Vampyrelayer (al) vs Enigma (ax) OOB 16+


  • @enigma Jeg redigerede lige en destroyer, der ved en fejl kom med til Phillippinerne. Håber det er OK, ellers er der ikke så meget mere at spille om.


  • @enigma det er fint.


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Hawaiian Islands
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Eastern United States to Iceland
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Hunan
            2 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : -0,67
    

    Savegame


  • @vampyrelayer Tak for spillet - jeg har ikke hovedet med mig. Tillykke med sejren.


  • @enigma ok. Jeg overvejede lidt om du havde en eller anden hemmelig plan med at trække mig derover med min carrier.


  • @vampyrelayer Nej, jeg ofrer sgu’ ikke tre transportere på den måde. Jeg har bare ikke altid ro til at spille og skulle lige hjælpe med noget. Og så jeg bare tilbage til spillet og flytter de tre fighteren jeg havde planlagt til at beskytte dem. Den er umulig at spille videre på.


  • @enigma skal vi starte en ny? Siden vi ikke rigtig kom i gang. Eller har du lidt travlt med julen :-)


  • @vampyrelayer Altså jeg vil gerne spille men ikke så meget i morgen selvfølgelig. Vi kan enten gå tilbage til mit tyske gamesave for jeg laver samme start træk igen. Eller vi kan spille videre på dette her hvor jeg redigerer de tre fightere tilbage til Japan. Og du kan spille USA om eller bare redigere carrieren og den øvrige flåde.


  • @enigma Jeg tænker hvis ikke du ville angribe transporterne er det nemmeste at editere og køre videre.


  • @enigma det kan vi godt sige.


  • @vampyrelayer OK. Så kan du smide de tre fightere til Japan redigere US og spille UK.


  • @enigma Eller vi du hellere vi kører forfra?


  • @enigma Jeg tror vi skal køre forfra. Der er jo også ting i Kinas spil, som har været afhængig af Japan. Jeg kender jo dit scramble valg hvis vi spiller forfra fra det tyske savegame.


  • @enigma ok. For mit indkøb med USA var faktisk også lidt besluttet efter en forventning om at min carrier ville dø.


  • @vampyrelayer OK. Samme scramble valg ved UK?


  • @enigma ja hvis du kommer med samme angrebskombination.


  • @vampyrelayer Jep :-)


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            6 infantry moved from Greater Southern Germany to Yugoslavia
            2 artilleries moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser and 1 fighter
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 111 Sea Zone
                1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 battleship owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 28
                Casualties for Germans: 2 submarines
                Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
            Battle in Yugoslavia
                Germans attack with 2 artilleries, 1 fighter and 10 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 10 infantry in Yugoslavia, round 2 : 4/13 hits, 3,17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                1 fighter owned by the Germans retreated
                2 artilleries owned by the Germans and 8 infantry owned by the Germans retreated to Romania
                Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 2/20 hits, 6,33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 1 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 6/15 hits, 5,50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 1/10 hits, 4,00 expected hits
                    1 infantry owned by the Germans, 5 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 5/14 hits, 5,33 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28
                Casualties for Germans: 1 artillery and 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 fighter moved from 111 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 tactical_bomber moved from 111 Sea Zone to Western Germany
            2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            3 aaGuns moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Yugoslavia to Southern Italy
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 armour moved from Slovakia Hungary to Romania
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : -2,33
    Neutral_Allies regular : 0,33
    Germans regular : -1,17
    British regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Sakha to Buryatia
            2 aaGuns moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            2 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 armour moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            4 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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