@pacifiersboard fig in Scotland
L22 BM3 Pejon_88 (X) vs. Ghostglider (A+16), game #2
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 artillery, 8 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Greece Italians attack with 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 marine Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northern Italy Italians attack with 1 artillery, 8 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/10 hits, 2,00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the British submerged 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun EDIT: Turning off Edit Mode 2 fighters moved from Southern France to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 armour and 2 mech_infantrys moved from Caucasus to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,1,1,2,5,3,5,1,2,3 Italians collect 6 PUs (11 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -0,33 British regular : -0,67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Kweichow to Anhwe 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from South Australia to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 66 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Ghostglider about the battle in SZ125, I seem to have gotten a temporary amnesia or something. Didn’t think I didn’t have a des so just clicked through the submerge option etc. without reading. You decide if you want to re-roll that battle, keep it or whatever is most fair.
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lets keep it as is
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@ghostglider That was it for Japan. You just turned 50 TUV in favor for the Allies at the most vulnerable spot on the board in a 70-30% battle.Don’t think I can recover from here. Let’s play later.
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P Pejon_88 referenced this topic on
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Thank you for a good game





