@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
1 submarine moved from 92 Sea Zone to 89 Sea Zone
Italians take 89 Sea Zone from Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from Gibraltar to Algeria
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Rostov to 96 Sea Zone
Combat - Italians
Battle in Tobruk
Battle in Central America
Battle in Brazil
Battle in Libya
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British submerged
1 transport owned by the British lost in 81 Sea Zone
Italians win, taking Tobruk from British, taking Central America from Americans, taking Brazil from Americans, taking Libya from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Malta
2 armour and 1 mech_infantry moved from Rostov to Volgograd
Place Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Persia to Northwest Persia
French take Northwest Persia from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 6 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Karelia
1 mech_infantry moved from Norway to Karelia
1 armour moved from Finland to Karelia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Belarus to Archangel
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 artillery and 1 mech_infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Samara
1 artillery moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Gibraltar to Southern Italy
1 artillery and 4 infantry moved from Denmark to Western Germany
1 artillery and 4 infantry moved from Western Germany to France
1 bomber moved from Western Germany to Smolensk
2 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Bryansk
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 5/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
2 mech_infantrys moved from Poland to Belarus
2 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 armour moved from Belarus to Novgorod
1 aaGun moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
EDIT: Turning off Edit Mode
4 mech_infantrys placed in Germany
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Germany
Germans undo move 7.
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
French regular : -0,33
Russians regular : 0,33
Germans regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/7 hits, 2,33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Samara to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Shan State
2 mech_infantrys moved from Kwangsi to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
1 fighter and 2 tactical_bombers moved from Amur to Japan
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 artilleries and 6 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from 35 Sea Zone to Yunnan
1 bomber moved from Philippines to Yunnan
1 bomber moved from Philippines to Yunnan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6,50 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/10 hits, 4,50 expected hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Shan State to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kweichow to Shensi
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 aaGun moved from Buryatia to Amur
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 1,67
UK_Pacific regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 destroyers moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 6 transports moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
2 battleships moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
2 carriers moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from Queensland to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 carrier, 1 fighter and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 86 Sea Zone
Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 0/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 4 : 3/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Brazil
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Brazil, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Brazil
Americans win, taking Brazil from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 46 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Western United States to Mexico
1 infantry moved from Western United States to Mexico
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 armour and 2 infantry placed in Central United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,6
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -3,67
Japanese regular : 0,50
Italians regular : 0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Burma to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 destroyers moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 6 transports moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
2 battleships moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
2 carriers moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from Queensland to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 carrier, 1 fighter and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 86 Sea Zone
Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 0/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 4 : 3/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Brazil
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Brazil, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Brazil
Americans win, taking Brazil from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 46 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from Western United States to Mexico
1 infantry moved from Western United States to Mexico
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 armour and 2 infantry placed in Central United States
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,6
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Burma to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Purchase Units - British
British buy 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Burma to Shan State
2 bombers moved from Persia to Shan State
1 fighter moved from Burma to Shan State
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from India to West India
2 fighters moved from Turkmenistan to Kazakhstan
2 tactical_bombers moved from Turkmenistan to Kazakhstan
1 fighter moved from Persia to Northwest Persia
2 infantry moved from Quebec to New Brunswick Nova Scotia
2 fighters moved from Persia to 79 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
Combat - British
Battle in Morocco
Battle in Northwest Persia
British attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 4/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Morocco from Italians, taking Northwest Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 2 bombers, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 2 bombers, 1 fighter and 3 infantry in Shan State, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
2 bombers moved from Shan State to Burma
3 infantry moved from India to Burma
2 infantry moved from India to Burma
3 fighters moved from Northwest Persia to Turkmenistan
2 fighters moved from Kazakhstan to Turkmenistan
2 tactical_bombers moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Persia to Turkmenistan
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
1 tactical_bomber placed in Quebec
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2,17
Americans regular : -3,67
Japanese regular : -0,83
Italians regular : 0,33
Germans regular : 1,00
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from Algeria to Gibraltar
1 bomber moved from Malta to Gibraltar
2 fighters moved from 96 Sea Zone to Morocco
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Central America to Southeast Mexico
Italians take Southeast Mexico from Americans
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Gibraltar, round 2 : 2/8 hits, 3,17 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 3 : 2/6 hits, 2,83 expected hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwest Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 fighters moved from Morocco to Algeria
3 fighters moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
1 artillery moved from Tunisia to Algeria
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -1,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
ANZAC undo move 1.
1 fighter placed in New South Wales
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
ANZAC undo move 1.
1 fighter placed in New South Wales
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Tsinghai to Urals
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 artillery moved from Archangel to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Rostov to Northwest Persia
5 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
3 bombers moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Northwest Persia
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Nenetsia to Urals
1 mech_infantry moved from Novgorod to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries, 3 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 3 bombers and 3 mech_infantrys in Bryansk, round 2 : 3/8 hits, 3,50 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 3 bombers and 2 mech_infantrys in Bryansk, round 3 : 4/7 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Urals
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest Persia
7 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Belarus to Rostov
3 bombers moved from Bryansk to Northwest Persia
1 aaGun and 2 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 4 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 4 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 5 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Vologda, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Vologda, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 6 infantry moved from Amur to Korea
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shan State
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6,00 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 6/9 hits, 4,00 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 bombers moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 artilleries, 2 battleships, 5 carriers, 4 submarines and 3 transports moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
3 artilleries moved from 36 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Amur to Korea
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 destroyer placed in 20 Sea Zone
Japanese undo move 2.
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 1,00
UK_Pacific regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 88 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 armour moved from Central United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Mexico to 10 Sea Zone
1 artillery moved from Mexico to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 carrier moved from 10 Sea Zone to 64 Sea Zone
2 fighters moved from 10 Sea Zone to Central America
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 86 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
3 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Southeast Mexico
Americans attack with 2 armour and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 armour and 2 infantry in Southeast Mexico, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southeast Mexico
Americans win, taking Southeast Mexico from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Central America
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Central America, round 2 : 4/4 hits, 1,67 expected hits
Italians roll dice for 1 armour in Central America, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Central America
Americans win, taking Central America from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 89 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 1/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Central America to 64 Sea Zone
1 bomber moved from France to United Kingdom
4 carriers moved from 54 Sea Zone to 41 Sea Zone
3 battleships moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Queensland to 41 Sea Zone
5 fighters moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from 55 Sea Zone to India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery and 1 bomber placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 0,00
Italians regular : -0,83
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 88 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 armour moved from Central United States to Southeast Mexico
2 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Mexico to 10 Sea Zone
1 artillery moved from Mexico to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 carrier moved from 10 Sea Zone to 64 Sea Zone
2 fighters moved from 10 Sea Zone to Central America
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 86 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
3 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Southeast Mexico
Americans attack with 2 armour and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 armour and 2 infantry in Southeast Mexico, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southeast Mexico
Americans win, taking Southeast Mexico from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Central America
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Central America, round 2 : 4/4 hits, 1,67 expected hits
Italians roll dice for 1 armour in Central America, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Central America
Americans win, taking Central America from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 89 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 89 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 1/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Central America to 64 Sea Zone
1 bomber moved from France to United Kingdom
4 carriers moved from 54 Sea Zone to 41 Sea Zone
3 battleships moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Queensland to 41 Sea Zone
5 fighters moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from 55 Sea Zone to India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 artillery and 1 bomber placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 2 bombers and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
2 fighters moved from 79 Sea Zone to Sumatra
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to Shan State
2 infantry moved from West India to Eastern Persia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from Quebec to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 mech_infantry moved from Turkmenistan to Kazakhstan
5 fighters moved from Turkmenistan to Kazakhstan
2 tactical_bombers moved from Turkmenistan to Kazakhstan
5 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
Combat - British
Battle in Sumatra
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 5 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 5 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
5 fighters moved from Kazakhstan to Eastern Persia
2 tactical_bombers moved from Kazakhstan to Eastern Persia
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Shan State to Burma
2 bombers moved from Burma to India
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - British
3 infantry placed in Persia
2 bombers placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,83
Americans regular : -1,33
Japanese regular : -1,00
Italians regular : -0,83
Germans AA : -0,17
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to 92 Sea Zone
1 artillery and 4 fighters moved from Algeria to Morocco
1 bomber moved from Algeria to Gibraltar
2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Morocco
Italians attack with 1 artillery and 4 fighters
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 4 fighters in Morocco, round 2 : 3/5 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from 92 Sea Zone to Southern Italy
4 fighters moved from Morocco to Libya
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : -0,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
4 fighters moved from Queensland to 41 Sea Zone
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery, 2 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Urals to Samara
1 armour and 1 mech_infantry moved from Urals to Samara
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 armour and 1 artillery moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Karelia to Belarus
2 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
5 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
1 bomber moved from Northwest Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Tambov
1 bomber moved from Northwest Persia to Samara
1 bomber moved from Northwest Persia to Kazakhstan
1 fighter moved from Northwest Persia to Tambov
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 artillery moved from Volgograd to Tambov
3 fighters moved from Western Germany to Belarus
3 submarines moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Urals to Novosibirsk
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 4 armour, 3 artilleries, 4 infantry and 12 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 4 armour, 3 artilleries, 4 infantry and 12 mech_infantrys in Bryansk, round 2 : 5/23 hits, 6,17 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 3 artilleries, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Samara, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Rostov
1 aaGun moved from Volgograd to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
2 fighters and 1 tactical_bomber moved from Tambov to Rostov
1 bomber moved from 80 Sea Zone to Rostov
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
2 bombers placed in Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 60 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -2,50