Please used J-5 with edited NCM. Moved a sub from 21 to 36.
L22 Martin (X) - GeneralDisarray (L+22) BM
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 destroyers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 39 Sea Zone to India 1 bomber moved from Kweichow to India 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 6 tactical_bombers moved from Anhwe to Shensi 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Yunnan to Shan State 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Guam from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 tactical_bomber in 33 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 mech_infantry; ANZAC defend with 1 fighter Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1,50 expected hits UK_Pacific roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 2 infantry and 6 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 6 tactical_bombers in Shensi, round 2 : 5/8 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 mech_infantry moved from Jehol to Suiyuyan 6 tactical_bombers moved from Shensi to Hopei 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Yunnan 2 mech_infantrys moved from Jehol to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 armour moved from Jehol to Hopei 1 infantry moved from Jehol to Manchuria 1 artillery moved from Hunan to Yunnan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from India to 39 Sea Zone 1 bomber moved from India to Hunan 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Shantung to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Malaya to Shan State 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to Hopei 2 fighters moved from Japan to Hopei 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon Place Units - Japanese 1 factory_minor placed in Malaya 3 mech_infantrys placed in Shantung 1 infantry placed in Japan 4 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,17 UK_Pacific AA : -0,17 UK_Pacific regular : 0,00 ANZAC regular : -0,17 -
Test post
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I can post text but not any saved games.
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Hi GeneralDisarray,
You can make your move, save the game on your PC, and then post the saved game via the upload file function in the chat box. Just ensure to play in “Play by Forum” mode in order to ensure the Marti emails being sent ;-)
Cheers,
Martin -
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@martin Scramble both planes
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@generaldisarray that worked…
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@martin No scramble
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@generaldisarray triplea_37897_6ita.tsvg
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from Denmark to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians Combat - Italians Battle in Holland Belgium Italians attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/7 hits, 2,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern France: 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 5 infantry EDIT: Removing units owned by Italians from Southern Italy: 5 infantry EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 2 infantry EDIT: Removing units owned by Italians from Bulgaria: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,6,1,2,4,3,5,3,2,5 Italians collect 8 PUs (11 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : -0,83 British regular : -0,67 -
I pressed “done” too quickly in the non-combat movement phase







