Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
Monsieur Murdoch's House Rules Pack Announcement
-
Hello everyone!
Inspired by The Captain’s package of house rules (check those out if you haven’t yet, they are very good!) I have been working completing my own package of House Rules based on alternate history scenarios I’ve experimented/played with in the past.
These include, and are not limited to, aliens, bio-weaponry, different outcomes to real-life scenarios, and much more!
I will post the thread to the completed house rules soon! Let me know what you hope to see!
Cheers!
-
Hello everyone! Happy New Year to all!
I apologize for taking so long to get this out, I’ve been scrutinizing everything I’ve written to make sure it’ll play well. I am in the process of writing out the final copy of the rulebook and will get that posted hopefully in a couple of days.See you then!
-
Hello everyone!
Here is the Part 1 to the MonsieurMurdoch’s Comprehensive Collection of Alternate History
There are 5 scenarios total in this package, with more on the way.
Read through, play, and let me know what you think!
Cheers!
Alt History Rulebook.pdf





