4d10<=2: 9, 5, 4, 5; Hits: 0
3d10<=3: 4, 2, 4; Hits: 1
Vampyrelayer (al) vs Enigma (ax) OOB 16+
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from Americans 1 mech_infantry moved from Yugoslavia to Albania Italians take Albania from Americans 2 mech_infantrys moved from Eastern Poland to Smolensk 1 armour and 1 mech_infantry moved from Volgograd to Sikang Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Novgorod to Smolensk 1 bomber moved from Ukraine to Smolensk Combat - Germans Battle in Sikang Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Smolensk to Novgorod 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Karelia 2 infantry moved from Novgorod to Belarus 4 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Sikang 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 2 infantry moved from Denmark to Western Germany 4 tactical_bombers moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 bomber moved from Smolensk to Northwest Persia Place Units - Germans 1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany 10 infantry placed in Germany Germans undo move 1. 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Russians regular : -1,00 Germans regular : -0,33
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@enigma jeg glemte at rykke mine russiske styrker fra Buryatia til Yakut S.S.R. i combat fasen. Er det ok hvis jeg editere det? Det handler selvfølgelig om, at de skal flygte fra de Japanske styrker.
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@vampyrelayer Selvfølgelig
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 mech_infantry moved from Vologda to Urals 1 artillery and 1 mech_infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 2 armour moved from Tambov to Belarus Russians take Bryansk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Archangel Combat - Russians Battle in Belarus Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 artillery and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Urals, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians EDIT: Removing units owned by Russians from Buryatia: 13 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 13 infantry EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns EDIT: Turning off Edit Mode 1 infantry moved from Samara to Novosibirsk 1 aaGun moved from Russia to Bryansk 17 infantry moved from Tambov to Bryansk 11 artilleries moved from Tambov to Bryansk 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 2 aaGuns moved from Samara to Tambov 2 infantry moved from Tambov to Bryansk 1 fighter moved from Archangel to Russia 2 fighters moved from Smolensk to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Sakha to Buryatia 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : 0,33 Russians regular : 1,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 1 harbour, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 4 fighters moved from 42 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone 7 armour, 2 artilleries and 4 infantry moved from Burma to India 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Shan State to Szechwan 1 fighter moved from Shan State to Szechwan 1 tactical_bomber moved from Shan State to Szechwan 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kwangtung to Hunan 1 infantry moved from Chahar to Hopei 5 artilleries and 5 infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 armour moved from Manchuria to Anhwe 1 bomber moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from Manchuria to Hopei 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kiangsi to Anhwe 1 armour moved from Evenkiyskiy to Kansu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 45 Sea Zone 3 fighters moved from Celebes to 45 Sea Zone Combat - Japanese Battle in Western Australia Battle in Hunan Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 5 artilleries and 5 infantry Russians defend with 1 infantry Japanese roll dice for 5 artilleries and 5 infantry in Buryatia, round 2 : 1/10 hits, 3,33 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 0/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer, 9 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Dutch New Guinea Battle in Anhwe Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Dutch New Guinea from ANZAC, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 7 armour, 2 artilleries and 4 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 armour, 2 artilleries and 4 infantry in India, round 2 : 4/13 hits, 5,17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Yunnan to India 7 mech_infantrys moved from Burma to India 1 battleship, 3 carriers, 1 cruiser and 2 submarines moved from 42 Sea Zone to 56 Sea Zone 1 battleship and 1 carrier moved from 35 Sea Zone to 56 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 aaGun moved from Amur to Buryatia 1 bomber moved from Anhwe to Philippines 1 bomber moved from Hopei to French Indo China 1 fighter moved from Szechwan to Shan State 2 tactical_bombers moved from Szechwan to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 artillery and 1 infantry moved from Korea to Manchuria 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 56 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 8 fighters moved from 45 Sea Zone to 56 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 45 Sea Zone to Philippines 1 carrier moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 36 Sea Zone 3 infantry placed in Malaya 1 harbour placed in Hainan 3 submarines placed in 20 Sea Zone 1 submarine placed in 19 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -6,33 UK_Pacific regular : 0,33 Russians regular : -0,33
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@enigma F… Jeg glemte at poste et nyt savegame, hvor den japanske destroyer skulle ligge i sz 61. Vil du editere den derned - dum forglemmelse!
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@enigma Altså den i sz 56 der kom fra Malaya.
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@enigma ok skal jeg nok.
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@vampyrelayer Takker.
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@enigma Jeg glemte at tage en destroyer med i kamp i zone 46 men har en sub og 3 fly. Nu ramte jeg med min sub, så spørgsmålet er om ikke du vil tage hittet på destroyeren så mine fly er ubrugelige? Din sub skød jo først (jeg har ingen destroyer med jo) og missede. Hvis du tager hittet på destroyeren vil du så submerge bagefter? Jeg har også en transporter med der gerne vil lave landgang. Og hvis du rammer med destroyeren er jeg så nødt til at tage hittet på et fly, hvis jeg vil redde min landgang?
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@Enigma vent jeg er vist i et lokalt spil :-) så det er muligvis ligegyldigt…
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@enigma OK
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 artilleries and 2 infantry moved from Southern France to Northern Italy 2 fighters moved from Southern France to Northern Italy 2 fighters moved from 93 Sea Zone to Northern Italy 4 tactical_bombers moved from Southern France to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers Italians defend with 2 artilleries and 1 factory_minor Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 7/12 hits, 6,00 expected hits Italians roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries Battle in 45 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in 34 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 34 Sea Zone to Queensland 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Libya to Alexandria 4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 91 Sea Zone 2 destroyers moved from 93 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium 3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France 1 carrier moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Holland Belgium 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern France 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 3,33 Japanese regular : 0,83 Italians regular : 1,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 8 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 8 infantry Germans defend with 2 armour and 3 mech_infantrys Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 0/9 hits, 1,83 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated 5 infantry owned by the Chinese retreated to Shensi Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Germans regular : 1,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 artilleries and 2 infantry moved from Southern France to Northern Italy 2 fighters moved from Southern France to Northern Italy 2 fighters moved from 93 Sea Zone to Northern Italy 4 tactical_bombers moved from Southern France to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers Italians defend with 2 artilleries and 1 factory_minor Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 7/12 hits, 6,00 expected hits Italians roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries Battle in 45 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in 34 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 34 Sea Zone to Queensland 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Libya to Alexandria 4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 93 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 4 artilleries moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 91 Sea Zone 2 destroyers moved from 93 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium 3 fighters and 3 tactical_bombers moved from Northern Italy to Southern France 1 carrier moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Holland Belgium 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern France 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 8 infantry moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 8 infantry Germans defend with 2 armour and 3 mech_infantrys Chinese roll dice for 1 fighter and 8 infantry in Sikang, round 2 : 0/9 hits, 1,83 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated 5 infantry owned by the Chinese retreated to Shensi Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Karelia 1 infantry moved from Finland to Karelia Combat - British Battle in Karelia British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia British win, taking Karelia from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 4 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Holland Belgium 1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Persia to Iraq 4 artilleries moved from West India to Eastern Persia 3 aaGuns moved from West India to Eastern Persia 6 infantry moved from West India to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 bomber and 1 tactical_bomber moved from Persia to Cyprus 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - British 3 artilleries, 1 bomber, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : 3,33 Japanese regular : 0,83 Italians regular : 1,33 Germans regular : 1,67 British regular : 0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Persia Combat - Italians Battle in Persia Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Persia British win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Germany 1 fighter moved from Southern Italy to Germany Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Italians collect 2 PUs (4 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Western Australia 2 fighters moved from 54 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Western Australia ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 fighters moved from 61 Sea Zone to Queensland 1 aaGun moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Western Australia 2 fighters moved from 54 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Western Australia ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 2 fighters moved from 61 Sea Zone to Queensland 1 aaGun moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 1 armour moved from Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Volgograd 2 armour moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Shensi 2 armour and 3 mech_infantrys moved from Sikang to Shensi 1 armour and 4 mech_infantrys moved from Tsinghai to Shensi 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 3 infantry moved from Western Germany to Northern Italy 3 fighters moved from Western Germany to Northern Italy 4 tactical_bombers moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers Americans defend with 2 artilleries and 1 factory_minor Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Northern Italy, round 2 : 5/10 hits, 4,50 expected hits Americans roll dice for 2 artilleries in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries Battle in Shensi Germans attack with 3 armour, 1 bomber and 7 mech_infantrys Chinese defend with 1 fighter and 9 infantry Germans roll dice for 3 armour, 1 bomber and 7 mech_infantrys in Shensi, round 2 : 2/11 hits, 3,33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 5/10 hits, 3,67 expected hits 2 infantry owned by the Chinese and 5 mech_infantrys owned by the Germans lost in Shensi Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Shensi, round 3 : 2/6 hits, 2,50 expected hits Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 2/8 hits, 3,00 expected hits 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Shensi Germans roll dice for 3 armour and 1 bomber in Shensi, round 4 : 4/4 hits, 2,17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 4/6 hits, 2,33 expected hits 1 bomber owned by the Germans, 3 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -34 Casualties for Germans: 3 armour, 1 bomber and 7 mech_infantrys Casualties for Chinese: 8 infantry Battle in Volgograd Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers and 1 infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel 1 fighter owned by the Germans retreated Russians win with 1 artillery remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Germany 1 fighter moved from Archangel to Novgorod 25 infantry moved from Germany to Western Germany 1 mech_infantry moved from Yugoslavia to Western Germany 1 mech_infantry moved from Albania to Greater Southern Germany 1 mech_infantry moved from Greece to Romania 2 aaGuns, 6 artilleries and 17 infantry moved from Ukraine to Bessarabia 4 tactical_bombers moved from Northern Italy to Western Germany 3 fighters moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Novgorod 10 artilleries placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : 1,33 Russians regular : 0,17 Germans regular : -0,33 British regular : -0,33