PtV Nikola1975 (axis+6) vs Max334


  • @max334 said in PtV Nikola1975 (axis+6) vs Max334:

    Again, here is the rule:
    Can’t Be Hit by Air Units: When attacking or defending, hits scored by air units can’t be assigned to submarines unless
    there is a destroyer that is friendly to the air units in the battle Page 33 from Europe rule book. Allies dd are not friendly to axis.
    The DD has to be friendly, if its hostile, then subs can not be taken as casualties.

    The DD is friendly to the defending planes. That’s what that means.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 24 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 24 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 marines moved from Caroline Islands to 35 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 marines moved from 33 Sea Zone to Marshall Islands
            2 armour moved from Shantung to Southern Manchuria
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 infantry moved from Kansu to Northern Sinkiang
                  Japanese take Northern Sinkiang from Chinese
            1 infantry moved from Inner Mongolia to Kansu
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 artillery moved from Shantung to Anhwe
            1 bomber moved from French Indo China to Eastern India
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to French Indo China
            1 infantry moved from French Indo China to Kwangsi
            3 fighters moved from French Indo China to Hunan
            1 mech_infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            2 tactical_bombers moved from French Indo China to Hunan
            1 fighter moved from Kwangtung to Hunan
            1 tactical_bomber moved from Malaya to Kwangsi
            1 artillery and 1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            1 submarine moved from 43 Sea Zone to 40 Sea Zone
            1 bomber moved from French Indo China to Eastern India
            1 fighter moved from Malaya to 132 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Sumatra
            1 cruiser moved from 43 Sea Zone to 132 Sea Zone
            1 carrier moved from 43 Sea Zone to 132 Sea Zone
            1 destroyer moved from 43 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Eastern India
                    UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Eastern India rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Eastern India causes 3 damage total. 
            Battle in 40 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 40 Sea Zone
                Japanese win, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Marshall Islands
            Battle in Southern Manchuria
                Japanese attack with 2 armour, 2 artilleries and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Southern Manchuria, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Manchuria
                Japanese win, taking Marshall Islands from Americans, taking Southern Manchuria from Chinese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 3/8 hits, 4.17 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in Hunan, round 3 : 5/7 hits, 4.00 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Chinese: 2 artilleries and 2 infantry
            Battle in 132 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 1 fighter
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 carrier, 1 cruiser and 1 fighter in 132 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 cruiser in 132 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 132 Sea Zone
                Japanese win, taking 132 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 cruiser
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Kwangsi
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield and 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from Sumatra to 132 Sea Zone
            1 bomber moved from Eastern India to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            2 infantry placed in Japan
            1 submarine placed in 7 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 destroyer placed in 6 Sea Zone
            Japanese undo move 6.
            1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : -0.67
    UK_Pacific AA : 0.67
    ANZAC regular : -0.83
    

    Savegame

  • 2024 '22 '21 '19 '18

    Those 3 trns in sz20 are within range of my bomber. How would you like to protect them


  • @max334 I miscounted. Don’t worry, go on, mistakes are part of the game

  • 2024 '22 '21 '19 '18

    Mistakes are part of the game, but I dont like taking advantage of an obvious oversight like that. You’ve allowed me to make numerous after the fact corrections and I’d like you to do the same. May I move one of your DD’s from sz6 to sz20.


  • @nikola1975 Ok, thanks. Please do so.

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Southern France
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Gilbert Islands
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 27 Sea Zone to 32 Sea Zone
            1 submarine moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
    

    Savegame

  • 2024 '22 '21 '19 '18

    look carefully at this Nikola. You can scramble to the Marshall Islands, but also think about the sz33 battle. Remember that depending on how the dice go, I have the option of withdrawing and you can not land on damaged carriers and I I’m also trying to take away other possible landing spots.


  • @max334 I am not sure how I keep missing some units in the Pacific and this is now again 83% battle in favour of Americans. I am counting something wrong… It seemed Japan had an initiative which I am losing round by round.

    In any case, don’t scramble, we need all planes in the naval battle. When killing units in defense, pick casualties the same way you would do for yourself, ie. leaving planes place to land. You would probably kill one carrier in the round 1, but leave other intact for example.


  • @nikola1975 8 hits Nikola. Sorry I really cant assign the hits for you. Its not an obvious kind of thing and I dont know what I’m going to do until after


  • @nikola1975 as far as losing initiative Nicola I just wanted to say that that’s the way the game is set up axes have the initial advantage and strength and numbers but the Allies have the industrial advantage or money advantage. And you are right each round the axis loses initiative and if they don’t make enough significant gains they lose out to the Allies whose advantage is time


  • @max334 Yes, exactly. It’s race against time for Axis. Italy seems to play very important role in PtV, because Soviets are too strong for Germans to do anything in first 6-7 rounds. If Italians can gain advantage in Mediterannean, it can work out nice for Axis, otherwise it is very hard. Do you have the same experience?

    damage Battleship
    kill carrier
    kill sub
    kill 2 destroyers
    kill 2 tacticals

  • 2024 '22 '21 '19 '18

    another 8 hits. How do you want to assign them. You had 6 hits. I sank 2 carriers and damaged my BB and 1 carrier,


  • @nikola1975 to tell you the truth I dont pay much attention to those kind of things. My strategy for the Allies is to make everything as hard as possible for the Allies and also to become a real pain in the but by throwing as many wrenches in what I think their plans might be


  • @max334 It’s difficult to follow it now. please kill them as the game suggests, but leave one healthy carrier for at least 2 planes to land.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Southern France
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Gilbert Islands
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 27 Sea Zone to 32 Sea Zone
            1 submarine moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
    
        Combat - Americans
            Battle in Gilbert Islands
            Battle in Southern France
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers
                Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/17 hits, 7.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/14 hits, 7.17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers and 2 cruisers in 33 Sea Zone, round 3 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 8/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 33 Sea Zone, round 4 : 5/6 hits, 3.17 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Gilbert Islands from Japanese, taking Southern France from Italians with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters and 3 submarines
                Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
            Battle in Marshall Islands
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 2 marines
                    Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Marshall Islands, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 marines in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 marines
    
        Non Combat Move - Americans
            2 fighters could not land in 33 Sea Zone and were removed
            1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 carrier and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from Egypt to 83 Sea Zone
            1 armour and 1 transport moved from 83 Sea Zone to 96 Sea Zone
            1 armour moved from 96 Sea Zone to Algeria
            1 fighter moved from Egypt to Malta
            1 bomber moved from Egypt to Gibraltar
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 bomber and 3 tactical_bombers moved from 33 Sea Zone to Johnston Island
            1 fighter moved from Gibraltar to Malta
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery placed in Eastern United States
            2 infantry placed in Western United States
            Americans undo move 5.
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Johnston Island: 2 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kiangsi from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kwangsi to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hunan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Alexandria: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Removing units owned by Americans from Malta: 2 fighters
            EDIT: Turning off Edit Mode
            British buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Germans
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 100 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
            1 armour, 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery, 2 fighters and 1 infantry moved from 95 Sea Zone to Southern France
            1 fighter moved from Malta to Alexandria
            1 fighter moved from United Kingdom to 95 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Malta to Southern France
            1 aaGun and 8 infantry moved from Scotland to United Kingdom
            1 tactical_bomber moved from United Kingdom to Southern France
            1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Southern France
            1 tactical_bomber moved from United Kingdom to 95 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 destroyer and 1 submarine placed in 100 Sea Zone
            1 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Alexandria: 1 armour
            EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Algeria: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 3.50
    Japanese regular : 2.17
    Neutral_Axis regular : 0.00
    British regular : 1.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    Edits: it wouldnt let me land 2 ftrs on Johnston Isl, and I made 2 other US NCMs


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Novgorod to Stalingrad
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @max334 Scramble?

  • 2024 '22 '21 '19 '18

    no scramble

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