@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
L22 BM Giallo (Axis) Sovietishcat (Allies+12)
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - Russians Russians converts factory_major into different units 1 infantry moved from Samara to Russia Russians take Russia from Germans 65 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus 1 armour moved from Bulgaria to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Yugoslavia to Northern Italy Russians take Northern Italy from Italians Combat - Russians Battle in Caucasus Russians attack with 65 infantry and 1 mech_infantry Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 65 infantry and 1 mech_infantry in Caucasus, round 2 : 8/66 hits, 11,00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 64 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 5 aaGuns moved from Kazakhstan to Caucasus 3 fighters and 1 tactical_bomber moved from Persia to Egypt 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry moved from Bulgaria to Yugoslavia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -3,00
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia 2 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Tsinghai 3 artilleries, 10 infantry and 5 mech_infantrys moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Hunan to Tsinghai 2 tactical_bombers moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Guam to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 21 Sea Zone to 36 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 3 artilleries, 2 bombers, 10 infantry and 6 mech_infantrys Chinese defend with 17 infantry Japanese roll dice for 3 artilleries, 2 bombers, 10 infantry and 6 mech_infantrys in Tsinghai, round 2 : 4/21 hits, 5,50 expected hits Chinese roll dice for 17 infantry in Tsinghai, round 2 : 10/17 hits, 5,67 expected hits 10 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai 2 bombers owned by the Japanese retreated 3 artilleries owned by the Japanese and 6 mech_infantrys owned by the Japanese retreated to Shensi Chinese win with 13 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 10 infantry Casualties for Chinese: 4 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 armour moved from French Indo China to Kweichow 2 bombers moved from Tsinghai to Hopei 2 tactical_bombers moved from Yunnan to Shensi 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 1 submarine placed in 37 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3 Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 4,33 Americans regular : 0,33 Japanese regular : 0,67
-
@giallo well that was amazing what those chinese guys pulled together…
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 5 fighters and 2 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Bulgaria to Southern France 2 infantry moved from Morocco to Algeria 1 armour and 1 infantry moved from Portugal to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Portugal to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 marine moved from Spain to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 fighter moved from Spain to Southern France 1 fighter moved from Spain to Algeria 1 bomber moved from Eastern United States to Southern France 1 mech_infantry moved from Venezuela to Peru Americans take Peru from Neutral_True 1 mech_infantry moved from Venezuela to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Borneo Battle in Philippines Battle in Tunisia Battle in Algeria Americans attack with 1 armour, 3 fighters, 3 infantry and 1 marine Italians defend with 2 infantry and 1 mech_infantry Americans roll dice for 1 battleship in Algeria, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 3 fighters, 3 infantry and 1 marine in Algeria, round 2 : 2/8 hits, 2,83 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 marine in Algeria, round 3 : 1/7 hits, 2,67 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Algeria Americans win, taking Borneo from Japanese, taking Philippines from Japanese, taking Tunisia from Italians, taking Algeria from Italians with 1 armour, 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry and 1 mech_infantry Battle in Southern France Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Southern France, round 2 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Malaya Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 7 fighters and 1 tactical_bomber in Malaya, round 2 : 5/8 hits, 4,17 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 infantry EDIT: Adding units owned by Americans to Finland: 1 infantry EDIT: Changing ownership of Finland from Germans to Americans EDIT: Turning off Edit Mode 7 fighters and 1 tactical_bomber moved from Malaya to Shan State 1 battleship, 4 carriers, 2 cruisers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Venezuela to Brazil 1 aaGun moved from Colombia to Brazil 1 fighter moved from Brazil to Spain 1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Spain 1 bomber and 1 fighter moved from Southern France to Yugoslavia 2 fighters moved from Algeria to 92 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Southern France to Spain Place Units - Americans 1 armour and 2 infantry placed in Spain 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 13 infantry moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Sikang Chinese attack with 13 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 13 infantry in Sikang, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 13 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 mech_infantry moved from Bulgaria to Greater Southern Germany British take Greater Southern Germany from Germans 1 mech_infantry moved from Bulgaria to Slovakia Hungary British take Slovakia Hungary from Germans 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 artillery and 5 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Mozambique British attack with 1 artillery and 5 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 5 infantry in Mozambique, round 2 : 4/6 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to Shan State 5 aaGuns, 2 artilleries and 15 infantry moved from Burma to Shan State 3 infantry moved from India to Burma 2 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Persia to Iraq 1 bomber and 1 infantry moved from Bulgaria to Yugoslavia 5 fighters moved from United Kingdom to Yugoslavia Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,4,3,2,3,3,3,2,5,6,6,3,4,3,3,1,4,2,1,2,6,5,2,5,1,2,3,6,4,1,4,5,1,3,2,2 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -1,83 Japanese regular : -1,67 Italians regular : 0,33 Neutral_True regular : -0,67 British regular : 3,33
-
@Giallo I edited the walk in of Finland after USA turn.
-
@giallo said in L22 BM Giallo (Axis) Sovietishcat (Allies+12):
@giallo well that was amazing what those chinese guys pulled together…
Maybe they will do it a second time.
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 9 PUs; Combat Move - Italians 4 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 5 infantry and 1 mech_infantry Russians defend with 1 armour and 1 factory_minor Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/7 hits, 1,50 expected hits Russians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Northern Italy Italians win, taking Northern Italy from Russians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 infantry moved from South West Africa to Angola 1 artillery moved from Tanganyika Territory to Belgian Congo 1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,5,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 15 PUs (2 lost to blockades); end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 Russians regular : -0,50
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to New South Wales 3 fighters moved from Bulgaria to Yugoslavia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from Americans 1 marine moved from Sweden to 113 Sea Zone 1 infantry moved from Sweden to Finland 1 mech_infantry moved from Rostov to Russia 1 infantry moved from Tambov to Russia 1 bomber moved from Ukraine to Russia 1 armour moved from Rostov to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Romania 2 mech_infantrys moved from Germany to Slovakia Hungary 1 armour and 9 mech_infantrys moved from Germany to Greater Southern Germany 7 artilleries moved from Western Germany to Greater Southern Germany 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Finland 1 bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to Finland 1 bomber moved from Ukraine to 115 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 6 infantry moved from Western Germany to Greater Southern Germany 1 fighter moved from Western Germany to Slovakia Hungary 1 bomber moved from Ukraine to Slovakia Hungary 1 bomber moved from Ukraine to Romania 1 infantry moved from Sweden to Finland 3 infantry moved from Sweden to Finland 1 armour and 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in Romania Germans attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Romania Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Germans attack with 1 armour, 7 artilleries, 6 infantry and 9 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Greater Southern Germany, round 2 : 6/23 hits, 6,50 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 1 armour, 7 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 battleship, 2 bombers and 1 destroyer Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Germans Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship and 2 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Finland Germans attack with 1 bomber, 5 infantry and 1 marine Americans defend with 1 infantry Germans roll dice for 1 bomber, 5 infantry and 1 marine in Finland, round 2 : 0/7 hits, 1,83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 4 infantry and 1 marine in Finland, round 3 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 3 infantry and 1 marine in Finland, round 4 : 1/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 3 infantry and 1 marine remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Slovakia Hungary Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Slovakia Hungary Germans win, taking Slovakia Hungary from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Russia Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans destroys 42PUs while taking Russians capital Germans win, taking Russia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 11 artilleries and 19 infantry moved from Tambov to Rostov 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 bomber moved from Slovakia Hungary to Germany 1 fighter moved from Slovakia Hungary to Germany 1 bomber moved from Romania to Germany 2 bombers moved from 115 Sea Zone to Germany 1 bomber moved from Finland to Germany 1 submarine moved from 113 Sea Zone to 119 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 2 aaGuns, 11 artilleries and 3 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 2 armour moved from Ukraine to Rostov 1 bomber moved from Russia to Rostov Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry EDIT: Turning off Edit Mode 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 6 artilleries and 4 mech_infantrys placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 2,00 Russians regular : 1,00 Germans regular : -5,50 British regular : 1,00
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Olgiy to Timguska Russians take Timguska from Germans 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 2 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 submarine moved from 105 Sea Zone to 125 Sea Zone 1 aaGun, 3 artilleries, 6 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria 3 fighters and 1 tactical_bomber moved from Egypt to Bulgaria 1 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 armour and 1 infantry moved from Buryatia to Amur 4 infantry moved from Manchuria to Jehol 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Shensi to Sikang 2 bombers moved from Hopei to Sikang 3 artilleries and 6 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 armour moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 1 mech_infantry moved from Shensi to Sikang 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 battleships, 7 carriers, 2 cruisers, 4 fighters, 3 submarines and 6 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 4 infantry Russians defend with 2 infantry Japanese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Sikang Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers Chinese defend with 14 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 7/17 hits, 6,00 expected hits Chinese roll dice for 14 infantry in Sikang, round 2 : 5/14 hits, 4,67 expected hits 5 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 3/12 hits, 5,17 expected hits Chinese roll dice for 7 infantry in Sikang, round 3 : 4/7 hits, 2,33 expected hits 4 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers and 2 tactical_bombers in Sikang, round 4 : 5/8 hits, 4,00 expected hits Chinese roll dice for 4 infantry in Sikang, round 4 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries and 9 mech_infantrys Casualties for Chinese: 14 infantry Battle in 36 Sea Zone Japanese attack with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Sikang to French Indo China 2 bombers moved from Sikang to French Indo China 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 4 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2 Japanese collect 45 PUs (4 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 3,33 Japanese regular : 2,33 ANZAC regular : 0,83 Russians regular : -0,33
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 armour and 1 infantry moved from Buryatia to Amur 4 infantry moved from Manchuria to Jehol 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Shensi to Sikang 2 bombers moved from Hopei to Sikang 3 artilleries and 6 mech_infantrys moved from Shensi to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 armour moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 1 mech_infantry moved from Shensi to Sikang 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 battleships, 7 carriers, 2 cruisers, 4 fighters, 3 submarines and 6 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 4 infantry Russians defend with 2 infantry Japanese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Sikang Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers Chinese defend with 14 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 9 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 7/17 hits, 6,00 expected hits Chinese roll dice for 14 infantry in Sikang, round 2 : 5/14 hits, 4,67 expected hits 5 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 3/12 hits, 5,17 expected hits Chinese roll dice for 7 infantry in Sikang, round 3 : 4/7 hits, 2,33 expected hits 4 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers and 2 tactical_bombers in Sikang, round 4 : 5/8 hits, 4,00 expected hits Chinese roll dice for 4 infantry in Sikang, round 4 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries and 9 mech_infantrys Casualties for Chinese: 14 infantry Battle in 36 Sea Zone Japanese attack with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Sikang to French Indo China 2 bombers moved from Sikang to French Indo China 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 4 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2 Japanese collect 45 PUs (4 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3,33 Japanese regular : 2,33 ANZAC regular : 0,83 Russians regular : -0,33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 fighters, 8 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Peru to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Bolivia to Paraguay Americans take Paraguay from Neutral_True 1 bomber moved from Spain to Northern Italy 1 bomber moved from Yugoslavia to Southern Italy 1 armour moved from Spain to Holland Belgium Americans take Holland Belgium from Germans 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Spain to 110 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 110 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Northern Italy to Bulgaria 1 fighter moved from Yugoslavia to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 7 fighters and 1 tactical_bomber moved from Shan State to Yunnan 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 54 Sea Zone to 46 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to Gibraltar 1 armour and 2 infantry moved from Algeria to Tunisia 1 marine moved from Algeria to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 marine moved from 109 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 109 Sea Zone 1 armour, 2 infantry, 1 marine and 2 mech_infantrys moved from Spain to Normandy Bordeaux 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to Bolivia 1 aaGun moved from Brazil to British Guiana Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 92 Sea Zone 5 transports placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Yunnan to Kweichow 2 fighters moved from Shan State to Kweichow 1 bomber moved from Yugoslavia to Volgograd 1 infantry moved from Union of South Africa to South West Africa British take South West Africa from Italians 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 infantry moved from Mozambique to Tanganyika Territory British take Tanganyika Territory from Italians Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Kweichow British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kweichow to Yunnan 3 infantry moved from Burma to Yunnan 5 aaGuns, 2 artilleries and 15 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 aaGun and 11 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 infantry moved from Yugoslavia to Bulgaria 5 fighters moved from Yugoslavia to Caucasus 1 bomber moved from Volgograd to Caucasus 1 aaGun, 1 armour and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 4 infantry moved from Mozambique to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 destroyer, 1 submarine and 2 transports placed in 109 Sea Zone 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,33 Germans AA : -0,17 Germans regular : 0,83 British regular : 0,67 Italians AA : -0,33
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 27 PUs; Combat Move - Italians 1 armour moved from Rostov to Ukraine 2 artilleries and 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Angola to Rhodesia 1 artillery and 1 infantry moved from Belgian Congo to Rhodesia 1 armour, 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in Rhodesia Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 2 infantry in Rhodesia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia Italians roll dice for 1 artillery in Rhodesia, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rhodesia Italians win, taking Rhodesia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 armour and 3 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 armour and 3 infantry in Tunisia, round 2 : 0/4 hits, 1,50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 armour and 3 infantry in Tunisia, round 3 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Italians lost in Tunisia 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Libya Americans win with 1 armour and 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,5,1,6 Italians collect 7 PUs (8 lost to blockades); end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Italians regular : -2,33 British regular : 0,33
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from Yugoslavia to Caucasus 1 infantry moved from New South Wales to Queensland 1 armour moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 70 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska 1 armour moved from Samara to Timguska Germans take Novosibirsk from Russians 1 mech_infantry moved from Slovakia Hungary to Romania Germans take Romania from British 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 4 mech_infantrys moved from Germany to Yugoslavia 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Spain 1 armour moved from Greater Southern Germany to Yugoslavia 10 mech_infantrys moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Rostov 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Greater Southern Germany to Yugoslavia 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in Spain Americans roll AA dice in Spain : 0/1 hits, 0,17 expected hits Bombing raid in Spain rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Spain causes 6 damage total. Battle in Timguska Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yugoslavia Germans attack with 1 armour, 5 artilleries, 3 infantry and 15 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 5 artilleries, 3 infantry and 15 mech_infantrys in Yugoslavia, round 2 : 5/24 hits, 6,00 expected hits Russians roll dice for 4 infantry in Yugoslavia, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 1 armour, 5 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 armour and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 5,00 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Spain to Northern Italy 2 artilleries moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Northern Italy 1 aaGun moved from Greater Southern Germany to Western Germany 6 artilleries moved from Germany to Western Germany 4 bombers moved from Germany to Western Germany 1 infantry moved from Norway to Finland 1 aaGun, 1 armour and 10 mech_infantrys moved from Ukraine to Rostov 3 artilleries moved from Volgograd to Rostov Place Units - Germans 3 mech_infantrys placed in Russia 3 artilleries placed in Ukraine 5 artilleries and 5 mech_infantrys placed in Germany 5 infantry placed in Western Germany Germans undo move 4. Germans undo move 3. 5 artilleries placed in Western Germany 5 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,2,6 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,17 Americans AA : -0,17 Russians regular : 1,33 Germans regular : -0,17
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Bulgaria to Romania 3 fighters and 1 tactical_bomber moved from Bulgaria to Romania 1 infantry moved from Caucasus to Volgograd Russians take Volgograd from Germans Combat - Russians Battle in Romania Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Albania 1 infantry moved from Bulgaria to Albania 3 fighters and 1 tactical_bomber moved from Romania to Caucasus 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Tsagaan Olom to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,67
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 3 battleships moved from 36 Sea Zone to 35 Sea Zone 7 carriers moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to India 1 armour and 1 mech_infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Olgiy to Kansu 2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Chahar to Kansu 1 armour moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Chahar 2 infantry moved from Amur to Manchuria 2 fighters moved from Japan to 6 Sea Zone 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from ANZAC Combat - Japanese Japanese creates battle in territory 36 Sea Zone Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kansu Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kansu Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Philippines Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 3,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to 35 Sea Zone 2 tactical_bombers moved from Kwangsi to French Indo China 1 bomber moved from Hopei to French Indo China 1 bomber moved from India to French Indo China 2 fighters moved from 6 Sea Zone to Japan 1 mech_infantry moved from Manchuria to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in French Indo China 3 artilleries placed in Kiangsu 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,67 Japanese regular : -4,67 UK_Pacific AA : -0,17 ANZAC regular : -0,50
-
@Giallo Sorry for the delay, here it is triplea_37870_9jap (7).tsvg
-