j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
game 2. Tuff axis vs Inge Allies
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 battleships moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from French West Africa to 83 Sea Zone 1 infantry moved from French West Africa to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 2 battleships in Morocco, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery Battle in 23 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 23 Sea Zone to 26 Sea Zone 2 fighters moved from 23 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Eastern United States to Central America Place Units - Americans 1 infantry placed in Western United States 1 battleship, 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -4,50 Japanese regular : -0,50 Italians regular : -0,67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 battleships moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from French West Africa to 83 Sea Zone 1 infantry moved from French West Africa to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 2 battleships in Morocco, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery Battle in 23 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 bomber moved from 23 Sea Zone to 26 Sea Zone 2 fighters moved from 23 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Eastern United States to Central America Place Units - Americans 1 infantry placed in Western United States 1 battleship, 1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry moved from Belgian Congo to Tanganyika Territory 1 fighter moved from Union of South Africa to Tanganyika Territory 1 artillery moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Union of South Africa to Egypt 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 bomber moved from Persia to 41 Sea Zone 1 fighter moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from West India to India 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alexandria British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Morocco British attack with 1 armour and 1 infantry Italians defend with 1 armour British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Morocco British roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 1 armour and 1 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Tanganyika Territory British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Tanganyika Territory, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Iraq to Egypt 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Tanganyika Territory to Kenya 1 fighter moved from Shan State to Burma 1 bomber moved from 41 Sea Zone to India 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Kenya to Anglo Egyptian Sudan Place Units - British 3 mech_infantrys placed in Persia 1 submarine placed in 71 Sea Zone 1 fighter and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -4,50 Japanese regular : -0,83 Italians regular : -1,17 British regular : -3,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern France to Gibraltar 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Italian Somaliland to Ethiopia 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 armour, 1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Romania to Eastern Poland Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Alexandria Italians attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 6 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 artillery owned by the Italians retreated to Tobruk British win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Greece 1 bomber moved from Gibraltar to Southern France 1 mech_infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 submarine placed in 95 Sea Zone 2 fighters placed in Southern Italy Italians undo move 3. Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Turning off Edit Mode 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -3,17 British regular : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 2 bombers moved from Germany to Baltic States 7 mech_infantrys moved from Germany to Baltic States 1 armour moved from Poland to Baltic States 2 infantry moved from Finland to Vyborg 1 artillery and 4 infantry moved from Finland to Karelia 2 artilleries moved from Eastern Poland to Baltic States 2 armour moved from Bessarabia to Baltic States 2 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States 4 armour moved from Eastern Poland to Baltic States 2 armour moved from Eastern Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 11 armour, 2 artilleries, 2 bombers and 12 mech_infantrys Russians defend with 1 artillery and 13 infantry Germans roll dice for 11 armour, 2 artilleries, 2 bombers and 12 mech_infantrys in Baltic States, round 2 : 10/27 hits, 9,83 expected hits Russians roll dice for 1 artillery and 13 infantry in Baltic States, round 2 : 7/14 hits, 4,67 expected hits 10 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 11 armour, 2 artilleries, 2 bombers and 5 mech_infantrys in Baltic States, round 3 : 9/20 hits, 8,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 11 armour, 2 artilleries, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 8 mech_infantrys Casualties for Russians: 1 artillery and 13 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 bombers moved from Baltic States to Western Germany 1 aaGun moved from Eastern Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 7 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery, 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1,83 Germans regular : -3,83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 6 infantry moved from Timguska to Kansu 3 infantry moved from Bryansk to Ukraine 5 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia 5 fighters moved from Ukraine to Russia 1 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Rostov 9 infantry moved from Bryansk to Russia 1 infantry moved from Smolensk to Bryansk 1 artillery moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Russia 2 infantry moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 1 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -0,67 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 factory_minors, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to Korea 1 fighter moved from Manchuria to Korea 1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 22 Sea Zone to 6 Sea Zone Japanese take 17 Sea Zone from Americans 1 tactical_bomber moved from 22 Sea Zone to Korea 2 bombers moved from Marianas to Philippines 1 fighter moved from 22 Sea Zone to Korea 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 mech_infantry moved from Kwangsi to Shan State 1 artillery moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 2 mech_infantrys moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Java to 42 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Marianas to 35 Sea Zone 1 artillery and 9 infantry moved from Manchuria to Korea Combat - Japanese Battle in Dutch New Guinea Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Dutch New Guinea from ANZAC, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 2 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 5/18 hits, 5,17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Korea 2 fighters moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Philippines to Japan 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 2 destroyers and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,83 UK_Pacific regular : 0,33 Russians regular : -0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Soviet Far East to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Alaska to British Columbia 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 2 fighters and 2 infantry Italians defend with 1 armour, 1 artillery and 1 harbour Americans roll dice for 2 battleships in Gibraltar, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 1 Sea Zone to British Columbia 1 bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Queensland to New South Wales 1 bomber moved from New South Wales to Queensland Place Units - Americans 2 artilleries placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,1 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 1,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 5 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -3,00 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Soviet Far East to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Alaska to British Columbia 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 2 fighters and 2 infantry Italians defend with 1 armour, 1 artillery and 1 harbour Americans roll dice for 2 battleships in Gibraltar, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 1 Sea Zone to British Columbia 1 bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Queensland to New South Wales 1 bomber moved from New South Wales to Queensland Place Units - Americans 2 artilleries placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,1 Americans collect 50 PUs (3 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 5 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 fighter moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 artillery moved from Alexandria to Tobruk 1 fighter moved from Egypt to Tobruk 1 infantry moved from Kenya to Ethiopia 1 artillery moved from Kenya to Ethiopia 1 fighter moved from Anglo Egyptian Sudan to Italian Somaliland 1 bomber moved from India to Ethiopia 3 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Persia to Volgograd 2 tactical_bombers moved from Persia to Volgograd 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 infantry moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in Italian Somaliland British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ethiopia British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 1 infantry in Ethiopia, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Ethiopia, round 3 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Tobruk British attack with 1 artillery, 2 fighters and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Shan State to Burma 2 infantry moved from India to Burma 2 fighters moved from Tobruk to Egypt 1 bomber moved from Ethiopia to Egypt 1 fighter moved from Italian Somaliland to Ethiopia 1 fighter moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 3 mech_infantrys placed in Persia 1 bomber placed in Union of South Africa 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,00 Americans regular : 0,67 Japanese regular : -1,33 Italians regular : -0,17 British regular : -1,83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser, 2 destroyers and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Southern France to Yugoslavia 1 bomber moved from Southern France to Southern Italy 1 mech_infantry moved from Romania to Western Ukraine 2 armour, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Greece to Southern Italy 1 fighter moved from Southern Italy to Western Germany Combat - Italians Battle in Western Ukraine Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 4/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour, 1 artillery and 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 Russians regular : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Caroline Islands to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Caroline Islands to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 artillery and 6 infantry moved from Karelia to Novgorod 4 infantry moved from Vyborg to Novgorod 6 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 armour moved from Baltic States to Western Ukraine 9 armour, 2 artilleries and 7 mech_infantrys moved from Baltic States to Belarus 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Finland to Karelia 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 10 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 10 infantry in Novgorod, round 2 : 4/11 hits, 2,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/12 hits, 3,50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 4/11 hits, 3,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 9 armour, 2 artilleries and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 2 artilleries and 7 mech_infantrys in Belarus, round 2 : 5/18 hits, 6,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Belarus 1 aaGun moved from Bessarabia to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 5 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 artillery moved from Smolensk to Russia 2 aaGuns moved from Archangel to Vologda 1 infantry moved from Volgograd to Tambov 1 infantry moved from Archangel to Vologda 6 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from 81 Sea Zone to Egypt 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 11 infantry moved from Amur to Buryatia 2 aaGuns moved from Amur to Buryatia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Philippines to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 artilleries and 11 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 mech_infantry moved from Korea to Jehol 3 mech_infantrys moved from Kiangsu to Anhwe 1 armour moved from Kwangsi to Anhwe 1 infantry moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Amur, round 2 : 3/16 hits, 4,17 expected hits Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 aaGun moved from Korea to Amur 2 bombers moved from 45 Sea Zone to French Indo China 1 artillery, 3 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 harbour placed in Hainan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Japanese regular : -0,00 ANZAC regular : -0,33 Russians regular : -0,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Central America to 91 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in Gibraltar Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 89 Sea Zone Americans win, taking Gibraltar from Italians, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship moved from 26 Sea Zone to 54 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 42 Sea Zone to Queensland 1 infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 infantry moved from 10 Sea Zone to Mexico 1 mech_infantry moved from 10 Sea Zone to Mexico 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Alaska to Western United States 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :