@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
@surfer no thanks, Go AA Go!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 bomber moved from Karelia to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from France to Southern France
2 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 3 fighters
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 3 fighters in Southern France, round 2 : 4/4 hits, 1.83 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 bombers moved from Bryansk to Novgorod
1 fighter moved from Rostov to Bryansk
6 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
2 aaGuns, 4 artilleries and 15 infantry moved from Western Ukraine to Bryansk
5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Novgorod
4 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Southern France to Western Germany
1 aaGun moved from Holland Belgium to France
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Holland Belgium to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : -0.33
Germans regular : 2.50
Russians AA : 0.17
You got oneā¦
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
3 fighters moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
3 artilleries and 15 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
2 aaGuns, 1 artillery and 18 infantry moved from Vologda to Russia
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Central Mongolia to Tsagaan Olom
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,17
@surfer We have an old fashion race to Moscow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
3 fighters moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
3 artilleries and 15 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
2 aaGuns, 1 artillery and 18 infantry moved from Vologda to Russia
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Central Mongolia to Tsagaan Olom
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Eastern Persia: 1 fighter
EDIT: Removing units owned by Russians from Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,17
@surfer Please use second file posted.
@Sovietishcat Sorry, but I forgot to move the transport from SZ19 to SZ6 during combatā¦I hope youāre ok with the edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Yakut S.S.R.
1 armour and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 infantry in Yakut S.S.R., round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
3 infantry moved from Anhwe to Kiangsi
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Siberia to Sakha
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsi to Kwangtung
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Yakut S.S.R. to Buyant-Uhaa
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Shantung
1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 4.33
ANZAC regular : 1.17
Russians regular : -0.33
@surfer Well the idea of putting the sub in sz 19, is for you to make a choice for your tt, if your attack the sub. the tt has to stay in the sz 19, or can be move if you do an amphibious assault, if you want to move the tt to sz 6, the sub has to alive and roll for convoy otherwise why would I sacrifice a sub just for fun!
@surfer Itās the famous sub hack!
@sovietishcat Not completely. The transport can leave with the CVs and goto SZ6 during combat. The DD and other units will kill the sub. What it does do is prevent me from taking 2 inf from Japan and shuttling them back to Kiangsu this turn.
I just forgot to move the transport out of the combat area, and thus my edit.
@surfer Itās player enforce, if you look at the notes, (PE) TripleA should not allow non-combat moves to be done during combat move phase.
If your transport leaves the sz 19, itās for combat moves ( ie amphibious assault)
@sovietishcat I donāt think that is right. Because then you would be able to ātrapā the entire fleet in SZ19!!
@Sovietishcat Iāll post on Q&A and see what comes back.
@surfer Sounds good!
@Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866
So the sub dies. Now, since you didnāt understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?
@surfer said in L22 BM4 Surfer(X) vs Sovietishcat(L+22):
@Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866
So the sub dies. Now, since you didnāt understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?
@surfer ,@Sovietishcat hold on please.
Please let Kriegshund give it another calrification about your situation with all the aspects of it.
SovCat performed a legal Sub hack here and it is basically a matter of the opponents decission on whether or whethernot to attack the sub with the following effects on it.
@aequitas-et-veritas and @surfer Thank you all.