I always forget it is low luck.
L22 BM Giallo (Axis) Sovietishcat (Allies+12)
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Kazakhstan to Shensi 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Shensi 2 infantry moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Volgograd to Caucasus 4 infantry moved from Ukraine to Rostov 2 aaGuns, 2 artilleries and 6 infantry moved from Bryansk to Rostov 5 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk 1 aaGun and 6 infantry moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 infantry and 1 mech_infantry placed in Volgograd 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Adding units owned by Russians to Bessarabia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers, 8 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Jehol to Anhwe 1 artillery moved from Chahar to Anhwe 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers Chinese defend with 1 artillery and 4 infantry Japanese roll dice for 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers in Yunnan, round 2 : 11/21 hits, 11,17 expected hits Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 1 artillery and 4 infantry Non Combat Move - Japanese 2 bombers, 7 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 3 artilleries and 2 infantry moved from Kwangsi to French Indo China 1 armour and 4 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Kiangsi to Kwangsi 1 infantry moved from Korea to Manchuria 1 aaGun and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 3 fighters moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to French Indo China: 1 armour and 1 infantry EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : -0,17
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Western United States to Central United States 1 aaGun moved from Central United States to Western United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 3 infantry placed in Suiyuyan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Iraq 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from India to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 3/9 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 4 aaGuns, 1 artillery, 2 fighters and 11 infantry moved from India to Burma 3 infantry moved from Shan State to Burma 1 battleship moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 tactical_bomber moved from Iraq to Persia 1 destroyer moved from 43 Sea Zone to 37 Sea Zone Place Units - British 3 infantry placed in Egypt 1 factory_minor placed in Persia 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : 0,83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 bomber moved from Southern Italy to Alexandria 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 bomber owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Tanganyika Territory from British to Italians EDIT: Turning off Edit Mode 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber moved from Alexandria to Tobruk 1 bomber moved from Tobruk to Libya 1 armour, 2 artilleries and 3 infantry moved from Tobruk to Libya 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Bulgaria to Romania 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 British regular : 0,67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Java to India 1 fighter moved from Java to India Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 armour moved from Greece to Romania 1 infantry moved from Romania to Yugoslavia 2 artilleries and 9 infantry moved from Romania to Eastern Poland 9 artilleries and 15 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Germany to Poland 6 armour and 6 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 6 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Finland to Vyborg 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Non Combat Move - Germans 1 aaGun moved from Western Germany to France Place Units - Germans 10 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Shensi to Yunnan 2 fighters and 1 tactical_bomber moved from Shensi to Yunnan Combat - Russians Battle in Yunnan Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yunnan Russians win, taking Yunnan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Shensi to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns, 2 artilleries and 10 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 aaGun and 5 infantry moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Bessarabia to Ukraine 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Volgograd to Northwest Persia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 mech_infantry moved from Hunan to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Hunan to Yunnan 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to Shan State 1 fighter moved from 36 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from Kwangsi to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 bomber moved from Kwangsi to Shan State 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/6 hits, 3,00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Shan State Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 fighter moved from 45 Sea Zone to 35 Sea Zone 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to French Indo China 1 bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsi to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Hunan 4 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 3 mech_infantrys moved from Manchuria to Anhwe 1 artillery moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from French Indo China: 2 fighters EDIT: Adding units owned by Japanese to 43 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 1,33 Japanese regular : -0,50 ANZAC regular : -0,67 UK_Pacific regular : 0,00 British regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 3 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to Quebec 1 mech_infantry moved from Western United States to Central United States 2 aaGuns moved from Western United States to British Columbia 2 mech_infantrys moved from Western United States to Southeast Mexico 1 submarine moved from 79 Sea Zone to 76 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry and 1 marine placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 14 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Chahar, round 2 : 3/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Syria 1 tactical_bomber moved from Persia to Syria 1 fighter moved from Egypt to Syria 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery and 3 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 bomber moved from Gibraltar to Syria Combat - British Battle in Ethiopia Battle in Yunnan British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Ethiopia from Italians, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 4/5 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Syria to Egypt 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 2 transports moved from 80 Sea Zone to 76 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 aaGun and 4 infantry moved from India to Burma 1 fighter moved from Shan State to Burma 1 fighter moved from Yunnan to Burma 1 armour moved from British Columbia to Central United States 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 bomber moved from Syria to Persia Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Persia British undo move 1. 2 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 artillery and 2 infantry EDIT: Adding units owned by British to Iraq: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,2,4,4 British collect 27 PUs (5 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,33 Japanese regular : 1,00 Neutral_Axis regular : -0,33 British regular : 3,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 artilleries and 3 infantry moved from Libya to Tobruk 1 artillery and 3 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in Malta Battle in Tobruk Italians attack with 2 artilleries and 3 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 3 infantry in Tobruk, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Malta from British, taking Tobruk from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 bomber moved from Libya to Southern Italy 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 artilleries moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 aaGuns moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from Neutral_Axis Italians take Morocco from Neutral_Axis 1 infantry moved from Tunisia to Libya 1 armour moved from Libya to Tobruk Place Units - Italians 1 carrier placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Italians collect 20 PUs (3 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 6 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 3 armour moved from Romania to Western Ukraine 1 infantry moved from Yugoslavia to Albania 5 mech_infantrys moved from Poland to Western Ukraine 1 bomber moved from Western Germany to Belarus 1 infantry moved from Baltic States to Belarus 6 armour, 11 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Eastern Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Germany 1 bomber moved from Ukraine to Eastern Poland 3 aaGuns moved from Poland to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 3 artilleries and 14 infantry moved from Caucasus to Turkey 1 infantry moved from Northwest Persia to Turkey 1 armour and 1 mech_infantry moved from Kazakhstan to Turkey 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Turkey Russians attack with 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Russians roll dice for 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry in Turkey, round 2 : 3/20 hits, 4,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2,67 expected hits 3 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry in Turkey, round 3 : 7/20 hits, 4,67 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Neutral_True: 8 infantry Casualties for Russians: 3 infantry Battle in Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 26 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Caucasus to Kazakhstan 1 aaGun moved from Caucasus to Turkey 1 mech_infantry moved from Northwest Persia to Eastern Persia Russians take Eastern Persia from Neutral_Allies 2 aaGuns and 18 infantry moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from Burma to Kazakhstan Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Russians collect 31 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -1,00 Neutral_True regular : -1,33
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@Giallo Win or lose, I think it was the right move.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 3 carriers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 43 Sea Zone to 6 Sea Zone 3 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Yunnan 2 fighters moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 battleship, 1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Sumatra Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Sumatra from Dutch, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 2 bombers, 3 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 3,00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 4/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Malaya from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Jehol to Anhwe 3 artilleries and 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 2 bombers moved from Yunnan to French Indo China 2 tactical_bombers moved from Shan State to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 2 fighters moved from Shan State to 37 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Kiangsu to Anhwe 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 5 tactical_bombers EDIT: Adding units owned by Japanese to Kwangtung: 5 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 2,17 UK_Pacific regular : -1,67 ANZAC regular : 0,67
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@sovietishcat said in L22 BM Giallo (Axis) Sovietishcat (Allies+12):
@Giallo Win or lose, I think it was the right move.
We’ll see, never saw it before. Could be something…
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 fighter moved from Gibraltar to Spain 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 1 marine moved from Quebec to 106 Sea Zone 1 cruiser and 1 marine moved from 106 Sea Zone to 91 Sea Zone Americans take 106 Sea Zone from Germans 1 marine moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to Spain 1 mech_infantry moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 marines and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 marines and 2 mech_infantrys in Spain, round 2 : 3/13 hits, 4,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3,67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Southeast Mexico to Colombia 1 aaGun moved from Central United States to Southeast Mexico 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 submarine moved from 76 Sea Zone to 81 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Hopei 1 fighter moved from Burma to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Chahar to Suiyuyan 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Greece British take Greece from Germans 1 artillery and 2 infantry moved from Iraq to Saudi Arabia 1 bomber moved from Persia to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Egypt to Saudi Arabia 2 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 2 fighters moved from Burma to Shan State Combat - British Battle in Saudi Arabia British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 2/6 hits, 2,67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 5 aaGuns and 11 infantry moved from Burma to India 2 infantry moved from Syria to Turkey 3 mech_infantrys moved from Persia to Turkey 1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 76 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Saudi Arabia to 81 Sea Zone 1 fighter moved from Saudi Arabia to Turkey 1 bomber moved from Saudi Arabia to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Spain 1 armour moved from Central United States to 101 Sea Zone Place Units - British 1 carrier placed in 81 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2 British collect 32 PUs (3 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,4,6,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -1,17 Japanese regular : 0,33 Neutral_True regular : -0,67 British regular : -0,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Greece 1 fighter moved from 96 Sea Zone to Greece 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 infantry moved from Belgian Congo to Tanganyika Territory Combat - Italians Battle in Greece Italians attack with 3 artilleries, 1 fighter and 3 infantry British defend with 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Greece to 97 Sea Zone 1 infantry moved from Southern France to France 1 mech_infantry moved from Northern Italy to Switzerland Italians take Switzerland from Neutral_True 1 infantry moved from Belgian Congo to Angola Italians take Angola from Neutral_True 1 artillery moved from Belgian Congo to Angola 2 aaGuns and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Romania to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 fighter placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Italians collect 25 PUs (2 lost to blockades); end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from India to Persia 2 mech_infantrys moved from New South Wales to South Australia 1 artillery moved from South Australia to New South Wales 1 armour moved from New South Wales to South Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 8 armour, 11 artilleries, 23 infantry and 16 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Bryansk 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 bomber moved from Germany to Ukraine 7 infantry moved from Novgorod to Belarus 2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine Combat - Germans Battle in Bryansk Germans attack with 8 armour, 11 artilleries, 24 infantry and 23 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour, 11 artilleries, 24 infantry and 23 mech_infantrys in Bryansk, round 2 : 14/66 hits, 17,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 23 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 6/11 hits, 4,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in 91 Sea Zone Germans attack with 3 submarines Americans defend with 1 cruiser and 3 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is 33 Casualties for Americans: 1 cruiser and 3 transports Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 126 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 3 fighters and 3 tactical_bombers moved from Western Germany to Western Ukraine 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Romania 2 bombers moved from Ukraine to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 10 mech_infantrys moved from Germany to France 1 aaGun moved from Western Germany to France 2 infantry moved from Western Germany to France Place Units - Germans 5 bombers placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -2,17