@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
OOB Bolasgod +28 vs Majikforce
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 1 bomber and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/8 hits, 2.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bulgaria 1 armour moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 artillery and 3 infantry moved from France to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : -1.00 Italians regular : -0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 carrier moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 carrier moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 127 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to Archangel Combat - Germans Battle in Archangel Germans attack with 2 bombers and 4 infantry Russians defend with 3 infantry Germans roll dice for 2 bombers and 4 infantry in Archangel, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 2 infantry moved from Baltic States to Novgorod 3 aaGuns, 9 artilleries, 13 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 8 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Western Ukraine 1 artillery moved from Western Germany to France 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone 1 submarine moved from 83 Sea Zone to 70 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 infantry and 1 tactical_bomber placed in Western Germany 1 infantry placed in France 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 7 artilleries, 29 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 6 infantry and 2 mech_infantrys moved from Russia to Bryansk 3 infantry moved from Evenkiyskiy to Urals 3 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Evenkiyskiy Place Units - Russians 2 artilleries and 8 infantry placed in Russia Russians undo move 1. 3 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Russians undo move 1. Russians undo move 1. 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -2.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 7 artilleries, 29 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 6 infantry and 2 mech_infantrys moved from Russia to Bryansk 3 infantry moved from Evenkiyskiy to Urals 3 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Evenkiyskiy Place Units - Russians 2 artilleries and 8 infantry placed in Russia Russians undo move 1. 3 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Russians undo move 1. Russians undo move 1. 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -2.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 unit repaired. 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Caroline Islands to 16 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Sikang 2 bombers moved from French Indo China to Sikang 2 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 1 fighter and 3 tactical_bombers moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Sikang Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Sikang, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Yunnan 1 aaGun moved from Hunan to Yunnan 6 infantry moved from Hunan to Yunnan 1 infantry moved from Shan State to 38 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 4 fighters moved from French Indo China to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Hopei to Shensi 4 infantry moved from Chahar to Suiyuyan 3 mech_infantrys moved from Hunan to Shensi 3 mech_infantrys moved from Kiangsu to Hunan 1 bomber moved from Sikang to Yunnan 2 fighters and 3 tactical_bombers moved from Burma to Yunnan 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Place Units - Japanese 2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.17 Japanese regular : 1.00 UK_Pacific regular : -0.67 ANZAC regular : 0.50 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese Combat - AmericansCombat Hit Differential Summary :
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@majikforce scramble sz 33?
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@bolasgod Full scramble.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese Combat - Americans Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Japanese scrambles to create a battle in territory 33 Sea Zone Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Wake Island 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese Combat - Americans Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Japanese scrambles to create a battle in territory 33 Sea Zone Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Wake Island 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 5 infantry moved from Greece to Bulgaria 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 bomber moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for British: 1 bomber and 2 infantry Casualties for Japanese: 3 infantry Battle in Bulgaria British attack with 1 artillery and 5 infantry Italians defend with 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/5 hits, 1.83 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Bulgaria British roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 3 : 3/5 hits, 1.83 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Bulgaria British roll dice for 1 artillery and 1 infantry in Bulgaria, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bulgaria, round 4 : 2/3 hits, 1.17 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Bulgaria Germans win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 artillery and 5 infantry Casualties for Italians: 2 aaGuns and 2 infantry Non Combat Move - British 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from Iraq to India 1 infantry moved from Caucasus to Rostov 1 fighter moved from Gibraltar to Egypt 1 mech_infantry moved from Alexandria to Trans-Jordan 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Persia 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (4 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Japanese regular : 0.67 Germans regular : 1.17 British regular : 0.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 4 fighters moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 18 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese Combat - Americans Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Japanese scrambles to create a battle in territory 33 Sea Zone Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Wake Island 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 5 infantry moved from Greece to Bulgaria 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 bomber moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for British: 1 bomber and 2 infantry Casualties for Japanese: 3 infantry Battle in Bulgaria British attack with 1 artillery and 5 infantry Italians defend with 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/5 hits, 1.83 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Bulgaria British roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 3 : 3/5 hits, 1.83 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Bulgaria British roll dice for 1 artillery and 1 infantry in Bulgaria, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bulgaria, round 4 : 2/3 hits, 1.17 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Bulgaria Germans win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 artillery and 5 infantry Casualties for Italians: 2 aaGuns and 2 infantry Non Combat Move - British 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from Iraq to India 1 infantry moved from Caucasus to Rostov 1 fighter moved from Gibraltar to Egypt 1 mech_infantry moved from Alexandria to Trans-Jordan 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Persia 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (4 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Japanese regular : 0.67 Germans regular : 1.17 British regular : 0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 2 destroyers moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from Tunisia to Libya 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Bessarabia 1 armour moved from Western Ukraine to Ukraine Italians take Ukraine from Russians Combat - Italians Battle in Greece Battle in Bessarabia Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia Italians win, taking Greece from British, taking Bessarabia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 2 destroyers and 1 submarine British defend with 1 battleship and 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 bomber and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 98 Sea Zone Italians win with 1 bomber, 2 destroyers and 1 submarine remaining. Battle score for attacker is 32 Casualties for British: 1 battleship and 1 cruiser Battle in Algeria Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry and 1 mech_infantry; French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 1.50 expected hits French roll dice for 2 infantry and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the French, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for French: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Libya Italians attack with 1 artillery and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 2/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Libya Italians win, taking Libya from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Northern Italy to France 1 fighter moved from Bessarabia to Western Ukraine Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
French regular : 1.00 Italians regular : 4.50 ANZAC regular : -0.33 Russians regular : 0.67 British regular : -1.17 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 carrier moved from 63 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 carrier moved from 63 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00 -
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