@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
L22 BM Avner (Axis) Giallo (Allies+17)
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Non Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 bomber moved from Western Germany to Archangel 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Western Ukraine Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers and 4 fighters moved from Russia to Bryansk 3 aaGuns, 13 armour, 5 artilleries, 20 infantry and 19 mech_infantrys moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 bomber moved from Archangel to Bryansk 3 infantry moved from Karelia to Novgorod 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Cyprus to Bryansk 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Bryansk 2 artilleries and 2 infantry moved from France to Western Germany 2 artilleries and 3 infantry moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 1 bomber and 1 tactical_bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,17 Russians AA : -0,33
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Assumed not intercept
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 33 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 armour moved from Samara to Caucasus 1 mech_infantry moved from Samara to Rostov Russians take Rostov from Italians 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Volgograd 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Ulaanbaatar to Amur Combat - Russians Battle in Amur Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Caucasus Russians attack with 1 armour Germans defend with 1 mech_infantry Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Samara to Kazakhstan 1 aaGun and 12 infantry moved from Samara to Russia 1 mech_infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Samara to Russia 7 armour and 7 mech_infantrys moved from Samara to Kazakhstan 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Olgiy to Yenisey 2 infantry moved from Kansu to Shensi Turn Complete - Russians Russians collect 18 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 1,00 Russians regular : -2,67
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assumed no scramble Pearl
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assumed not interceptger08.tsvg
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@avner all details are missing when I open the file could you please add them
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I don’t wish I had taken the shift off line … I have to check the dice
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no ok here it is
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@avner I just mis the details of email topic id etc…
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I’m having trouble accessing the forum. I will work the shift if I can not connect I will send it by mail to the address of the dice.
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Missing the English turn … right?
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