TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Those 3 trns in sz20 are within range of my bomber. How would you like to protect them
@max334 I miscounted. Don’t worry, go on, mistakes are part of the game
Mistakes are part of the game, but I dont like taking advantage of an obvious oversight like that. You’ve allowed me to make numerous after the fact corrections and I’d like you to do the same. May I move one of your DD’s from sz6 to sz20.
@nikola1975 Ok, thanks. Please do so.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 transport moved from 26 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
look carefully at this Nikola. You can scramble to the Marshall Islands, but also think about the sz33 battle. Remember that depending on how the dice go, I have the option of withdrawing and you can not land on damaged carriers and I I’m also trying to take away other possible landing spots.
@max334 I am not sure how I keep missing some units in the Pacific and this is now again 83% battle in favour of Americans. I am counting something wrong… It seemed Japan had an initiative which I am losing round by round.
In any case, don’t scramble, we need all planes in the naval battle. When killing units in defense, pick casualties the same way you would do for yourself, ie. leaving planes place to land. You would probably kill one carrier in the round 1, but leave other intact for example.
@nikola1975 8 hits Nikola. Sorry I really cant assign the hits for you. Its not an obvious kind of thing and I dont know what I’m going to do until after
@nikola1975 as far as losing initiative Nicola I just wanted to say that that’s the way the game is set up axes have the initial advantage and strength and numbers but the Allies have the industrial advantage or money advantage. And you are right each round the axis loses initiative and if they don’t make enough significant gains they lose out to the Allies whose advantage is time
@max334 Yes, exactly. It’s race against time for Axis. Italy seems to play very important role in PtV, because Soviets are too strong for Germans to do anything in first 6-7 rounds. If Italians can gain advantage in Mediterannean, it can work out nice for Axis, otherwise it is very hard. Do you have the same experience?
damage Battleship
kill carrier
kill sub
kill 2 destroyers
kill 2 tacticals
another 8 hits. How do you want to assign them. You had 6 hits. I sank 2 carriers and damaged my BB and 1 carrier,
@nikola1975 to tell you the truth I dont pay much attention to those kind of things. My strategy for the Allies is to make everything as hard as possible for the Allies and also to become a real pain in the but by throwing as many wrenches in what I think their plans might be
@max334 It’s difficult to follow it now. please kill them as the game suggests, but leave one healthy carrier for at least 2 planes to land.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 transport moved from 26 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
Combat - Americans
Battle in Gilbert Islands
Battle in Southern France
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/17 hits, 7.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/14 hits, 7.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers and 2 cruisers in 33 Sea Zone, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 8/10 hits, 5.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 33 Sea Zone, round 4 : 5/6 hits, 3.17 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Americans win, taking Gilbert Islands from Japanese, taking Southern France from Italians with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters and 3 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 2 marines
Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Marshall Islands, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 marines in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
2 marines owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - Americans
2 fighters could not land in 33 Sea Zone and were removed
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to 83 Sea Zone
1 armour and 1 transport moved from 83 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Algeria
1 fighter moved from Egypt to Malta
1 bomber moved from Egypt to Gibraltar
1 bomber moved from Eastern United States to Hawaiian Islands
1 bomber and 3 tactical_bombers moved from 33 Sea Zone to Johnston Island
1 fighter moved from Gibraltar to Malta
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 5.
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Johnston Island: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kiangsi from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from Malta: 2 fighters
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 100 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 2 fighters and 1 infantry moved from 95 Sea Zone to Southern France
1 fighter moved from Malta to Alexandria
1 fighter moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Malta to Southern France
1 aaGun and 8 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from United Kingdom to Southern France
1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern France
1 tactical_bomber moved from United Kingdom to 95 Sea Zone
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Eastern India to Burma
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 100 Sea Zone
1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 armour
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Algeria: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 3.50
Japanese regular : 2.17
Neutral_Axis regular : 0.00
British regular : 1.33
Edits: it wouldnt let me land 2 ftrs on Johnston Isl, and I made 2 other US NCMs
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from Novgorod to Stalingrad
Combat - Italians
Combat Hit Differential Summary :
@max334 Scramble?
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from Novgorod to Stalingrad
Combat - Italians
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Stalingrad causes 5 damage total.
Battle in 97 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from Stalingrad to Ukraine
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : 0.33
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 tactical_bomber moved from Queensland to Western Australia
1 fighter moved from Northern Australia to Western Australia
1 artillery and 1 infantry moved from Northern Australia to Western Australia
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 fighter moved from Queensland to Marshall Islands
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to 100 Sea Zone
1 fighter moved from Gibraltar to Alexandria
1 destroyer moved from 100 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :