 5 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 3/18 hits, 6.00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 2 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 6/14 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries and 4 infantry in France, round 3 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Germans, 4 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in France, round 4 : 3/11 hits, 4.50 expected hits French roll dice for 2 armour in France, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 armour owned by the French and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for French: 1 artillery, 1 fighter and 1 infantry Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 7/7 hits, 4.00 expected hits British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 114 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 1 battleship and 1 fighter in 114 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 114 Sea Zone Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 battleship, 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 cruiser and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 aaGun moved from Western Germany to 116 Sea Zone 1 infantry moved from Denmark to 116 Sea Zone 1 aaGun and 1 infantry moved from 116 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 bomber and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 1 bomber moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
French regular : 1.00 Neutral_Allies regular : 1.33 Germans regular : -1.17 British regular : 2.17 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Eastern Poland to Northern Belarus 3 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Ukraine to Kursk 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 2 infantry moved from Southern Caucasus to Northern Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 2 aaGuns, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 3 infantry moved from Vyborg to Leningrad 2 infantry moved from Karelia to Archangel 1 submarine moved from 130 Sea Zone to 128 Sea Zone 3 infantry moved from Amur to Siberia 2 aaGuns and 6 infantry moved from Sakha to Siberia 3 infantry moved from Buryatia to Sakha Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Russia 2 artilleries placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 118 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 117 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Southern Manchuria to Shansi 1 artillery and 1 infantry moved from Jehol to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 bombers moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Southern Manchuria to Jehol 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 3 infantry moved from Korea to Southern Manchuria 1 infantry moved from Hokkaido to 7 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 fighter moved from Formosa to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 2 fighters and 1 tactical_bomber moved from Shansi to Jehol 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 7 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 7 Sea Zone to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Davao to Wake Island 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Americans undo move 2. 1 submarine placed in 104 Sea Zone Americans undo move 2. Americans undo move 1. 2 carriers and 1 destroyer placed in 11 Sea Zone 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 2 infantry moved from Szechwan to Tsinghai 2 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67 -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 99 Sea Zone 1 fighter moved from Malta to 99 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Alexandria to 100 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone 1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to EthiopiaCombat Hit Differential Summary :
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@Ghostglider Scramble to SZ99?
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No thanks
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Davao to Wake Island 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 carriers and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Americans undo move 2. 1 submarine placed in 104 Sea Zone Americans undo move 2. Americans undo move 1. 2 carriers and 1 destroyer placed in 11 Sea Zone 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 2 infantry moved from Szechwan to Tsinghai 2 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 99 Sea Zone 1 fighter moved from Malta to 99 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Alexandria to 100 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone 1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia Combat - British Battle in Ethiopia British attack with 1 armour, 1 artillery and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Ethiopia, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 artillery and 3 infantry in Ethiopia, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 99 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 1 cruiser Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 98 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 98 Sea Zone to Malta 1 tactical_bomber moved from 99 Sea Zone to Malta 1 fighter moved from 99 Sea Zone to Malta 1 bomber moved from 99 Sea Zone to Malta 1 artillery and 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Malaya to Shan State 3 aaGuns and 5 infantry moved from Eastern India to Burma 1 infantry moved from Western India to Baluchistan 1 fighter moved from Burma to Eastern India 1 battleship moved from 132 Sea Zone to 55 Sea Zone 1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 mech_infantry moved from Egypt to Ethiopia 1 fighter moved from Eastern India to Baluchistan Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : -1.83 Japanese regular : -0.67 British regular : 1.00 -
TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - ItaliansCombat Hit Differential Summary :
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scramble to Greece?
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@ghostglider said in PTV L21 Playoff - Ghostglider (axis+6) vs FlyingBadger:
scramble to Greece?
No scramble thanks.
Didn’t know that it was possible to carrier scramble to defend attacks on friendly neutrals.
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I actually don’t know either. The program asked for scramble…
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 1/5 hits, 2.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 4 : 2/5 hits, 2.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,4,3,1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1 Italians collect 5 PUs (7 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians regular : -1.67 Neutral_Allies regular : -1.33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 fighters Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/8 hits, 4.50 expected hitsCombat Hit Differential Summary :
Germans regular : -1.50 -
3 hits in z97…





