@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
OOB Bolasgod +28 vs Majikforce
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 carrier moved from 63 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 carrier moved from 63 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00 -
@bolasgod Forum is having posting issues. Game file is attached.
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@bolasgod does this link work for you?
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@bolasgod Yep its working.
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Assumed no scramble from India. Let me know if different and we can roll it.
Jap 6.tsvg -
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