@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Giallo L+23 vs aagamerz13 BM4
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from Greece to Southern Italy 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Romania to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hitsCombat Hit Differential Summary :
ANZAC regular : -0,67 -
@giallo one hit with the subs
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@giallo unhit carrier
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hitsCombat Hit Differential Summary :
ANZAC regular : -2,00 -
@giallo one more
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@giallo damaged carrier
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 70 Casualties for ANZAC: 4 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 1 harbour placed in Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Japanese regular : -1,67 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 70 Casualties for ANZAC: 4 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 1 harbour placed in Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Libya to Tobruk 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1,67 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Nenetsia to Vologda 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov 3 bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 1 destroyer moved from 105 Sea Zone to 104 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,4,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Western Germany 2 bombers moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 1 submarine moved from 111 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 2 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Russians AA : -0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Samara to Russia 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -1,33 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Kwangsi to Hunan 1 armour moved from Suiyuyan to Szechwan 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 fighter moved from Kwangsi to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win with 2 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 2 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 bomber and 1 destroyer Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Japanese 1 bomber, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 battleship moved from 35 Sea Zone to 20 Sea Zone 2 carriers and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Shan State to Yunnan 1 fighter moved from Hunan to Kwangsi 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Manchuria to Anhwe 1 infantry moved from Shan State to Yunnan 1 infantry moved from Manchuria to Jehol 1 aaGun, 2 artilleries and 7 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Amur 1 carrier moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 carriers and 1 destroyer placed in 20 Sea Zone Japanese undo move 2. 1 fighter and 2 infantry placed in French Indo China 1 destroyer placed in 19 Sea Zone 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.67 ANZAC regular : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 2 fighters moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 marines moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Queensland 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 2 destroyers and 3 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 4,17 Japanese regular : 0,83 Germans regular : 0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 9 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 10 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 11 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 12 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 12 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -3,00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 2 fighters moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Americans attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 marines moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Queensland 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 2 destroyers and 3 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 9 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 10 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 11 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 11 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 12 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 12 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Iraq to Caucasus 1 bomber moved from Persia to Caucasus Combat - British Battle in Holland Belgium Battle in Caucasus British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Egypt 1 mech_infantry moved from Egypt to Iraq 6 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Nigeria to Trans-Jordan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 mech_infantrys moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 5 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from Burma to Yunnan 3 infantry moved from French Guiana to 88 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 2 aaGuns moved from Scotland to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Persia 1 factory_minor placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : 4,17 Japanese regular : -2,17 Germans regular : 0,33 British regular : 0,17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Caucasus Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to Western Germany 6 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 bomber moved from Iraq to Volgograd Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British AA : -0.17 Russians regular : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Philippines 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Samara 2 fighters moved from Bryansk to Russia 3 bombers moved from Bryansk to Russia 1 bomber moved from Bryansk to Samara 1 bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Samara 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,3,8 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Holland Belgium Germans attack with 2 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Germans retreated to Western Germany British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantryCombat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.67 Russians AA : -0.50 -
@aagamerz13 for got to bring planes to holland. uk inf hit. will roll for 2 figs/1 tac here
2 figs [dice 2d6<4]





