@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@bolasgod
none thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 armour moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 marine moved from Eastern United States to 101 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 armour moved from 91 Sea Zone to Gibraltar
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 artillery moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Gibraltar
        1 fighter moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from 101 Sea Zone to 91 Sea Zone
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Wake Island to Caroline Islands
        1 destroyer moved from 31 Sea Zone to 33 Sea Zone
        1 fighter moved from Wake Island to Caroline Islands
        1 destroyer moved from 26 Sea Zone to 33 Sea Zone
        1 cruiser moved from 26 Sea Zone to 33 Sea Zone
        1 cruiser moved from 26 Sea Zone to 33 Sea Zone
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        3 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 battleship moved from 26 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in 91 Sea Zone
            Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
            Italians defend with 1 submarine
                Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Italians lost in 91 Sea Zone
            Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in Morocco
            Americans attack with 1 artillery and 1 infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Morocco
                Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
        Battle in 33 Sea Zone
            Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
            Japanese defend with 1 submarine
                Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 33 Sea Zone
            Americans win with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Caroline Islands
            Americans attack with 1 artillery, 2 fighters and 3 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
                1 fighter owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits
                Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 2/3 hits, 1.33 expected hits
                2 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits
                Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
            1 fighter owned by the Americans retreated
            Japanese win with 1 fighter remaining. Battle score for attacker is -12
            Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in Gibraltar
            Americans attack with 1 armour, 1 infantry and 1 marine
            Italians defend with 1 harbour and 1 infantry
                Americans roll dice for 1 armour, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Gibraltar
            Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from 26 Sea Zone to Queensland
        1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 bomber moved from Midway to Queensland
        1 carrier moved from 10 Sea Zone to 30 Sea Zone
    Place Units - Americans
        1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
        1 infantry and 1 marine placed in Eastern United States
        1 fighter placed in Western United States
        1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 51 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.17
Italians regular : -0.50
Japanese AA : 0.67
Neutral_Axis regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Szechwan to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter in Suiyuyan, round 5 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Chinese lost in Suiyuyan
            Japanese win with 1 infantry remaining. Battle score for attacker is -13
            Casualties for Chinese: 1 fighter and 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        3 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 armour moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 marine moved from Eastern United States to 101 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 armour moved from 91 Sea Zone to Gibraltar
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 artillery moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Gibraltar
        1 fighter moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from 101 Sea Zone to 91 Sea Zone
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Wake Island to Caroline Islands
        1 destroyer moved from 31 Sea Zone to 33 Sea Zone
        1 fighter moved from Wake Island to Caroline Islands
        1 destroyer moved from 26 Sea Zone to 33 Sea Zone
        1 cruiser moved from 26 Sea Zone to 33 Sea Zone
        1 cruiser moved from 26 Sea Zone to 33 Sea Zone
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        3 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 battleship moved from 26 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in 91 Sea Zone
            Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
            Italians defend with 1 submarine
                Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Italians lost in 91 Sea Zone
            Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in Morocco
            Americans attack with 1 artillery and 1 infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Morocco
                Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
        Battle in 33 Sea Zone
            Americans attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports
            Japanese defend with 1 submarine
                Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 33 Sea Zone
            Americans win with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Caroline Islands
            Americans attack with 1 artillery, 2 fighters and 3 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
                1 fighter owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits
                Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 2/3 hits, 1.33 expected hits
                2 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits
                Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
            1 fighter owned by the Americans retreated
            Japanese win with 1 fighter remaining. Battle score for attacker is -12
            Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in Gibraltar
            Americans attack with 1 armour, 1 infantry and 1 marine
            Italians defend with 1 harbour and 1 infantry
                Americans roll dice for 1 armour, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Gibraltar
            Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from 26 Sea Zone to Queensland
        1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 bomber moved from Midway to Queensland
        1 carrier moved from 10 Sea Zone to 30 Sea Zone
    Place Units - Americans
        1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
        1 infantry and 1 marine placed in Eastern United States
        1 fighter placed in Western United States
        1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 51 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Szechwan to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter in Suiyuyan, round 5 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Chinese lost in Suiyuyan
            Japanese win with 1 infantry remaining. Battle score for attacker is -13
            Casualties for Chinese: 1 fighter and 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        3 artilleries placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 airfield, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from Malta to 92 Sea Zone
        1 tactical_bomber moved from Malta to 92 Sea Zone
        1 fighter moved from Malta to 92 Sea Zone
        1 fighter moved from United Kingdom to 92 Sea Zone
        1 destroyer moved from 81 Sea Zone to 99 Sea Zone
        1 artillery and 3 infantry moved from Persia to Iraq
        1 armour moved from Egypt to Iraq
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Iraq
        2 mech_infantrys moved from Ethiopia to Kenya
        1 artillery moved from Ethiopia to Kenya
    Combat - British
        Battle in 99 Sea Zone
            British attack with 1 destroyer
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 99 Sea Zone
            British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in 92 Sea Zone
            British attack with 1 bomber, 2 fighters and 1 tactical_bomber
            Italians defend with 1 cruiser, 1 destroyer and 1 transport
                British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
            British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
            Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
        Battle in Iraq
            British attack with 1 armour, 1 artillery and 4 infantry
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 3 : 1/5 hits, 1.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in Kenya
            British attack with 1 artillery and 2 mech_infantrys
            Italians defend with 1 infantry
                British roll dice for 1 artillery and 2 mech_infantrys in Kenya, round 2 : 1/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Kenya from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 artillery moved from Ethiopia to 76 Sea Zone
        1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
        1 artillery moved from 81 Sea Zone to Egypt
        1 infantry moved from Alexandria to Egypt
        1 destroyer moved from 76 Sea Zone to 81 Sea Zone
        1 cruiser moved from 76 Sea Zone to 81 Sea Zone
        2 infantry moved from Rhodesia to Belgian Congo
        1 bomber moved from 92 Sea Zone to Gibraltar
        1 tactical_bomber moved from 92 Sea Zone to Gibraltar
        2 fighters moved from 92 Sea Zone to Gibraltar
        1 armour moved from United Kingdom to 109 Sea Zone
        1 infantry moved from United Kingdom to 109 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
        1 armour moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 aaGun moved from India to Burma
    Place Units - British
        1 airfield placed in Gibraltar
        1 factory_minor placed in Persia
        1 fighter and 2 infantry placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    Place Units - UK_Pacific
        1 artillery and 3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -1.33
Japanese regular : 0.83
Italians regular : -1.67
Japanese AA : 0.67
Neutral_Axis regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        1 armour moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
        1 bomber moved from Western Germany to 113 Sea Zone
        1 fighter moved from France to 113 Sea Zone
    Combat - Italians
        Battle in 113 Sea Zone
            Italians attack with 1 bomber and 1 fighter
            Russians defend with 1 cruiser
                Italians roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 113 Sea Zone
            Italians win with 1 bomber remaining. Battle score for attacker is 2
            Casualties for Italians: 1 fighter
            Casualties for Russians: 1 cruiser
    Non Combat Move - Italians
        1 bomber moved from 113 Sea Zone to Western Germany
        1 armour moved from Normandy Bordeaux to Northern Italy
        2 aaGuns moved from Yugoslavia to Romania
        1 armour moved from Greece to Romania
        1 artillery and 1 infantry moved from Greece to Bulgaria
        1 infantry moved from Greece to Bulgaria
        2 infantry moved from Northern Italy to Southern Italy
        1 artillery moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 artillery and 1 infantry moved from Yugoslavia to Romania
        1 infantry moved from Yugoslavia to Northern Italy
    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
        Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 fighter moved from Queensland to 33 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
    Combat - ANZAC
        Battle in Caroline Islands
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 airfield, 1 fighter and 1 harbour
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
            Japanese win with no units remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 artillery and 1 infantry
            Casualties for Japanese: 1 fighter
    Non Combat Move - ANZAC
        1 fighter moved from 33 Sea Zone to New Guinea
    Place Units - ANZAC
        1 carrier and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 fighter moved from Queensland to 33 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
    Combat - ANZAC
        Battle in Caroline Islands
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 airfield, 1 fighter and 1 harbour
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
            Japanese win with no units remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 artillery and 1 infantry
            Casualties for Japanese: 1 fighter
    Non Combat Move - ANZAC
        1 fighter moved from 33 Sea Zone to New Guinea
    Place Units - ANZAC
        1 carrier and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 fighter moved from Queensland to 33 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
    Combat - ANZAC
        Battle in Caroline Islands
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 airfield, 1 fighter and 1 harbour
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
            Japanese win with no units remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 artillery and 1 infantry
            Casualties for Japanese: 1 fighter
    Non Combat Move - ANZAC
        1 fighter moved from 33 Sea Zone to New Guinea
    Place Units - ANZAC
        1 carrier and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
@odonis not sure what is going on with the game file
@bolasgod
Its an issue for everyone. In the meantime we just need to save our games and post them hereBolasJap3.tsvg
@odonis I completely blew it in the Pacific this time, Europe last game. I concede. You’re just better than me! Good games.
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@bolasgod
Sure no problem, though I don’t see me as better than you!
Frankly, Im just getting back into these games, so happy to play a non-league game if that’s what concerns you? Just want to get some games in and try some new strategies.
@odonis Yea i would play another