@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to New Guinea
1 fighter moved from Midway to 5 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 88 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 46 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 fighter and 1 tactical_bomber; Italians defend with 1 fighter and 1 harbour
Germans roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,83 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
Japanese roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 88 Sea Zone
Americans attack with 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 88 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 88 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to British Guiana
1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 fighter moved from 5 Sea Zone to Siberia
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
2 tactical_bombers placed in Western United States
1 artillery and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Persia to Egypt
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from India to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 3 artilleries, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 3/8 hits, 4,00 expected hits
Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/7 hits, 2,83 expected hits
3 artilleries owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Egypt
British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 5/6 hits, 3,17 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 3 fighters
Casualties for Italians: 3 artilleries and 1 infantry
Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Malaya
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from 37 Sea Zone to Burma
3 infantry moved from India to Burma
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Persia
2 fighters moved from 125 Sea Zone to Scotland
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,4,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Italians regular : -0,83
Japanese regular : 1,33
Germans AA : -0,17
Germans regular : -0,50
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Southern Italy to 97 Sea Zone
2 aaGuns moved from 97 Sea Zone to Greece
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Northern Territory to New South Wales
1 transport moved from 54 Sea Zone to 30 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 aaGun, 1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Northern Territory to New South Wales
1 transport moved from 54 Sea Zone to 30 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 aaGun, 1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 70 PUs;
Germans buy 1 aaGun, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
2 carriers and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Western Germany to Gibraltar
1 artillery moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Western Ukraine to Belarus
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Belarus
1 bomber moved from Western Germany to Tambov
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
4 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Caucasus
8 mech_infantrys moved from Rostov to Volgograd
6 armour moved from Rostov to Volgograd
6 mech_infantrys moved from Rostov to Volgograd
2 artilleries moved from Rostov to Caucasus
2 artilleries moved from Rostov to Volgograd
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/5 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 4 infantry in Tambov, round 2 : 0/5 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 3 : 2/4 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Tunisia
Germans attack with 1 artillery
British defend with 1 artillery
Germans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tunisia
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Volgograd
Germans attack with 6 armour, 2 artilleries, 5 infantry and 17 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 17 mech_infantrys in Volgograd, round 2 : 7/30 hits, 7,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 2 artilleries, 5 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Belarus to Novgorod
1 bomber moved from Tambov to Rostov
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Western Ukraine to Ukraine
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Algeria
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Rostov
1 aaGun moved from Western Germany to France
Place Units - Germans
1 transport placed in 97 Sea Zone
1 aaGun and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Yugoslavia
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Western Ukraine
2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -3,67
Germans regular : -2,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Italian Somaliland to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 artilleries moved from Smolensk to Bryansk
3 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 infantry moved from Amur to Manchuria
1 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Archangel to Vologda
3 infantry moved from Vologda to Samara
6 infantry moved from Russia to Samara
2 fighters moved from Tambov to Russia
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
Germans regular : 1,33
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Queensland
1 armour moved from South Australia to Queensland
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Queensland to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to Anhwe
1 fighter moved from Japan to Manchuria
1 battleship moved from 6 Sea Zone to 24 Sea Zone
1 battleship moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 7 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/9 hits, 3,50 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 4/9 hits, 3,00 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
1 artillery owned by the Japanese retreated to Kiangsu
Chinese win with 2 artilleries and 6 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 bomber and 2 tactical_bombers in 46 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 fighter and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Non Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 carrier moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Philippines
1 fighter moved from Manchuria to Kiangsu
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Queensland
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : 1,33
Japanese regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 artillery moved from Siberia to Amur
1 fighter moved from Siberia to Amur
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Algeria
1 bomber moved from British Guiana to United Kingdom
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Gibraltar
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Algeria
Americans attack with 3 fighters
Germans defend with 1 bomber
Americans roll dice for 3 fighters in Algeria, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Algeria
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 battleship in 25 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Wake Island
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to British Guiana
3 fighters moved from Algeria to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,67
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 artilleries and 5 infantry moved from Anhwe to Shantung
1 fighter moved from Kweichow to Shantung
1 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Shantung, round 2 : 7/8 hits, 2,33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 4,67
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 artillery moved from Siberia to Amur
1 fighter moved from Siberia to Amur
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Algeria
1 bomber moved from British Guiana to United Kingdom
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Gibraltar
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Algeria
Americans attack with 3 fighters
Germans defend with 1 bomber
Americans roll dice for 3 fighters in Algeria, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Algeria
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 battleship in 25 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Wake Island
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to British Guiana
3 fighters moved from Algeria to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 artilleries and 5 infantry moved from Anhwe to Shantung
1 fighter moved from Kweichow to Shantung
1 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Shantung, round 2 : 7/8 hits, 2,33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 artillery moved from Tunisia to Algeria
British take Algeria from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Yunnan to Samara
1 fighter moved from India to Samara
1 tactical_bomber moved from Persia to Samara
1 infantry moved from Kwangsi to Kiangsi
2 artilleries moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Persia to Egypt
1 bomber moved from Persia to Egypt
1 infantry moved from Iraq to Northwest Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Borneo
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Egypt
British win, taking Borneo from Japanese, taking Egypt from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to Persia
1 aaGun moved from Hunan to Anhwe
1 fighter moved from Burma to India
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea Zone
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Chinese regular : 4,67
Americans regular : -0,67
Italians regular : 1,33
Japanese regular : -0,67
Germans regular : -0,67
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 fighter moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1,17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 5 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Algeria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Algeria, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Algeria, round 7 : 1/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Algeria, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 3.
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -4,33
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 30 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 30 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 artillery and 1 harbour
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,67
French regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
3 mech_infantrys moved from Novgorod to Belarus
1 armour and 1 artillery moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Rostov to Smolensk
1 bomber moved from Rostov to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Tambov
3 armour moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 fighter moved from Western Germany to 92 Sea Zone
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Southern Italy
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Syria
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win, taking Syria from French with 2 artilleries remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Belarus, round 2 : 2/12 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Belarus, round 3 : 1/11 hits, 2,50 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Tambov, round 2 : 4/6 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 5 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
British defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 4,83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 5 armour, 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Greece
3 armour and 9 mech_infantrys moved from Volgograd to Bryansk
1 artillery moved from Rostov to Bryansk
1 aaGun moved from Rostov to Caucasus
1 tactical_bomber moved from Smolensk to Novgorod
1 aaGun moved from France to Southern France
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
Place Units - Germans
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Yugoslavia
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in France
3 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Germans undo move 5.
Germans undo move 7.
3 mech_infantrys placed in Western Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 1,67
Germans regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 artilleries moved from Samara to Kazakhstan
2 infantry moved from Samara to Volgograd
2 artilleries moved from Samara to Volgograd
2 infantry moved from Samara to Tambov
2 artilleries moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
2 artilleries moved from Smolensk to Russia
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Tambov, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 3/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
2 artilleries moved from Samara to Russia
1 artillery moved from Samara to Russia
6 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1,67
Russians regular : 7,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
3 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
1 artillery and 2 fighters moved from Kiangsu to Shantung
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 fighter
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Amur, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 fighter in Amur, round 3 : 1/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 fighter in Amur, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 fighter
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Chinese defend with 2 artilleries and 4 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Shantung, round 2 : 4/6 hits, 2,00 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 1 artillery and 2 fighters in Shantung, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 2 artilleries in Shantung, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung
2 fighters owned by the Japanese retreated
Chinese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Non Combat Move - Japanese
2 fighters moved from Shantung to Japan
1 fighter moved from Amur to Korea
1 fighter moved from 55 Sea Zone to Queensland
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from 32 Sea Zone to Marshall Islands
1 tactical_bomber moved from 43 Sea Zone to Philippines
Place Units - Japanese
1 fighter and 2 infantry placed in Queensland
1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,5,5,6,1,5,3,4,5,3
Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 0,67
Japanese regular : 1,00
Russians regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Wake Island to Marshall Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
5 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Wake Island to Marshall Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
5 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Marshall Islands
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 bomber
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 tactical_bomber moved from Midway to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : -0,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Wake Island to Marshall Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Midway to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
5 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Manchuria from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/9 hits, 4,33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Marshall Islands
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Marshall Islands, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter in Marshall Islands, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 bomber in Marshall Islands, round 6 : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Marshall Islands
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 bomber
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 tactical_bomber
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Korea
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 tactical_bomber in Korea, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 tactical_bomber moved from Midway to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : -0,67
Japanese regular : 0,33