dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Vampyrelayer (al) vs Enigma (ax) OOB 16+
-
@enigma Jeg skal lige have den italienske inf til Bessarabia - det redigerer jeg i næste tur. Synes ellers jeg havde gjort det.-
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Western Australia to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 infantry EDIT: Adding units owned by Italians to Bessarabia: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 2 bombers moved from Germany to Ukraine 2 mech_infantrys moved from Baltic States to Belarus 1 bomber moved from Western Germany to Belarus 1 mech_infantry moved from Baltic States to Novgorod 1 armour moved from Baltic States to Novgorod 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 6 armour moved from Baltic States to Western Ukraine 4 artilleries and 18 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Baltic States to Belarus 3 tactical_bombers moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 destroyer, 4 tactical_bombers and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 destroyer, 4 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 0/6 hits, 3,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Germans Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 battleship, 1 destroyer, 4 tactical_bombers and 1 transport in 115 Sea Zone, round 3 : 4/6 hits, 3,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 6 armour, 4 artilleries and 18 infantry Russians defend with 2 infantry Germans roll dice for 6 armour, 4 artilleries and 18 infantry in Western Ukraine, round 2 : 6/28 hits, 8,00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 armour, 4 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Southern Italy to Western Germany 1 bomber moved from Belarus to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 2 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Baltic States to Novgorod 2 aaGuns moved from Bessarabia to Western Ukraine 4 tactical_bombers moved from 115 Sea Zone to Germany 1 armour moved from Baltic States to Eastern Poland 1 armour and 16 mech_infantrys moved from Baltic States to Western Ukraine Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,6 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : 1,67 Germans regular : -4,17 -
@enigma F… Jeg glemte at flytte japanerne til Manchuriet - kan det nås?
-
@enigma ja. Jeg har ikke rykket russerne endnu. Og jeg tror ikke det ændrer de andre nationers valg.
-
@vampyrelayer OK. Så står de i Manchuriet 😊.
-
@enigma så skal jeg editere det, der står i Korea, over i Manchuria?
-
@vampyrelayer Jep
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 2 fighters EDIT: Adding units owned by Japanese to Manchuria: 2 fighters EDIT: Removing units owned by Japanese from Korea: 1 aaGun EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun EDIT: Removing units owned by Japanese from Korea: 10 infantry EDIT: Adding units owned by Japanese to Manchuria: 10 infantry EDIT: Turning off Edit Mode Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine 3 fighters and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 mech_infantry moved from Bryansk to Archangel 1 aaGun moved from Archangel to Smolensk 6 infantry moved from Russia to Tambov 3 artilleries moved from Russia to Tambov 2 artilleries moved from Bryansk to Tambov 3 armour moved from Bryansk to Russia 6 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 4 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 3 fighters and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Ukraine to Russia 4 mech_infantrys moved from Bryansk to Tambov 2 aaGuns moved from Amur to Korea Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,5,6,2 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -2,00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 destroyers, 2 factory_minors, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 3 fighters moved from Java to 55 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from Suiyuyan to Shensi 2 artilleries moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Kansu 1 tactical_bomber moved from Hopei to Kweichow 2 tactical_bombers moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Hopei to Shensi 1 fighter moved from French Indo China to Kweichow 1 fighter moved from French Indo China to Yunnan 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from French Indo China to Shensi 1 bomber moved from French Indo China to Yunnan 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Combat - Japanese Battle in New Guinea Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking New Guinea from ANZAC, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits, 3,50 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 44 Sea Zone 2 fighters moved from 45 Sea Zone to Philippines 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 1 bomber moved from Yunnan to Philippines 1 tactical_bomber moved from Kweichow to Manchuria 1 fighter moved from Yunnan to French Indo China 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Kweichow to French Indo China 1 bomber and 1 tactical_bomber moved from Shensi to French Indo China 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 factory_minor placed in Manchuria 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 1 mech_infantry placed in Kwangtung 2 destroyers placed in 20 Sea Zone 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 2,83 UK_Pacific regular : -0,67 ANZAC regular : -1,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 cruiser moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in Southern France Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking Southern France from Italians, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 104 Sea Zone Americans attack with 1 cruiser and 3 fighters Germans defend with 1 cruiser Americans roll dice for 1 cruiser and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 cruiser Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from Morocco to 91 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 1 armour moved from 93 Sea Zone to Southern France 2 aaGuns moved from 93 Sea Zone to Southern France 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 34 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,00 Germans regular : 0,50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 cruiser moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in Southern France Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking Southern France from Italians, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 104 Sea Zone Americans attack with 1 cruiser and 3 fighters Germans defend with 1 cruiser Americans roll dice for 1 cruiser and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 cruiser Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from Morocco to 91 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 1 armour moved from 93 Sea Zone to Southern France 2 aaGuns moved from 93 Sea Zone to Southern France 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 34 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Egypt to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium Non Combat Move - British 1 aaGun, 1 armour and 1 artillery moved from United Kingdom to 109 Sea Zone 3 infantry moved from Scotland to 109 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 109 Sea Zone to Southern France 1 fighter moved from United Kingdom to Southern France 1 fighter moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Scotland to Normandy Bordeaux 1 fighter moved from Scotland to 110 Sea Zone 3 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 1 bomber moved from 99 Sea Zone to Persia 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 artilleries and 2 infantry placed in United Kingdom 1 fighter and 1 transport placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Southern France: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -0,33 Japanese regular : -0,67 Germans regular : 0,50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bessarabia to Western Ukraine 2 armour and 2 mech_infantrys moved from Romania to Western Ukraine 2 aaGuns, 3 artilleries and 4 infantry moved from France to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : 0,67 Italians regular : 0,33 -
@vampyrelayer Jeg sender lige et nyt savegame. Vent.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bessarabia to Western Ukraine 2 armour and 2 mech_infantrys moved from Romania to Western Ukraine 2 aaGuns, 3 artilleries and 4 infantry moved from France to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 aaGun, 3 artilleries and 4 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 3 artilleries and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : 0,67 Italians regular : 0,33 -
@enigma Sådan. Husk at spille det seneste savegame.
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry EDIT: Adding units owned by ANZAC to Iraq: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Western Ukraine to Bryansk 15 infantry moved from Western Ukraine to Ukraine 4 artilleries moved from Western Ukraine to Ukraine 3 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 7 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 2 mech_infantrys moved from Western Ukraine to Belarus 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Archangel 3 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Western Ukraine to Ukraine 6 mech_infantrys moved from Western Ukraine to Belarus 2 mech_infantrys moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 5 armour moved from Western Ukraine to Belarus 4 mech_infantrys moved from Western Ukraine to Belarus Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 armour, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Karelia, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 3 infantry British defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1,83 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Belarus Germans attack with 5 armour and 20 mech_infantrys Russians defend with 2 infantry Germans roll dice for 5 armour and 20 mech_infantrys in Belarus, round 2 : 5/25 hits, 5,83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 5 armour and 19 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 3 armour, 4 artilleries, 15 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 4 artilleries, 15 infantry and 3 mech_infantrys in Ukraine, round 2 : 5/25 hits, 6,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 4 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Western Ukraine to Ukraine 1 aaGun moved from Novgorod to Belarus 2 bombers moved from Bryansk to Slovakia Hungary 1 bomber moved from Archangel to Slovakia Hungary 4 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 fighter moved from Holland Belgium to Western Germany 4 tactical_bombers moved from Germany to Slovakia Hungary Place Units - Germans 4 infantry and 1 mech_infantry placed in Germany 3 infantry placed in Novgorod 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,2,2 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -3,50 British regular : 0,00





