Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from Kwangsi to Manchuria
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Sumatra
Non Combat Move - ANZAC
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 4 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour moved from Russia to Rostov
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters and 5 tactical_bombers moved from Bryansk to Rostov
6 armour moved from Russia to Volgograd
5 bombers moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Western Germany to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 2 fighters, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 3 armour, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 6/14 hits, 6.50 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 6 armour, 5 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 6 armour, 5 bombers, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 8/14 hits, 7.33 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 5 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Bryansk to Tambov
3 bombers moved from Archangel to Russia
5 bombers moved from Volgograd to Russia
1 infantry moved from Finland to Norway
1 submarine moved from 109 Sea Zone to 124 Sea Zone
2 fighters and 5 tactical_bombers moved from Rostov to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
Place Units - Germans
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 bomber and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
1 aaGun and 4 infantry moved from Novosibirsk to Timguska
1 aaGun and 5 infantry moved from Amur to Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 armour moved from India to West India
Japanese take West India from UK_Pacific
6 infantry moved from Jehol to Chahar
6 fighters moved from French Indo China to 38 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Ceylon to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 38 Sea Zone
1 bomber moved from French Indo China to 38 Sea Zone
Combat - Japanese
Battle in British Somaliland
Battle in French Madagascar
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking British Somaliland from British, taking French Madagascar from French with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 bomber moved from 41 Sea Zone to India
1 bomber moved from 38 Sea Zone to India
2 fighters moved from 41 Sea Zone to Ceylon
1 fighter moved from 41 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from 41 Sea Zone to India
1 fighter moved from 38 Sea Zone to Ceylon
1 tactical_bomber moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to India
2 fighters moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Greece to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 fighter moved from 38 Sea Zone to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters moved from 38 Sea Zone to French Indo China
1 infantry moved from French Indo China to Shan State
1 aaGun moved from French Indo China to Shan State
1 fighter moved from 38 Sea Zone to India
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,2,5,5,5,4,4,3,1,6,1,4,6,5,1,5,2,4,1,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,5,1,5,2,2,1,2
Japanese collect 12 PUs (22 lost to blockades); end with 17 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Manchuria to Korea
Americans take Korea from Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Battle in Formosa
Non Combat Move - Americans
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 82 Sea Zone to 87 Sea Zone
2 infantry moved from French Equatorial Africa to Belgian Congo
3 fighters moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 aaGun, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Guam to Kansu
Place Units - Americans
1 artillery and 2 infantry placed in Kwangtung
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Manchuria to Jehol
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Hopei
Chinese undo move 2.
Chinese undo move 1.
6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 fighter moved from Iceland to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from Egypt to Union of South Africa
1 armour moved from Belgian Congo to Union of South Africa
1 armour moved from French Equatorial Africa to Rhodesia
Non Combat Move - British
Place Units - British
3 infantry placed in Union of South Africa
1 airfield and 1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,2,4,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,2,1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
2 mech_infantrys moved from Ukraine to Caucasus
Italians take Caucasus from Russians
2 bombers moved from Russia to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 bombers moved from Kazakhstan to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Romania to Ukraine
Place Units - Italians
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,1,3,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 17 PUs (4 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Manchuria to Kansu
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to Kwangsi
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Archangel to Vologda
4 bombers moved from Russia to Samara
4 bombers moved from Russia to Smolensk
6 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Combat - Germans
Battle in Samara
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Samara, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Smolensk to Western Germany
4 bombers moved from Samara to Southern Italy
2 fighters and 6 tactical_bombers moved from Ukraine to Southern Italy
1 aaGun moved from Russia to Vologda
1 aaGun moved from Tambov to Samara
2 armour moved from Bryansk to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 mech_infantrys moved from Western Ukraine to Rostov
10 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 57 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 5 infantry moved from Manchuria to Jehol
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Anhwe
Japanese take Anhwe from Chinese
4 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Indo China to India
3 fighters moved from French Indo China to Ceylon
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 aaGun and 2 infantry moved from Shan State to 38 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 aaGun and 2 infantry moved from 39 Sea Zone to India
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 armour and 3 infantry moved from 72 Sea Zone to French Madagascar
1 carrier, 1 destroyer and 2 fighters moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 2 fighters moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Madagascar
5 tactical_bombers moved from India to French Madagascar
1 submarine moved from 71 Sea Zone to 70 Sea Zone
2 bombers moved from India to French Madagascar
1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 72 Sea Zone
3 fighters moved from Ceylon to 72 Sea Zone
1 fighter moved from India to 72 Sea Zone
2 fighters moved from 80 Sea Zone to French Madagascar
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,5,2,2,5,1,6
Japanese collect 12 PUs (15 lost to blockades); end with 12 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Please hold. Rethinking NCM move
@andrewaagamer said in L22 AndrewAAGamer (X) vs Karl7 (L+58) OOB:
Please hold. Rethinking NCM move
No worries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Anhwe
Japanese take Anhwe from Chinese
4 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Indo China to India
3 fighters moved from French Indo China to Ceylon
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 aaGun and 2 infantry moved from Shan State to 38 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 aaGun and 2 infantry moved from 39 Sea Zone to India
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 armour and 3 infantry moved from 72 Sea Zone to French Madagascar
1 carrier, 1 destroyer and 2 fighters moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 2 fighters moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Madagascar
5 tactical_bombers moved from India to French Madagascar
1 submarine moved from 71 Sea Zone to 70 Sea Zone
2 bombers moved from India to French Madagascar
1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 72 Sea Zone
3 fighters moved from Ceylon to 72 Sea Zone
1 fighter moved from India to 72 Sea Zone
2 fighters moved from 80 Sea Zone to French Madagascar
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,5,2,2,5,1,6
Japanese collect 12 PUs (15 lost to blockades); end with 12 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 71 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from French Madagascar: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Good to go!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kwangsi to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kansu to Russia
1 bomber moved from Kansu to Volgograd
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Russia
Germans roll AA dice in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Shan State
Battle in Okinawa
Non Combat Move - Americans
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Volgograd to Kansu
1 transport moved from 87 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
6 fighters moved from Egypt to Rhodesia
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 101 Sea Zone
3 mech_infantrys placed in Kwangtung
4 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kwangsi to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Rhodesia: 6 fighters
EDIT: Adding units owned by Americans to Union of South Africa: 6 fighters
EDIT: Turning off Edit Mode
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Union of South Africa: 6 fighters
EDIT: Adding units owned by Americans to Egypt: 6 fighters
EDIT: Turning off Edit Mode
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 armour, 2 fighters, 5 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,2,6,1,3,2,6,6,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,1,3,5,5,5,1,4,4
British collect 28 PUs (5 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.33
Germans AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from Russians
Italians take Eastern Persia from British
1 mech_infantry moved from Caucasus to Persia
Italians take Persia from British
1 mech_infantry moved from Caucasus to Iraq
Italians take Iraq from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 13 PUs (12 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kansu: 3 fighters
EDIT: Adding units owned by ANZAC to Kansu: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kansu: 3 fighters
EDIT: Adding units owned by ANZAC to Kwangsi: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 7 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
9 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
2 infantry moved from Samara to Novosibirsk
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Smolensk to Urals
2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Urals
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Vologda to Urals
1 aaGun moved from Samara to Novosibirsk
2 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
10 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Germany
4 bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Vologda
Place Units - Germans
7 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,3
Germans collect 59 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Kansu
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :