@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (X) v Avner (L+19) BML22
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to United Kingdom 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to British Columbia 1 armour moved from Central United States to British Columbia 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to British Columbia 1 mech_infantry moved from Central United States to British Columbia 1 cruiser moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 1 marine placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Yunnan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 5 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Hunan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Ethiopia British attack with 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/5 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 battleship, 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 battleship, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 22 Casualties for British: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Burma to Yunnan 3 aaGuns, 1 artillery and 5 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Shan State to India 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from 110 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 6 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -3,33 Americans regular : -0,33 Italians regular : 0,50 Japanese regular : 0,00 Germans regular : -0,33 British regular : 4,00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 bomber moved from Northern Italy to 97 Sea Zone 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 carrier and 1 fighter Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 4 Casualties for Italians: 1 bomber and 1 destroyer Casualties for British: 1 carrier and 1 fighter Battle in Greece Italians attack with 2 armour and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour and 3 infantry in Greece, round 2 : 1/5 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour and 3 infantry in Greece, round 3 : 2/5 hits, 1.50 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 2 infantry in Greece, round 4 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 infantry Battle in Yugoslavia Italians attack with 2 artilleries and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 artilleries in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Yugoslavia, round 4 : 0/2 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Yugoslavia, round 5 : 0/2 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Yugoslavia, round 6 : 0/2 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Yugoslavia, round 7 : 0/2 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries in Yugoslavia, round 8 : 1/2 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 13 PUs (1 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians regular : -3.33 Neutral_Allies regular : -2.00 British regular : 0.00 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales 1 fighter moved from New Zealand to New South Wales 1 fighter moved from New Zealand to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 cruiser and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 5 armour and 4 mech_infantrys moved from France to Germany 1 artillery and 1 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany 1 artillery moved from France to Normandy Bordeaux 2 infantry moved from Norway to Finland 1 armour and 4 infantry moved from Bulgaria to Romania 1 armour moved from Romania to Poland Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : -1.17 British regular : -2.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 3 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery and 7 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in Celebes Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Java from Dutch with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Hunan, round 2 : 5/10 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 3.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters and 3 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 3 infantry Battle in Malaya Japanese attack with 2 bombers and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun and 4 infantry moved from Manchuria to Korea Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 1.00 UK_Pacific regular : 1.00 ANZAC regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 41 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in Celebes Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Java from Dutch with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Hunan, round 2 : 5/10 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 3.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters and 3 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 3 infantry Battle in Malaya Japanese attack with 2 bombers and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Hunan to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun and 4 infantry moved from Manchuria to Korea Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 1.00 UK_Pacific regular : 1.00 ANZAC regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 cruiser moved from 86 Sea Zone to 66 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser moved from 26 Sea Zone to 12 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 12 Sea Zone to 10 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans AA : -0,17 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 2 infantry moved from Shensi to Szechwan 6 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 cruiser moved from 86 Sea Zone to 66 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser moved from 26 Sea Zone to 12 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 12 Sea Zone to 10 Sea Zone Place Units - Americans 1 marine placed in Western United States 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 2 infantry moved from Shensi to Szechwan 6 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Ethiopia to Kenya Combat - British Battle in Kenya British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kenya Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 fighter moved from Malta to Egypt 1 bomber moved from Malta to Egypt 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 3 aaGuns, 1 artillery and 5 infantry moved from Burma to India Place Units - British 1 factory_minor placed in Egypt 2 fighters placed in Union of South Africa 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -1,33 Italians regular : 0,33 Japanese regular : 0,33 Germans AA : -0,17 British regular : -0,67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Malta Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Tobruk to Alexandria 1 armour moved from Greece to Romania 1 aaGun moved from Yugoslavia to Romania 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 cruiser moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0,33 ANZAC regular : 0,67 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 cruiser moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0,33 ANZAC regular : 0,67 -
@avner
problems posting move - hopefully this game loads triplea_37912_2fre.tsvg -
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