UK2 buy 5inf 1atg 1tnk 2land mine 2sea mine 5supply = 33RP = 6+4+8+15.
No combat.
95dbc488-e34e-4efe-9958-a84e53ae2516-image.png
AANA_RLP_playetest4_UK2.AAM
@enigma Redigerer du dem selv tilbage til Karelia eller Vyborg…
@enigma Jeg mistede tre fly. Spillet vælger af en eller anden grund altid de fly der kan flyve længst til at dø.
@vampyrelayer Nåh ja. Det har jeg også oplevet, det er en fejl i tripleA.
@enigma hej jeg har angrebet seazone 36 med 1 sub 1 fighter og en tactical bomber. Du har en sub og en destroyer. Vil du submerge eller blive for evt. at tage et potentielt hit fra min sub i håbet om at destroyeren kan overleve en ekstra tur? (hvis mine fly misser). Jeg havde for resten ikke set at du havde rykket med russeren før du skrev til mig om flyene, så det er derfor, der er gået et stykke tid uden jeg har spillet. :-)
@Enigma Det går lige op for mig, at remain er bedst, da du hvis min sub rammer jo også bare kan tage hittet på destroyeren, så overlever sub’en og får et enkelt skud efter min sub. Jeg gætter på, at du hvis min sub rammer vælger du hittet på destroyeren, da mine to fly sandsynligvis ellers vil ramme den. Og så overlever din sub.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 infantry moved from Anhwe to Hunan
1 bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber; Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Casualties for British: 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/5 hits, 1,67 expected hits
Chinese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 2 : 3/3 hits, 1,33 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Kiangsu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Japanese submerged
1 submarine owned by the Americans submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 aaGun moved from Anhwe to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Philippines
Place Units - Japanese
3 artilleries placed in Kwangtung
3 infantry placed in Shantung
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -0,67
Japanese regular : 2,17
UK_Pacific regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery moved from Norway to Finland
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in Denmark
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Finland
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Finland to Norway
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Denmark to Norway
2 carriers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Norway
2 armour and 1 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 armour and 1 infantry placed in Norway
1 artillery and 7 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -3,00
Germans regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery moved from Norway to Finland
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in Denmark
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Finland
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Finland to Norway
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Denmark to Norway
2 carriers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Norway
2 armour and 1 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 armour and 1 infantry placed in Norway
1 artillery and 7 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Germans
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 bomber moved from Gibraltar to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from French Indo China to Yunnan
1 infantry moved from Burma to Shan State
3 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 artillery and 1 infantry moved from Persia to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 armour moved from Algeria to Libya
1 bomber moved from Western Germany to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
3 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Holland Belgium
7 infantry moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
2 artilleries, 1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -3,00
Japanese regular : -1,00
Germans AA : -0,17
Germans regular : -1,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Bryansk to Germany
1 aaGun moved from Bryansk to Belarus
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5
Italians collect 10 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Java
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 airfield placed in Java
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Java
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 airfield placed in Java
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
Combat - French
Battle in Caucasus
French attack with 2 infantry
Germans defend with 1 infantry
French roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
French win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,33
Japanese regular : 0,67
ANZAC regular : 1,17
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 63 PUs;
Germans buy 10 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
3 armour moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
2 artilleries moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
2 artilleries and 4 infantry moved from Tambov to Russia
24 infantry moved from Bryansk to Russia
11 artilleries moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
2 bombers moved from Novgorod to Russia
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Russia
Germans attack with 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 52 infantry
Russians roll AA dice in Russia : 3/9 hits, 1,50 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 30 infantry and 4 tactical_bombers in Russia, round 2 : 17/60 hits, 21,00 expected hits
Russians roll dice for 3 aaGuns, 2 artilleries, 5 fighters, 52 infantry and 1 tactical_bomber in Russia, round 2 : 22/60 hits, 21,83 expected hits
14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 8 infantry and 4 tactical_bombers in Russia, round 3 : 16/38 hits, 16,17 expected hits
Russians roll dice for 2 artilleries, 5 fighters, 38 infantry and 1 tactical_bomber in Russia, round 3 : 17/46 hits, 17,17 expected hits
16 infantry owned by the Russians, 9 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Russia
Germans roll dice for 9 armour, 6 artilleries, 2 bombers and 4 tactical_bombers in Russia, round 4 : 12/21 hits, 10,50 expected hits
Russians roll dice for 2 artilleries, 5 fighters, 22 infantry and 1 tactical_bomber in Russia, round 4 : 10/30 hits, 11,83 expected hits
12 infantry owned by the Russians, 6 artilleries owned by the Germans and 4 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour, 2 bombers and 4 tactical_bombers in Russia, round 5 : 9/11 hits, 6,50 expected hits
Russians roll dice for 2 artilleries, 5 fighters, 10 infantry and 1 tactical_bomber in Russia, round 5 : 8/18 hits, 7,83 expected hits
9 infantry owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Russia, round 6 : 3/3 hits, 1,83 expected hits
Russians roll dice for 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Russia, round 6 : 6/9 hits, 4,83 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -123
Casualties for Germans: 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers
Casualties for Russians: 3 aaGuns, 2 artilleries and 52 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Place Units - Germans
10 artilleries placed in Western Germany
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : -0,50
Germans regular : 1,17
Russians AA : 1,50
@Enigma det var det. Tillykke med sejren. Min sidste hail mary krævede lidt held for, at jeg kunne komme stærk nok ud af kampen til at have en chance. Men desværre gik det den modsatte vej.
@vampyrelayer Tak og tak for et godt spil. Jeg synes næsten det så sort ud for aksen fra starten - Japan kom lidt vaklende i gang ved ikke at få Yunnan og miste to dyre enheder i angrebet på Prince og Wales. Selvom de vandt den vigtige sz 62. Tyskland har vel egentlig haft et OK spil… Hvad tænker du om J1? Det er jo tyskerne, der kommet til at stå med aben…
Rematch?
@enigma tja J1 har lidt potentiale men Japan bliver nødt til at brede sig ret meget for at få noget ud af det. Og det giver mulighed for at det går ret galt. Det eneste der gik rigtigt godt i første runde var sub mod destroyer og transport. Det gik til gengæld godt både for tyskeren og japaneren. Men ellers gik første runde ikke super godt for Japaneren. Hvilket generelt blev ved i kampen mod kineseren. Generelt havde Japaneren ikke meget tur i det. Men vi kan godt tage en rematch.
@vampyrelayer Alliancen vinder ofte, når vi to spiller… Hvilken side vil du gerne spille?
@enigma jeg er ligeglad. Du må bestemme.
@vampyrelayer Så prøver jeg aksen. Vælger du den sædvanlige fighter og sub (selvom noget tyder på, at bid på 16 IPC er for højt)?
Jeg får nok først startet spillet op i morgen og det kommer nok til at gå lidt langsomt her hen over juledagene…
@enigma jep det fint. Jeg har godt nok pludselig masser af tid hen over juledagene :-) Stupid Corona.