@Daaras @crockett36 @Stucifer Never mind was able to fix it on my own.
L22 BM4 Surfer(X) vs Sovietishcat(L+22)
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@Sovietishcat definitely a different game.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from Eastern United States to 87 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@surfer scramble sz 6?
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no thanks.
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Combat Move - British 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to French Indo China 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Syria to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Syria to Iraq 1 infantry moved from Persia to Iraq 1 bomber and 1 tactical_bomber moved from Syria to Iraq 2 fighters moved from 98 Sea Zone to Iraq Combat - British British creates battle in territory 106 Sea Zone
Combat Hit Differential Summary :
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@surfer Do you submerge sub in sz 97? Obviously no scramble since you planes cannot hit my sub!
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@sovietishcat no. The sub will submerge. Eh… launch the fighters, i need to burn the flight hours. They can practice bomb runs… to bad they will miss
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from Eastern United States to 87 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 87 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to British Columbia 3 mech_infantrys moved from Western United States to Southeast Mexico 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia 1 bomber moved from 25 Sea Zone to Midway 1 artillery and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 harbour placed in Midway 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 13 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 13 infantry in Yunnan, round 2 : 3/14 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to French Indo China 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Syria to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Syria to Iraq 1 infantry moved from Persia to Iraq 1 bomber and 1 tactical_bomber moved from Syria to Iraq 2 fighters moved from 98 Sea Zone to Iraq Combat - British British creates battle in territory 106 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 submarine Germans defend with 2 fighters; Italians defend with 1 fighter, 1 submarine and 1 transport 1 submarine owned by the Italians submerged British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 transport owned by the Italians lost in 97 Sea Zone Italians and British reach a stalemate , taking 106 Sea Zone from Germans. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/9 hits, 3,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 8 infantry and 1 mech_infantry moved from Burma to Yunnan 2 aaGuns moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 artillery moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Eastern Persia to Persia 1 battleship, 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Tanganyika Territory to Kenya 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia Place Units - British 3 mech_infantrys placed in Union of South Africa 1 carrier and 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 UK_Pacific collect 8 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,33 Japanese regular : -1,00 Neutral_Axis regular : 1,00 British regular : -2,83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Bryansk 1 armour moved from Western Ukraine to Bryansk 1 bomber moved from Southern Italy to Algeria 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Italians attack with 1 bomber and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia 1 artillery moved from Greece to Albania 1 infantry moved from Southern France to France 1 aaGun moved from Southern France to France 1 bomber moved from Algeria to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 armour and 1 artillery moved from Tunisia to Libya Place Units - Italians 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.17 Russians regular : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 mech_infantry moved from New South Wales to South Australia 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 2 fighters moved from India to Eastern Persia 1 fighter moved from Burma to Eastern Persia 1 infantry moved from Burma to Yunnan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 armour placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 artillery moved from Normandy Bordeaux to Southern France French take Southern France from Germans Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 infantry moved from Syria to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 bomber moved from Karelia to Russia 1 bomber moved from Western Germany to Russia 1 artillery moved from France to Southern France 2 fighters moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@Sovietishcat Intercept?
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@surfer no thanks, Go AA Go!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 bomber moved from Karelia to Russia 1 bomber moved from Western Germany to Russia 1 artillery moved from France to Southern France 2 fighters moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,4,7 and causes: 15 damage to unit: factory_major Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6 Battle in Rostov Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 artillery and 3 fighters French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 3 fighters in Southern France, round 2 : 4/4 hits, 1.83 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Cleaning up after air battles Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 bombers moved from Bryansk to Novgorod 1 fighter moved from Rostov to Bryansk 6 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Ukraine to Bryansk 2 aaGuns, 4 artilleries and 15 infantry moved from Western Ukraine to Bryansk 5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Finland 1 infantry moved from Karelia to Novgorod 4 tactical_bombers moved from Western Germany to Novgorod 1 fighter moved from Southern France to Southern Italy 2 fighters moved from Southern France to Western Germany 1 aaGun moved from Holland Belgium to France 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Holland Belgium to France Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.33 Germans regular : 2.50 Russians AA : 0.17
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You got one…
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 3 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Rostov to Russia 3 artilleries and 15 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 2 aaGuns, 1 artillery and 18 infantry moved from Vologda to Russia 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Eastern Persia 1 fighter moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Timguska to Novosibirsk 2 aaGuns and 18 infantry moved from Yenisey to Timguska 2 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
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@surfer We have an old fashion race to Moscow.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 3 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Rostov to Russia 3 artilleries and 15 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 2 aaGuns, 1 artillery and 18 infantry moved from Vologda to Russia 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Eastern Persia 1 fighter moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Timguska to Novosibirsk 2 aaGuns and 18 infantry moved from Yenisey to Timguska 2 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Eastern Persia: 1 fighter EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,17
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@surfer Please use second file posted.
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@Sovietishcat Sorry, but I forgot to move the transport from SZ19 to SZ6 during combat…I hope you’re ok with the edit.