Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 bombers and 2 fighters
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 98 Sea Zone
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 airfield; Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers and 2 fighters moved from 98 Sea Zone to Southern Italy
1 armour and 2 mech_infantrys moved from West India to Persia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 16 PUs (10 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 84 Sea Zone to 91 Sea Zone
1 fighter moved from 66 Sea Zone to French West Africa
1 carrier moved from 66 Sea Zone to 63 Sea Zone
2 artilleries, 3 fighters and 4 infantry moved from Malaya to Shan State
2 fighters moved from French Indo China to Shan State
1 bomber moved from Queensland to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
Japanese defend with 1 aaGun, 8 infantry and 2 mech_infantrys
Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Shan State, round 2 : 7/12 hits, 4.83 expected hits
Japanese roll dice for 1 aaGun, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits, 3.33 expected hits
6 infantry owned by the Japanese, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shan State
ANZAC roll dice for 1 artillery, 1 bomber and 5 fighters in Shan State, round 3 : 1/7 hits, 3.50 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery, 1 bomber and 4 fighters in Shan State, round 4 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
Casualties for Japanese: 1 aaGun, 8 infantry and 2 mech_infantrys
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Hainan from Japanese to ANZAC
EDIT: Turning off Edit Mode
3 fighters moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
Japanese AA : -0.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 84 Sea Zone to 91 Sea Zone
1 fighter moved from 66 Sea Zone to French West Africa
1 carrier moved from 66 Sea Zone to 63 Sea Zone
2 artilleries, 3 fighters and 4 infantry moved from Malaya to Shan State
2 fighters moved from French Indo China to Shan State
1 bomber moved from Queensland to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
Japanese defend with 1 aaGun, 8 infantry and 2 mech_infantrys
Japanese roll AA dice in Shan State : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Shan State, round 2 : 7/12 hits, 4.83 expected hits
Japanese roll dice for 1 aaGun, 8 infantry and 2 mech_infantrys in Shan State, round 2 : 5/10 hits, 3.33 expected hits
6 infantry owned by the Japanese, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Shan State
ANZAC roll dice for 1 artillery, 1 bomber and 5 fighters in Shan State, round 3 : 1/7 hits, 3.50 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery, 1 bomber and 4 fighters in Shan State, round 4 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery, 2 fighters and 4 infantry
Casualties for Japanese: 1 aaGun, 8 infantry and 2 mech_infantrys
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Hainan from Japanese to ANZAC
EDIT: Turning off Edit Mode
3 fighters moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 37 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
Japanese AA : -0.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 bombers; Remaining resources: 7 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Non Combat Move - Germans
3 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Timguska to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
11 armour and 17 mech_infantrys moved from Iraq to Trans-Jordan
14 mech_infantrys moved from Caucasus to Iraq
18 bombers moved from Southern France to Western Germany
Place Units - Germans
7 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,2,2
Germans collect 63 PUs (3 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
5 infantry moved from Amur to Buryatia
Non Combat Move - Russians
1 aaGun moved from Amur to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
2 tactical_bombers moved from 78 Sea Zone to Ethiopia
5 fighters moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
2 battleships moved from 78 Sea Zone to 76 Sea Zone
Combat - Japanese
Battle in Italian Somaliland
Battle in Ethiopia
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 battleships in Ethiopia, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Ethiopia
Japanese win, taking Italian Somaliland from British, taking Ethiopia from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 5 fighters
British defend with 5 infantry
Japanese roll dice for 5 fighters in Anglo Egyptian Sudan, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 5 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.67 expected hits
2 fighters owned by the Japanese and 3 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese roll dice for 3 fighters in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese roll dice for 3 fighters in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win with 2 fighters remaining. Battle score for attacker is -15
Casualties for Japanese: 3 fighters
Casualties for British: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 tactical_bombers moved from Ethiopia to 76 Sea Zone
2 fighters moved from Ceylon to 76 Sea Zone
1 carrier moved from 78 Sea Zone to 76 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 78 Sea Zone to 76 Sea Zone
1 aaGun moved from India to 39 Sea Zone
1 aaGun and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from 76 Sea Zone to Ethiopia
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Trans-Jordan
2 bombers moved from India to Trans-Jordan
1 artillery moved from 80 Sea Zone to Iraq
1 armour moved from Iraq to Trans-Jordan
6 infantry moved from Iraq to Trans-Jordan
3 fighters moved from India to Iraq
2 bombers moved from Trans-Jordan to Iraq
Place Units - Japanese
1 aaGun and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,5,6,4,2,4,3
Japanese collect 7 PUs (8 lost to blockades); end with 10 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Non Combat Move - Americans
1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 aaGun and 3 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 2 fighters moved from 91 Sea Zone to 83 Sea Zone
5 fighters moved from Gibraltar to Egypt
4 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
7 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Siam to Shan State
1 carrier, 2 fighters and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 armour and 2 mech_infantrys moved from Korea to Buryatia
2 carriers, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
1 carrier and 2 fighters moved from 83 Sea Zone to 82 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
8 fighters and 1 mech_infantry placed in Eastern United States
1 infantry placed in French Indo China
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
8 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 82 Sea Zone
Non Combat Move - British
1 fighter moved from Union of South Africa to Egypt
1 cruiser moved from 91 Sea Zone to 88 Sea Zone
2 cruisers moved from 91 Sea Zone to 82 Sea Zone
2 fighters moved from 82 Sea Zone to Egypt
Place Units - British
1 armour and 2 fighters placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 artillery and 5 infantry moved from Southern France to Spain
1 artillery and 5 infantry moved from Normandy Bordeaux to Spain
2 bombers moved from Southern Italy to United Kingdom
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Spain
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Spain
Italians attack with 2 artilleries, 1 fighter and 10 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 2 artilleries, 1 fighter and 10 infantry in Spain, round 2 : 5/13 hits, 3.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
5 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 2 artilleries, 1 fighter and 10 infantry in Spain, round 3 : 3/13 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 aaGun moved from Southern France to Spain
2 bombers moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Persia to Iraq
1 armour moved from Trans-Jordan to Iraq
Place Units - Italians
1 airfield placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Italians collect 29 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 1.33
British AA : -0.33
Neutral_True regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from French Indo China to India
Combat - ANZAC
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
2 fighters moved from Queensland to 67 Sea Zone
1 carrier moved from 63 Sea Zone to 67 Sea Zone
1 fighter moved from French West Africa to Egypt
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from 66 Sea Zone to Argentina
ANZAC take Argentina from Neutral_True
3 fighters moved from French Indo China to Burma
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Shan State to Burma
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from India to Burma
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - French
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 mech_infantry and 6 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Southern France to Gibraltar
3 tactical_bombers moved from Southern Italy to Gibraltar
2 bombers moved from Western Germany to United Kingdom
29 bombers moved from Western Germany to Gibraltar
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Gibraltar
Germans attack with 29 bombers, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 infantry; Americans defend with 7 fighters and 2 infantry
Germans roll dice for 29 bombers, 2 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 21/34 hits, 21.17 expected hits
British roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 6/10 hits, 5.67 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Americans, 7 fighters owned by the Americans, 3 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Gibraltar
Germans win with 28 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 bomber, 2 mech_infantrys and 3 tactical_bombers
Casualties for Americans: 7 fighters and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
28 bombers moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Southern Italy to 112 Sea Zone
3 tactical_bombers moved from Southern Italy to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
14 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 infantry moved from Timguska to Novosibirsk
11 armour and 17 mech_infantrys moved from Trans-Jordan to Iraq
Place Units - Germans
1 carrier, 2 destroyers and 6 transports placed in 112 Sea Zone
1 armour placed in Western Germany
1 bomber placed in Germany
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Germans collect 63 PUs (3 lost to blockades); end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
British AA : 0.67
Germans regular : -0.17
British regular : 0.33
well played, London will fall w/no hope of rescue.
Wow, starting to think OBB is pretty broken even w/58 bid.
@karl7 Thank you for the game!
I realized three Turns ago you were going to stop me from taking Egypt. I hoped if I kept pushing you there hard you might ignore London and you did. Otherwise, I might have been in big trouble.
I was surprised when I went for India I couldn’t come back into the Pacific. You did a great job of making hay quickly. I had to shift to killing Middle Eastern troops to assist Germany. The money was massively in your favor. it turned out to be an all or nothign gamble and luckily it went my way.
Please post the game so I can get my first League game of the new year!