@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didnāt see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
2 armour and 1 artillery placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : -1,17
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 1,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Northern Italy
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
3 tactical_bombers moved from Archangel to Bryansk
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 transport moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 1,33
Germans regular : 0,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 22 PUs;
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Vologda
2 infantry moved from Samara to Russia
2 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
3 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Volgograd, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
Place Units - Russians
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,50
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Sakha to Amur
1 mech_infantry moved from Buyant-Uhaa to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Suiyuyan to Hunan
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Hunan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 tactical_bomber in Hunan, round 5 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,67 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Amur to Manchuria
1 tactical_bomber moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,17
Japanese regular : -2,00
ANZAC regular : -0,83
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -0,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 artillery owned by the Chinese retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Tsinghai
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 artillery owned by the Chinese retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Tsinghai
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Hopei
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Yunnan to Kwangsi
3 artilleries and 5 infantry moved from Burma to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from India to Burma
1 fighter moved from Persia to Russia
1 fighter moved from India to Persia
Combat - British
Battle in Borneo
Battle in Hopei
British attack with 1 artillery and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Hopei
British win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 bomber
Germans defend with 1 armour
British roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Germans: 1 armour
Battle in Shensi
British attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shensi
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Hopei to Yunnan
1 aaGun moved from Yunnan to Kwangsi
2 aaGuns moved from Burma to Yunnan
1 bomber moved from Caucasus to Persia
4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from Alexandria to 81 Sea Zone
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Shan State to Yunnan
Place Units - British
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
British undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Italians regular : -1,00
Japanese regular : 1,17
Germans regular : 0,17
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Ukraine to Egypt
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,3,4,4,3
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shan State to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shan State to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,33
test post
Posting test #2
japan is on.triplea_37902_8rus.tsvg