@The_Good_Captain allies-4-edited.tsvg
should be good now
@vampyrelayer Selvfølgelig
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 mech_infantry moved from Vologda to Urals
1 artillery and 1 mech_infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
2 armour moved from Tambov to Belarus
Russians take Bryansk from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Urals, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
EDIT: Removing units owned by Russians from Buryatia: 13 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 13 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Russia to Bryansk
17 infantry moved from Tambov to Bryansk
11 artilleries moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
2 aaGuns moved from Samara to Tambov
2 infantry moved from Tambov to Bryansk
1 fighter moved from Archangel to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Sakha to Buryatia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : 0,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
4 fighters moved from 42 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
7 armour, 2 artilleries and 4 infantry moved from Burma to India
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Hunan
1 infantry moved from Chahar to Hopei
5 artilleries and 5 infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Anhwe
1 bomber moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from Manchuria to Hopei
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kiangsi to Anhwe
1 armour moved from Evenkiyskiy to Kansu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 45 Sea Zone
3 fighters moved from Celebes to 45 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Western Australia from ANZAC, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 5 artilleries and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 artilleries and 5 infantry in Buryatia, round 2 : 1/10 hits, 3,33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 0/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Dutch New Guinea from ANZAC, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 7 armour, 2 artilleries and 4 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 7 armour, 2 artilleries and 4 infantry in India, round 2 : 4/13 hits, 5,17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Yunnan to India
7 mech_infantrys moved from Burma to India
1 battleship, 3 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 56 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 aaGun moved from Amur to Buryatia
1 bomber moved from Anhwe to Philippines
1 bomber moved from Hopei to French Indo China
1 fighter moved from Szechwan to Shan State
2 tactical_bombers moved from Szechwan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
8 fighters moved from 45 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 45 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
3 infantry placed in Malaya
1 harbour placed in Hainan
3 submarines placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -6,33
UK_Pacific regular : 0,33
Russians regular : -0,33
@enigma F… Jeg glemte at poste et nyt savegame, hvor den japanske destroyer skulle ligge i sz 61. Vil du editere den derned - dum forglemmelse!
@enigma Altså den i sz 56 der kom fra Malaya.
@enigma ok skal jeg nok.
@vampyrelayer Takker.
@enigma Jeg glemte at tage en destroyer med i kamp i zone 46 men har en sub og 3 fly. Nu ramte jeg med min sub, så spørgsmålet er om ikke du vil tage hittet på destroyeren så mine fly er ubrugelige? Din sub skød jo først (jeg har ingen destroyer med jo) og missede. Hvis du tager hittet på destroyeren vil du så submerge bagefter? Jeg har også en transporter med der gerne vil lave landgang. Og hvis du rammer med destroyeren er jeg så nødt til at tage hittet på et fly, hvis jeg vil redde min landgang?
@Enigma vent jeg er vist i et lokalt spil :-) så det er muligvis ligegyldigt…
@enigma OK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
2 fighters moved from 93 Sea Zone to Northern Italy
4 tactical_bombers moved from Southern France to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Italians defend with 2 artilleries and 1 factory_minor
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 7/12 hits, 6,00 expected hits
Italians roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Libya to Alexandria
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Holland Belgium
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern France
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 3,33
Japanese regular : 0,83
Italians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
8 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 8 infantry
Germans defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 0/9 hits, 1,83 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Sikang
1 fighter owned by the Chinese retreated
5 infantry owned by the Chinese retreated to Shensi
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
2 fighters moved from 93 Sea Zone to Northern Italy
4 tactical_bombers moved from Southern France to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Italians defend with 2 artilleries and 1 factory_minor
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 7/12 hits, 6,00 expected hits
Italians roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Libya to Alexandria
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Holland Belgium
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern France
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
8 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 8 infantry
Germans defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 0/9 hits, 1,83 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Sikang
1 fighter owned by the Chinese retreated
5 infantry owned by the Chinese retreated to Shensi
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 infantry moved from Finland to Karelia
Combat - British
Battle in Karelia
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
British win, taking Karelia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
4 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Holland Belgium
1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Persia to Iraq
4 artilleries moved from West India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
6 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 bomber and 1 tactical_bomber moved from Persia to Cyprus
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
3 artilleries, 1 bomber, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : 3,33
Japanese regular : 0,83
Italians regular : 1,33
Germans regular : 1,67
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Persia
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Germany
1 fighter moved from Southern Italy to Germany
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 2 PUs (4 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Western Australia
2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
2 fighters moved from 61 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Western Australia
2 fighters moved from 54 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 61 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
2 fighters moved from 61 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber moved from Northwest Persia to Shensi
2 armour and 3 mech_infantrys moved from Sikang to Shensi
1 armour and 4 mech_infantrys moved from Tsinghai to Shensi
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Belarus
3 infantry moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Northern Italy
4 tactical_bombers moved from Western Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 2 artilleries and 1 factory_minor
Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Northern Italy, round 2 : 5/10 hits, 4,50 expected hits
Americans roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries
Battle in Shensi
Germans attack with 3 armour, 1 bomber and 7 mech_infantrys
Chinese defend with 1 fighter and 9 infantry
Germans roll dice for 3 armour, 1 bomber and 7 mech_infantrys in Shensi, round 2 : 2/11 hits, 3,33 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 5/10 hits, 3,67 expected hits
2 infantry owned by the Chinese and 5 mech_infantrys owned by the Germans lost in Shensi
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Shensi, round 3 : 2/6 hits, 2,50 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 2/8 hits, 3,00 expected hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Shensi
Germans roll dice for 3 armour and 1 bomber in Shensi, round 4 : 4/4 hits, 2,17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 4/6 hits, 2,33 expected hits
1 bomber owned by the Germans, 3 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -34
Casualties for Germans: 3 armour, 1 bomber and 7 mech_infantrys
Casualties for Chinese: 8 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
1 fighter owned by the Germans retreated
Russians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Germany
1 fighter moved from Archangel to Novgorod
25 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 mech_infantry moved from Albania to Greater Southern Germany
1 mech_infantry moved from Greece to Romania
2 aaGuns, 6 artilleries and 17 infantry moved from Ukraine to Bessarabia
4 tactical_bombers moved from Northern Italy to Western Germany
3 fighters moved from Northern Italy to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
10 artilleries placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : 1,33
Russians regular : 0,17
Germans regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
3 artilleries moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
16 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
10 artilleries moved from Bryansk to Ukraine
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
6 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
13 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
1 artillery moved from Urals to Timguska
Russians take Timguska from Japanese
4 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/11 hits, 3,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
5 infantry moved from Russia to Tambov
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Tambov to Volgograd
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour, 1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0,83
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 2 destroyers, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Chahar
1 armour moved from Hunan to Shensi
Japanese take Kweichow from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 bomber moved from Philippines to Chahar
1 bomber moved from French Indo China to Shensi
1 submarine moved from 20 Sea Zone to 45 Sea Zone
7 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from India to West India
2 fighters moved from Philippines to 45 Sea Zone
3 tactical_bombers moved from Philippines to 45 Sea Zone
4 fighters moved from 56 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 7 armour, 2 artilleries, 3 infantry and 8 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 8 mech_infantrys in West India, round 2 : 6/20 hits, 6,33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 7 armour, 2 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Shensi, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 bomber moved from Chahar to Kiangsi
3 tactical_bombers moved from 45 Sea Zone to Western Australia
2 fighters and 3 tactical_bombers moved from Shan State to Western Australia
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
4 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 1 destroyer and 2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Western Australia
2 fighters moved from 45 Sea Zone to 56 Sea Zone
2 fighters moved from 45 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to Western Australia
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Manchuria to Jehol
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
Japanese undo move 1.
1 artillery and 2 infantry placed in Malaya
2 destroyers placed in 20 Sea Zone
1 artillery and 2 infantry placed in India
1 airfield and 1 harbour placed in Western Australia
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : 0,67
Japanese regular : 1,33
UK_Pacific regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 2 destroyers, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Chahar
1 armour moved from Hunan to Shensi
Japanese take Kweichow from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 bomber moved from Philippines to Chahar
1 bomber moved from French Indo China to Shensi
1 submarine moved from 20 Sea Zone to 45 Sea Zone
7 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from India to West India
2 fighters moved from Philippines to 45 Sea Zone
3 tactical_bombers moved from Philippines to 45 Sea Zone
4 fighters moved from 56 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 7 armour, 2 artilleries, 3 infantry and 8 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 2 artilleries, 3 infantry and 8 mech_infantrys in West India, round 2 : 6/20 hits, 6,33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 7 armour, 2 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Shensi, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 bomber moved from Chahar to Kiangsi
3 tactical_bombers moved from 45 Sea Zone to Western Australia
2 fighters and 3 tactical_bombers moved from Shan State to Western Australia
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
4 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 1 destroyer and 2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Western Australia
2 fighters moved from 45 Sea Zone to 56 Sea Zone
2 fighters moved from 45 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to Western Australia
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Manchuria to Jehol
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
Japanese undo move 1.
1 artillery and 2 infantry placed in Malaya
2 destroyers placed in 20 Sea Zone
1 artillery and 2 infantry placed in India
1 airfield and 1 harbour placed in Western Australia
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : 0,67
Japanese regular : 1,33
UK_Pacific regular : 0,67