sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
well, I guess as long as you paid the piper :)
and anyway, looking for a good excuse to go back home and refill!
@axis-dominion not sure I understand
@farmboy said in bm4 axis-dominion vs farmboy (+19):
@axis-dominion not sure I understand
as in, you will save india for another round or two perhaps, but you paid the cost by sacrificing those carriers. and I don’t mind sending my fleet back home to refill on another sizable batch of troops!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from 42 Sea Zone to India
2 fighters moved from 45 Sea Zone to India
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
@axis-dominion ah true. I wasn’t happy to do that, but felt this was the better of bad choices.
@farmboy I was considering editing the ANZAC NCM and leaving one in Caucusus. I decided against it, but it seems I didn’t put an anzac inf back in NW persia.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 2 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Volgograd to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
2 fighters moved from Northern Italy to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
assuming no scramble here
@axis-dominion right. no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 2 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Volgograd to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
2 fighters moved from Northern Italy to 110 Sea Zone
Combat - Germans
Battle in Timguska
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Timguska, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 6 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Timguska to Volgograd
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Northern Italy
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Belarus to Western Germany
3 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Rostov to Tambov
3 artilleries and 16 infantry moved from Rostov to Volgograd
1 infantry moved from Novgorod to Archangel
3 artilleries and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
2 aaGuns, 2 armour, 12 artilleries, 13 infantry and 11 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Volgograd to Novgorod
Place Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -2.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Yenisey
2 fighters moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Yenisey, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun, 7 artilleries and 27 infantry moved from Samara to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Smolensk
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Yenisey
2 fighters moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Yenisey, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun, 7 artilleries and 27 infantry moved from Samara to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 infantry
EDIT: Adding units owned by Russians to Urals: 1 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.50
@axis-dominion reposted with an edit. One edit was adding an anzac unit to NW Persia. I had removed him while debating an ncm edit last turn and forgot to put it back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to 45 Sea Zone
1 fighter moved from French Indo China to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 45 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
Americans roll dice for 1 carrier in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in 45 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in 45 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 carrier in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Non Combat Move - Japanese
8 carriers moved from 36 Sea Zone to 6 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 mech_infantry moved from Kweichow to Burma
3 artilleries moved from Malaya to Shan State
4 marines moved from French Indo China to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
5 transports moved from 36 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kansu to Szechwan
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
2 tactical_bombers moved from 45 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Burma to Malaya
1 infantry moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 infantry placed in Kiangsu
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 1 harbour, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from Midway to 31 Sea Zone
3 fighters moved from Caroline Islands to 31 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 fighters moved from Caroline Islands to 31 Sea Zone
6 fighters and 1 tactical_bomber moved from India to Northwest Persia
3 fighters moved from Greece to Northwest Persia
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 transports moved from 99 Sea Zone to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 mech_infantrys moved from Trans-Jordan to Persia
1 bomber moved from United Kingdom to Greece
1 tactical_bomber moved from 99 Sea Zone to Northwest Persia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 marine and 3 submarines moved from 17 Sea Zone to 31 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
1 carrier and 2 submarines placed in 10 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
2 artilleries, 2 fighters and 1 infantry placed in Western United States
Americans undo move 5.
2 fighters placed in Western United States
2 artilleries and 1 infantry placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to Americans
EDIT: Adding units owned by Americans to Bulgaria: 1 infantry
EDIT: Removing units owned by Americans from Greece: 1 infantry
EDIT: Changing PUs for Americans from 88 to 89
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 fighters, 1 harbour, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from Midway to 31 Sea Zone
3 fighters moved from Caroline Islands to 31 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 fighters moved from Caroline Islands to 31 Sea Zone
6 fighters and 1 tactical_bomber moved from India to Northwest Persia
3 fighters moved from Greece to Northwest Persia
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 transports moved from 99 Sea Zone to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 mech_infantrys moved from Trans-Jordan to Persia
1 bomber moved from United Kingdom to Greece
1 tactical_bomber moved from 99 Sea Zone to Northwest Persia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 marine and 3 submarines moved from 17 Sea Zone to 31 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
1 carrier and 2 submarines placed in 10 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
2 artilleries, 2 fighters and 1 infantry placed in Western United States
Americans undo move 5.
2 fighters placed in Western United States
2 artilleries and 1 infantry placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to Americans
EDIT: Adding units owned by Americans to Bulgaria: 1 infantry
EDIT: Removing units owned by Americans from Greece: 1 infantry
EDIT: Changing PUs for Americans from 88 to 89
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber and 6 fighters moved from Greece to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from India to Caucasus
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Caucasus
Combat - British
British creates battle in territory 95 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 battleship
1 submarine owned by the British submerged
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British winItalians winItalians win with 1 battleship remaining with 1 battleship remaining with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 bomber, 13 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 1 bomber, 13 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 9/18 hits, 8.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 13 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Greece
4 fighters moved from Caucasus to 99 Sea Zone
9 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 fighter moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Eastern Persia to India
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans regular : 0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Volgograd to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bulgaria
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Bulgaria, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Bulgaria to Yugoslavia
1 aaGun and 3 infantry moved from Ukraine to Rostov
1 aaGun, 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Bryansk to Rostov
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Suiyuyan to Tsinghai
Place Units - Italians
1 airfield placed in Yugoslavia
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,1
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry, 2 marines and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Bryansk to Tambov
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
3 artilleries and 13 infantry moved from Volgograd to Caucasus
1 fighter moved from Novgorod to Tambov
3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 battleship, 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
sorry, another fig will go to 110. don’t think you’ll scramble so I’ll proceed