scramble to 110?
L22 BM4 Surfer(X) vs Sovietishcat(L+22)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 3 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Rostov to Russia 3 artilleries and 15 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 2 aaGuns, 1 artillery and 18 infantry moved from Vologda to Russia 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Eastern Persia 1 fighter moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Timguska to Novosibirsk 2 aaGuns and 18 infantry moved from Yenisey to Timguska 2 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
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@surfer We have an old fashion race to Moscow.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 3 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Rostov to Russia 3 artilleries and 15 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 2 aaGuns, 1 artillery and 18 infantry moved from Vologda to Russia 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Eastern Persia 1 fighter moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Timguska to Novosibirsk 2 aaGuns and 18 infantry moved from Yenisey to Timguska 2 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Eastern Persia: 1 fighter EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
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@surfer Please use second file posted.
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@Sovietishcat Sorry, but I forgot to move the transport from SZ19 to SZ6 during combat…I hope you’re ok with the edit.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Japan to Yakut S.S.R. 1 armour and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in Yakut S.S.R. Japanese attack with 1 armour, 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers and 2 infantry in Yakut S.S.R., round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 3 infantry moved from Anhwe to Kiangsi 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Kiangsi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Siberia to Sakha 1 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 mech_infantry moved from Kiangsi to Kwangtung 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from Yakut S.S.R. to Buyant-Uhaa 1 artillery moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Shantung 1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 4.33 ANZAC regular : 1.17 Russians regular : -0.33
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@surfer Well the idea of putting the sub in sz 19, is for you to make a choice for your tt, if your attack the sub. the tt has to stay in the sz 19, or can be move if you do an amphibious assault, if you want to move the tt to sz 6, the sub has to alive and roll for convoy otherwise why would I sacrifice a sub just for fun!
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@surfer It’s the famous sub hack!
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@sovietishcat Not completely. The transport can leave with the CVs and goto SZ6 during combat. The DD and other units will kill the sub. What it does do is prevent me from taking 2 inf from Japan and shuttling them back to Kiangsu this turn.
I just forgot to move the transport out of the combat area, and thus my edit.
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@surfer It’s player enforce, if you look at the notes, (PE) TripleA should not allow non-combat moves to be done during combat move phase.
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If your transport leaves the sz 19, it’s for combat moves ( ie amphibious assault)
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@sovietishcat I don’t think that is right. Because then you would be able to “trap” the entire fleet in SZ19!!
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@Sovietishcat I’ll post on Q&A and see what comes back.
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@surfer Sounds good!
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@Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866
So the sub dies. Now, since you didn’t understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?
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@surfer said in L22 BM4 Surfer(X) vs Sovietishcat(L+22):
@Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866
So the sub dies. Now, since you didn’t understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?
@surfer ,@Sovietishcat hold on please.
Please let Kriegshund give it another calrification about your situation with all the aspects of it.
SovCat performed a legal Sub hack here and it is basically a matter of the opponents decission on whether or whethernot to attack the sub with the following effects on it. -
@aequitas-et-veritas and @surfer Thank you all.
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@surfer said in L22 BM4 Surfer(X) vs Sovietishcat(L+22):
@Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866
So the sub dies. Now, since you didn’t understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?
I’ll take your offer and move sub back to sz 25
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Albania 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 tactical_bomber moved from Persia to 97 Sea Zone 1 infantry moved from Yunnan to Hunan 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 fighters moved from 97 Sea Zone to Albania Combat - British
Combat Hit Differential Summary :
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@surfer Scramble sz 97? I am attacking the sub.