L22 BM4 Surfer(X) vs Sovietishcat(L+22)


  • @sovietishcat I don’t think that is right. Because then you would be able to “trap” the entire fleet in SZ19!!

  • 2025 2024 '23 '22 '21 '20

    @Sovietishcat I’ll post on Q&A and see what comes back.

  • '19

    @surfer Sounds good!

  • 2025 2024 '23 '22 '21 '20

    @Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866

    So the sub dies. Now, since you didn’t understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?


  • @surfer said in L22 BM4 Surfer(X) vs Sovietishcat(L+22):

    @Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866

    So the sub dies. Now, since you didn’t understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?

    @surfer ,@Sovietishcat hold on please.
    Please let Kriegshund give it another calrification about your situation with all the aspects of it.
    SovCat performed a legal Sub hack here and it is basically a matter of the opponents decission on whether or whethernot to attack the sub with the following effects on it.

  • '19

    @aequitas-et-veritas and @surfer Thank you all.

  • '19

    @surfer said in L22 BM4 Surfer(X) vs Sovietishcat(L+22):

    @Sovietishcat See post https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2866

    So the sub dies. Now, since you didn’t understand the rule, I suppose an equitable solution would be let the US sub to retreat with the rest of the US fleet, but then I would be free to use my transport. What say you?

    I’ll take your offer and move sub back to sz 25

  • '19

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Albania
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 1 tactical_bomber moved from Persia to 97 Sea Zone
            1 infantry moved from Yunnan to Hunan
            2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 fighters moved from 97 Sea Zone to Albania
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @surfer Scramble sz 97? I am attacking the sub.

  • 2025 2024 '23 '22 '21 '20

    No scramble. However, since I did not need to attack the sub in SZ 19, I would have moved the sub to SZ35 and the DD to SZ6.

  • '19

    @surfer That’s fine, I will edit them.

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 16 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Holland Belgium from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to United Kingdom
            1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 mech_infantrys moved from Southeast Mexico to Western United States
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to British Guiana
            1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Midway to Queensland
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Kwangsi
            1 artillery and 16 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Kwangsi, round 2 : 4/18 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Albania
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 1 tactical_bomber moved from Persia to 97 Sea Zone
            1 infantry moved from Yunnan to Hunan
            2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 fighters moved from 97 Sea Zone to Albania
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 2 transports
                Italians defend with 1 submarine
                    British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                British win with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Greece
            Battle in Hunan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Greece from Italians, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Albania
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Albania, round 2 : 3/4 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery in Albania, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Albania
                British win, taking Albania from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from 97 Sea Zone to Malta
            2 fighters moved from Albania to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
            1 aaGun, 1 armour, 7 infantry and 4 mech_infantrys moved from Yunnan to Kwangsi
            1 mech_infantry moved from French Indo China to Kwangsi
            4 mech_infantrys moved from India to Yunnan
            1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Persia to Northwest Persia
            1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Persia to Russia
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
            UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,50
    Italians regular : 0,67
    Japanese regular : -1,00
    British regular : 2,83
    

    Savegame

  • '19

    @surfer I know the USA bonuses are going to gone soon, but felt good to have more$$

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Tambov
            1 bomber moved from Southern Italy to Tambov
            1 armour, 1 artillery and 2 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Tambov to Ukraine
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6,1,1,3,6,2,5,3,6,3,4
            Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.83
    Russians regular : 0.67
    

    Savegame

  • '19

    @surfer Just to let you know the 2 UK infs are on a USA tt in the chanel.

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Eastern Persia to Russia
            1 aaGun moved from South Australia to Queensland
            2 armour moved from New South Wales to South Australia
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            3 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
            1 bomber and 2 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
            1 bomber moved from Novgorod to Buyant-Uhaa
            1 bomber moved from Rostov to Novgorod
            4 tactical_bombers moved from Novgorod to Western Germany
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 aaGun and 2 infantry moved from Finland to Norway
            1 fighter moved from Holland Belgium to Norway
            1 bomber moved from Holland Belgium to Novgorod
            1 fighter moved from Holland Belgium to Western Germany
            1 artillery moved from Southern France to France
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Western Germany to Germany
    
        Place Units - Germans
            2 artilleries and 1 mech_infantry placed in Novgorod
            3 artilleries placed in Ukraine
            2 infantry placed in Germany
            Germans undo move 3.
            1 infantry and 1 mech_infantry placed in Germany
            1 fighter and 6 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.00
    Germans regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Vologda
            3 fighters moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 fighters and 2 infantry in Vologda, round 3 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Vologda to Russia
            1 infantry moved from Timguska to Yenisey
            2 aaGuns and 17 infantry moved from Timguska to Urals
            1 infantry moved from Tsagaan Olom to Dzavhan
            1 infantry moved from Tsagaan Olom to Olgiy
            1 fighter moved from Eastern Persia to Russia
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 armour moved from Yunnan to Kwangsi
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -1,67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 battleship moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour and 2 infantry moved from Yakut S.S.R. to Yenisey
            1 bomber moved from Buyant-Uhaa to Yenisey
            1 tactical_bomber moved from 35 Sea Zone to Shan State
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Malaya
            Battle in Yenisey
                Japanese attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Yenisey, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Malaya from UK_Pacific, taking Yenisey from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 cruiser, 4 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shantung to Kiangsu
            1 artillery moved from Suiyuyan to Hopei
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Kwangtung to Kiangsi
            2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Kiangsu to Kiangsi
            6 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
            1 bomber moved from Buyant-Uhaa to Japan
            1 bomber moved from Yenisey to Buyant-Uhaa
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
            Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    UK_Pacific regular : -0.33
    ANZAC regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 battleship moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour and 2 infantry moved from Yakut S.S.R. to Yenisey
            1 bomber moved from Buyant-Uhaa to Yenisey
            1 tactical_bomber moved from 35 Sea Zone to Shan State
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Malaya
            Battle in Yenisey
                Japanese attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Yenisey, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Malaya from UK_Pacific, taking Yenisey from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 cruiser, 4 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shantung to Kiangsu
            1 artillery moved from Suiyuyan to Hopei
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Kwangtung to Kiangsi
            2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Kiangsu to Kiangsi
            6 infantry and 1 marine moved from 20 Sea Zone to Kiangsi
            1 bomber moved from Buyant-Uhaa to Japan
            1 bomber moved from Yenisey to Buyant-Uhaa
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
            Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sikang: 1 infantry
            EDIT: Changing ownership of Szechwan from Chinese to Japanese
            EDIT: Changing ownership of Sikang from Japanese to Chinese
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    UK_Pacific regular : -0.33
    ANZAC regular : -0.17
    Russians regular : -0.33
    

    Savegame

Suggested Topics

  • 7
  • 110
  • 28
  • 109
  • 211
  • 82
  • 963
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.8k

Users

40.4k

Topics

1.8m

Posts